mrbean1112 0 Posted January 22, 2005 Then OFP isn't your type of game.im stupid Ofp isnt my type of game? IT IS MY GAME! i have been playing it since i was 8, mission editing since i was 10, im just saying that forest skirmishes and fields are starting to get boring in mission editor. I live for ofp. i am so dumb Share this post Link to post Share on other sites
dabitup 0 Posted January 22, 2005 in fact, they engage and hit aircraft TOO much. They will engage DSL's A10, and other planes. Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted January 23, 2005 in fact, they engage and hit aircraft TOO much. They will engage DSL's A10, and other planes. Yep, and they are too accurate, because they lead the moving aircraft perfectly. Infantry units have been, at least in the past, instructed to fire 2 football fields ahead of jets and 1 football field ahead of helicopters. Trying to imagine the length of a football field in front of a moving plane is as easy as trying to guess the distance of the plane from your weapon. Except at ranges of at most 200 meters, I should think hitting moving aircraft would be mostly guesswork and luck. Share this post Link to post Share on other sites
cozza 24 Posted January 23, 2005 or you could just aim in the area it going to fly by and make a wall of bullets for the jet Share this post Link to post Share on other sites
Dirt 0 Posted January 23, 2005 Let me tell you a short story about luck and leading aircraft for ground fire. A friend of mine was a UH-l pilot during or should I say before Vietnam. He was an advisor. He was flying a squad of S. Vietnam soldiers into a LZ and once he landed them, he looked out the side window. He said a VC solder walked out of the treeline. Pointed his AK at him and then took it out of his shoulder and looked at the butt of the AK. Lifted it back up and point way out in front of his chopper and shot. The S. Vietnam solders shot him and gave his AK to my friend. He said he looked at the butt and there was a metal plate with a picture of a UH-l and a line drawn out in front of it showing how far to lead them when firing. I asked him once about ground fire and he stated its more like a golden bebe. At times he said he could walk on all the rounds coming up at him and land and not have a single bullet hole in the chopper. But other times land and have four or five from a single pass. Share this post Link to post Share on other sites
cozza 24 Posted January 23, 2005 He was luckey. helicopter can take alot of bullets before they hit something vital. I hate in movies how a copter is flying past and one shot for a Opfor and the copters smoking and going down. Share this post Link to post Share on other sites
Blink Dog 0 Posted January 23, 2005 The only movie that proves that wrong Batdog is Red Dawn. It's the only scene in the movie I do not like (it's my fav movie), some spetznaz in Mi-24s' are hunting down the partisans and an RPG-7 is fired and hits one in the cargo area. The heli keeps flying and only the door gunners are killed. Now we all know the Mi-24 is a tough copter, but I think a RPG-7 would screw it up, especially a hit in the main body. Share this post Link to post Share on other sites
dvm 0 Posted January 23, 2005 I think a RPG-7 would screw it up, especially a hit in the main body. I don't think so. PG-7 (RPG-7 grenade) was hollow charge (cumulative), not HE or fragmentation. It can't severely damage helicopter body unless hit the engine, transmission or rotor. But I never fire PRG-7 at Mi-24, so I may be wrong Share this post Link to post Share on other sites
Blink Dog 0 Posted January 24, 2005 Even an armour penetration round like that will have a limited blast area. This hit was square on too, not like the grazing hits that the blackhawks in Somalia took. Share this post Link to post Share on other sites
Platoon_EFeKT 0 Posted January 24, 2005 Nice story you had there Dirt I'd just like to clerify this - RPG7 peneterates between 275-300mm of standard armour. Once it hits its target, it explodes on the surface of its target (this explosion can harm people standing by) and "injects" a hot (3000 C) liner of copper inside the vehicle, which drags scraps of armour inside the target to create frags effect, that usually kill and pierce everything alive inside the vehicle, and causing substantial damage to systems... So, yes. In most cases, if an RPG hits a chopper it'll take it and its crew to a short trip to hell ;) Share this post Link to post Share on other sites
