Sniperwolf572 758 Posted January 13, 2005 Yes but considering it's a church and not how-do-you-say-in-english-place-where-all-the-monks-are-something-called-solitary-or-somet hing it would be logical that its only on sundays Srry for my really bad english this time. Share this post Link to post Share on other sites
sanctuary 19 Posted January 13, 2005 Yes but considering it's a church and not how-do-you-say-in-english-place-where-all-the-monks-are-something-called-solitary-or-something it would be logical that its only on sundays Srry for my really bad english this time. You think about a monastery ? More than often, monasteries have a church inside or very near, where the monks made their praising, and monks are not only solitary or retired orders, they can even be found in towns (and a monastery is not always a big place). So if the ECP put some monk gregorian songs in the island churches, it is not unrealistic to hear them more than on the sunday. /end of the cultural minute Share this post Link to post Share on other sites
dabitup 0 Posted January 13, 2005 will there be big, lushes explosions from fuel stations/trucks like on FlashFX? Share this post Link to post Share on other sites
Silent N Deadly 0 Posted January 13, 2005 Did you see the 1st page? I think the pics speak for themselves. Share this post Link to post Share on other sites
Thunderbird 0 Posted January 13, 2005 You achieve an enormous work, titanic, a modification perfect and total, I can't imagine the number of hours devoted to this realization, I don't dare to imagine there, between each script and eventhandler, it's enormous, I carry you all my regards misters, in waiting to see appearing this MOD Share this post Link to post Share on other sites
zayfod 1 Posted January 13, 2005 Opening thread has been updated again Zay Share this post Link to post Share on other sites
Guest Posted January 13, 2005 Sorry, two more questions: Quote[/b] ]AI group spacing increased What exactly does this mean? Will we be able to create squads with more than 12 AI members? Quote[/b] ]new AI suppressing fire In which situations will the AI use this? Thanks. Share this post Link to post Share on other sites
void_false 1 Posted January 13, 2005 Quote[/b] ]What exactly does this mean? Will we be able to create squads with more than 12 AI members? No. It means space between group members was increased. Share this post Link to post Share on other sites
HotShotAce 0 Posted January 13, 2005 increased group spacing means the spacing in a formation is increased , like, how close the men are next to each other. i think in ofp its 5m and in ecp they will change it to 10m, although i hope that will be optional. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted January 13, 2005 The group spacing was increased probably because the normal OFP group spacing is a bit tight and a hand grenade can take out two or three guys. This means that when using a line formation your group covers more terrain. This can be an advantage or a disadvantage depending on the type of terrain and the location of the enemy. Personally I like it. Share this post Link to post Share on other sites
MachoMan 0 Posted January 13, 2005 increased group spacing means the spacing in a formation is increased , like, how close the men are next to each other. i think in ofp its 5m and in ecp they will change it to 10m, although i hope that will be optional. I think you know the answer to that by now ... It's optional, everything is optional! Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted January 13, 2005 Hell, even the download is optional Share this post Link to post Share on other sites
Commando84 0 Posted January 13, 2005 every1 should have ecp mod Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted January 13, 2005 Ahhh page 28 and still no release I'm getting crazy, can't wait (I think we all can't wait) to play OFP 1.5 eh... OFP ECP Outstanding, ECP is the BEST mod ever for OFP, why? We all know the answer Greetz Eversmann Share this post Link to post Share on other sites
Guest Posted January 13, 2005 The problem is: No release till the second video is out and all the features are within the feature list on page one of this thread. Share this post Link to post Share on other sites
berghoff 11 Posted January 13, 2005 Wow, the features list is growing and growing.... nice work. Congrats to all ECP team members! Share this post Link to post Share on other sites
Chip 0 Posted January 13, 2005 I'm sorry if this issue has been addressed before, but I'm curious whether shooting the burning crew will still count as an extra kill? Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted January 13, 2005 I think so. The fire will kill the crew after some time, but if you shoot them before that it should be recorded as a normal kill. It's not like the entire unit is removed from the game, he's just set on fire. This feature was already included with some other addon, but I can't remember which one. Share this post Link to post Share on other sites
Chip 0 Posted January 13, 2005 I think so. The fire will kill the crew after some time, but if you shoot them before that it should be recorded as a normal kill. It's not like the entire unit is removed from the game, he's just set on fire.This feature was already included with some other addon, but I can't remember which one. I know, but in an older version of ECP the crew actually died when the vehicle was destroyed, but then the game spawned another crewman who was set on fire. So you actually had 2 sets of people - one set already killed in the tank by explosion and another set which spawned later to make it look like the original crew was on fire. So you could get 6x crew kills from one tank if you killed the burning crew before they succumbed to the flames. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted January 13, 2005 hmm, didn't know that. I don't know if it was an older version of ECP (could very well be). I do remember that I was also on fire one time (after bailing out). I didn't die inside the tank. But what you say sounds right. If the kill is already recorded when shooting the tank, the other spawned units should not give you an extra kill, but I don't think it's possible to deny you this killcount. So I think it does give you an extra kill. Can someone from ECP answer this? I find this quite interesting, to be honest. Share this post Link to post Share on other sites
Commando84 0 Posted January 14, 2005 the tank crew on fire bug in ecp i've been through before in mp!!!?!?! Totally wacco but i survived during a cti game or something when my tank got blown up and i was walking around outside somehow suddenly my buddy got very pissed off seeing i survived the blast and gunned me down with mg fire and drover over me to make sure i was dead thats one problem i hope the ecp team have fixed. Share this post Link to post Share on other sites
Blink Dog 0 Posted January 14, 2005 Just curious how does the new AI interact with piloting aircraft? I've always thought that AI controlled aircraft tend to fly too low and end up crashing eventually especially around tall buildings. Share this post Link to post Share on other sites
Mani2 0 Posted January 15, 2005 I take it Gaurd waypoints will now be shelved? Seeing as how the ai will be able to comunicate between groups? Anyone? Share this post Link to post Share on other sites
Geocider 0 Posted January 15, 2005 I feel like jumping up and down in joy! Weee! This sounds better for every day! It's like waiting for christmas! I almost wanna start up a paypal account just to give you guys money for this! Well, if I had any myself, that is... Share this post Link to post Share on other sites