MachoMan 0 Posted January 11, 2005 Just curious about something, do you plan on making hospital buildings healing points and repair buildings able to repair vehicles? or is this something that would have to be done as a separate addon? Well it's not gonna be in the next version, we're already suffering from the feature creap as we speak. U probably know the drill; we'll put it on our suggestions list. Share this post Link to post Share on other sites
sim 0 Posted January 11, 2005 The video is abosulutly amazing! Especially the grenade sequence! I really can't wait for this now! sim Share this post Link to post Share on other sites
-=BT=- Matty R 0 Posted January 11, 2005 any updates.. since the thred was moved it has died.. Share this post Link to post Share on other sites
Blink Dog 0 Posted January 11, 2005 Here is another suggestion that you may want to explore. Would it be possable to have 2 or more ILS locations on islands for landing strips? This way you could have a east and west airbase on an island. in the action menu it might ask auto pilot ILS1 and auto pilot ILS2. And keep up the excellent work. Share this post Link to post Share on other sites
Sarge6754 0 Posted January 12, 2005 My question: Will we be seeing gibbing or anything like that? I find it very annoying when bodies fly thousands of meters when a GBU hits them square on the head. It's also annoying when small cars like the UAZ fly far far away if a bomb hits them directly. I made this chart to show you how it should be done. Click for my chart. Share this post Link to post Share on other sites
dabitup 0 Posted January 12, 2005 says ERROR 404 page not found for me. It is fun to watch a UAZ flying higher than I normally do in a chopper after planting 3+ C4s under it though  Share this post Link to post Share on other sites
Sarge6754 0 Posted January 12, 2005 Try it now...CHART Share this post Link to post Share on other sites
Blink Dog 0 Posted January 12, 2005 yes tractor launching on Malden was a national sport until the Soviet occupation forces outlawed it Share this post Link to post Share on other sites
sanctuary 19 Posted January 12, 2005 yes tractor launching on Malden was a national sport until the Soviet occupation forces outlawed it Then, they went to Shilka launching on Nogova (scroll down to the 6th post) Quote[/b] ] - AI hear better- AI see better Doesn't this will break a lot of infiltrations mission ? Share this post Link to post Share on other sites
Homefry 0 Posted January 12, 2005 No, not really, I can still steal the UAZ with ease. Share this post Link to post Share on other sites
mazza 1 Posted January 12, 2005 Any more news on beta release date and or new teaser vid? I don't post many.....but really looking forward Share this post Link to post Share on other sites
Guest Posted January 12, 2005 Any more news on beta release date and or new teaser vid?I don't post many.....but really looking forward You have about 0.01 posts per day! I'm also curious if a weekend (14th-16th Jan.) release is possible. Share this post Link to post Share on other sites
zayfod 1 Posted January 12, 2005 Opening thread has been updated again Teaser vid on the way soon, Zay Share this post Link to post Share on other sites
Commando84 0 Posted January 12, 2005 great to hear about the new mp features and about houses being burnable and stuff and the memory leka fixes maybe can help my bigger missions to get more lag free , oh 2 months from now and i can have a new ram memory ... Share this post Link to post Share on other sites
-=BT=- Matty R 0 Posted January 12, 2005 oh new teaser vid soon, i cant wait Share this post Link to post Share on other sites
Mani2 0 Posted January 12, 2005 Mission making is on hold untill I know how the ai will act in game. I take it Gaurd waypoints will now be shelved? Seeing as how the ai will be able to comunicate between groups. And cheers for the MP stability, my co-op squad VCB is collectivly greatfull. And from a mission makers point of view, thanks for fixing the sandbags. They were more likely to get a defendin ai killed, than cover him. Share this post Link to post Share on other sites
skypine27 0 Posted January 12, 2005 Quote[/b] ]I'm also curious if a weekend (14th-16th Jan.) release is possible. I'd say a weekend some in Feb. is more like it. Share this post Link to post Share on other sites
stevevcb 3 Posted January 12, 2005 I think we got the hint when you first said you don't think it'll be out in January mate. No need to keep harping on about it. Share this post Link to post Share on other sites
skypine27 0 Posted January 12, 2005 Quote[/b] ]I think we got the hint when you first said you don't think it'll be out in January mate. No need to keep harping on about it. Ahh, you're right, sorry. I just couldn't help it. I won't say it again. But it's kind of funny to me that guys still keep asking for release dates. Share this post Link to post Share on other sites
sanctuary 19 Posted January 12, 2005 Quote[/b] ]I think we got the hint when you first said you don't think it'll be out in January mate. No need to keep harping on about it. Ahh, you're right, sorry. I just couldn't help it. I won't say it again. But it's kind of funny to me that guys still keep asking for release dates. Hope is a strong human characteristic. And in OFP hope is fueled by release date questions. Remove hope like you are doing, and only more desesperate people will be. Quote[/b] ]* new singing large churches- light up at night - Monks inside sing ancient Gregorian chants - Works with large churches made using createvehicle command in game * new fountains - light up at night with water sound FX on all islands - water DROP FX - Works with fountains made using createvehicle command in game Is this automatic when you play under the ECP mod (like the smoke,fire, etc...) , or will you have to insert some command in a trigger to activate those features (like the snow in the ORCS effects pack) ? Share this post Link to post Share on other sites
Homefry 0 Posted January 12, 2005 Auto... pending it is enabled in the settings file. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted January 12, 2005 Great Can't wait to hear these monks sing hallelujah, while a total war is going on just outside their doors, with granades exploding, tracers slicing the air which is filled with smoke and tanks and other vehicles stand burning on the battlefield Looking forward to this mod, btw (I haven't posted before in this thread afaik). When I saw the vid it totaly blew me away. Very nice effects and stuff. Share this post Link to post Share on other sites
SHWiiNG 0 Posted January 12, 2005 oh i just figures out a descent mission to be made with the use of ECP, battle of the bulge, more importantly bastogne, the stalemate between the german or in this case the ruskies and the american lines, in the wood endless mortor and shell fire, ammo drops, surpressing fire etc yup *rubs hands* thatll make a good mission indeed. Share this post Link to post Share on other sites
Sniperwolf572 758 Posted January 12, 2005 Well Mo(u)nks singing should be made to appear only in Sunday mornings, else it would be very unrealistinc (not to say stupid) to hear them at 3 A.M. singing. Share this post Link to post Share on other sites
sanctuary 19 Posted January 12, 2005 Auto... pending it is enabled in the settings file. Thanks for the precision. /drooling Quote[/b] ]Well Mo(u)nks singing should be made to appear only in Sunday mornings, else it would be very unrealistinc (not to say stupid) to hear them at 3 A.M. singing Well, the monks i know are praising God in their church 6 times by day. Those 6 times divided between the day and the night, and that every day. So it would not be unrealistic to hear them all the week , as they are not doing this only 1 time the sunday Share this post Link to post Share on other sites