NL_Nemesis 0 Posted January 24, 2005 Tnx platoon_efekt learned something new Share this post Link to post Share on other sites
Commando84 0 Posted January 25, 2005 thx for teaching us some stuff about rpg's , choppers and vietnam Are you guys still squashing bugs? Share this post Link to post Share on other sites
jakerod 254 Posted January 25, 2005 Quote[/b] ]The only movie that proves that wrong Batdog is Red Dawn. It's the only scene in the movie I do not like (it's my fav movie), some spetznaz in Mi-24s' are hunting down the partisans and an RPG-7 is fired and hits one in the cargo area. The heli keeps flying and only the door gunners are killed. Now we all know the Mi-24 is a tough copter, but I think a RPG-7 would screw it up, especially a hit in the main body. Using the Red Dawn example I think the only reason why it didn't take it down was because it either hit the door on the outside or it hit the wall on the outside. Thus only things in the back of the helicopter would be damaged because there were no vital mechanic components at that part. I do not know if that is true but to me it looks like it really wouldn't have done much to it in reality where it hit. EDIT: Quote[/b] ]Infantry units have been, at least in the past, instructed to fire 2 football fields ahead of jets and 1 football field ahead of helicopters. Trying to imagine the length of a football field in front of a moving plane is as easy as trying to guess the distance of the plane from your weapon. Except at ranges of at most 200 meters, I should think hitting moving aircraft would be mostly guesswork and luck. It is actually half a football field for a helicopter and two for a jet aircraft. I assume its probably one for a prop plane. This is all according to the US Army Infantry/Airborne/Air Assault/Ranger manual from 1980 though. Might have changed since then. Since I am getting high speed tomorrow I think I will download this when released. I have a lot on my "to get list". Share this post Link to post Share on other sites
Blink Dog 0 Posted January 25, 2005 That is a possability, I still think it was a stupid scene. Share this post Link to post Share on other sites
TA-50 0 Posted January 25, 2005 It is actually half a football field for a helicopter and two for a jet aircraft. I assume its probably one for a prop plane. This is all according to the US Army Infantry/Airborne/Air Assault/Ranger manual from 1980 though. Might have changed since then.Since I am getting high speed tomorrow I think I will download this when released. I have a lot on my "to get list". There's no maybe about it. There used to be a battle drill where M60 gun crews would deploy their weapons vertically by having the gunner lie on his back while the AG stood errect with the tripod perched on his shoulders. The gunner would engage aerial targets while on his back using the windage described above. Those were different times... Today's air dominance by US Air Force, Navy, and Marine aviation, plus the abilities of the US Army's Air Defense Artillery (ADA) Corps make such training and techniques very outdated. Every good thread needs a tangent. Back to ECP, could the mod-makers tell us what problems their encountering in the testing? Share this post Link to post Share on other sites
cozza 24 Posted January 25, 2005 The only movie that proves that wrong Batdog is Red Dawn. It's the only scene in the movie I do not like (it's my fav movie), some spetznaz in Mi-24s' are hunting down the partisans and an RPG-7 is fired and hits one in the cargo area. The heli keeps flying and only the door gunners are killed. Now we all know the Mi-24 is a tough copter, but I think a RPG-7 would screw it up, especially a hit in the main body. Havnt seen the movie sniper then Its a crap movie but there one rebels on a clif and he fire one bullet or two at the copter and poof. Smoke is puffing out and the crews yelleing "Going, going down" Share this post Link to post Share on other sites
mattxr 9 Posted January 25, 2005 Offtopic Guys will all the differnt things you have put into ECP 1.075 be optional not that i dont mind lol Share this post Link to post Share on other sites
Chip 0 Posted January 25, 2005 Offtopic Guyswill all the differnt things you have put into ECP 1.075 be optional not that i dont mind lol I believe they will be, as in previous ECP versions. increased group spacing means the spacing in a formation is increased , like, how close the men are next to each other. i think in ofp its 5m and in ecp they will change it to 10m, although i hope that will be optional. I think you know the answer to that by now ... It's optional, everything is optional! Share this post Link to post Share on other sites
Dirt 0 Posted January 25, 2005 Platoon here is another for you. His room mate flew the CH-46 and while on a shortie he was to fly from DaNang to a ship off the coast and pickup some equipment. He said you had to fly a box pattern around known hotspots. This flight pattern took forever. As he got within sight of the coast he stated that all of a sudden the chopper did a hard turn to port (left) and was flying sideways for a few seconds. The next thing the knew was the crewchief was yelling at him " We have a #&%$!& rocket sticking in the port (left) side of the ship". To make a long story short the ship would not let them land there, so they had to turnaround and make the long flight back to DaNang hoping the thing didn't explode. After landing and doing a quick bail and run job. EOD showed up and removed it and told them it was a dude. He said all it did was puncture the skin and aged him about 30 years. Share this post Link to post Share on other sites
Blink Dog 0 Posted January 25, 2005 I remember the movie sniper and that scene as well. I agree lame as well, movies should find a middle ground I think. Like have a copter come down after being hit by 20-30 rounds oe hit by heavy weapons. Share this post Link to post Share on other sites
gandalf the white 0 Posted January 25, 2005 The only movie that proves that wrong Batdog is Red Dawn. It's the only scene in the movie I do not like (it's my fav movie), some spetznaz in Mi-24s' are hunting down the partisans and an RPG-7 is fired and hits one in the cargo area. The heli keeps flying and only the door gunners are killed. Now we all know the Mi-24 is a tough copter, but I think a RPG-7 would screw it up, especially a hit in the main body. Havnt seen the movie sniper then Its a crap movie but there one rebels on a clif and he fire one bullet or two at the copter and poof. Smoke is puffing out and the crews yelleing "Going, going down" Havnt seen the first episode of Full Metal Panic then Anyhow, Is there a way to control the ammount of smoke / duration of the effects? It sure looks great, but how much FPS loss is there really? Because i cant really afford much, and i'd hate to chose between ECP or DxDll... Share this post Link to post Share on other sites
Homefry 0 Posted January 25, 2005 There really isn't a noticeable FPS loss, not compared to stock BIS explosions. And, there are Level of Detail settings for smoke and effects, so you can set them to your needs. Share this post Link to post Share on other sites
Platoon_EFeKT 0 Posted January 26, 2005 LOL dirt another good one I have to correct you though, my nick is EFeKT... Platoon is the clan im playing in (www.platoon-clan.com) I got something for you as well Dirt - As im an IDF tank commander (reserves) we were once stationed in one of the outposts in lebanon. One day the Hizbulla shot a salvo of 120mm rockets at our outpost. We usually have an early warning system tracking objects flying in ballistic courses in the perimeter, that can detect the launch point and the estimated target of the rockets/mortars, and it did work this time, so we had a warning about 15-20 secs before it droped on us. There were this tank commander (not me though :P) and his driver outside their tank - the commander was cleaning the bore of the cannon and the driver messing around with the catterpiller. Luckly for them, the left the tank comms on even though they were working outside of it, when suddently they heard the code word for the enemy firing, and quickly they jumped inside the tank. A sec later, 2 rockets hit the exact spot they were both standing on, each leaving a 1.5m deep crater in the ground Share this post Link to post Share on other sites
Dirt 0 Posted January 26, 2005 Sorry about the name mixup EFeKT, why I didn't connect it to the clan I cant say, yea I can old age. Â I have lots of those stories, I spent 12 years in the USMC. Â I've seen alot and heard alot. Share this post Link to post Share on other sites
joshnolan225 0 Posted January 28, 2005 is there a way that i could add the ECP mod to the CW mod, ive tried to combine the two by putting the files together and condesing them to one set of dta and addon folders, but it really didnt work, ummmm CW mod uses custom animations and scripts that are run with the mod folder, is there a way i could mix the two together and have some bloody bloddy civil war battles with lots of dead yanks?? Josh Share this post Link to post Share on other sites