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kegetys

DXDLL 1.0 (not Geforce MX compatible)

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My water also doesn't reflect. sad_o.gif

Athlon 2400+

768mb RAM

GF Ti 4200 128mb AGP 8x, driver version 56.72

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I raised my water level reflections to 25 (normal is 20) and now i see reflection of LST  smile_o.gif

cool, sooner or later i was going to ask why the lst didn´t mirror on my comp.

funny thing is thhat most of us seem to test the same things, i wanted to do a nimitz lst shot with a hornet flying between them  biggrin_o.gif

Quote[/b] ]HELP

waterisnt reflecticng on my ofp?

but other effects like NVG fade work

o c´mon, read the readme.

yet it´s hard enough to get all the usefull information from this thread since it grows so quickly sad_o.gif

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I turned HW T&L off and then on again. It works now! Looks great. smile_o.gif

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Guest RKSL-Rock

Kegety you amaze me, this is brilliant!

Although I've noticed something with DKM's Mi28s...

When I goto start the engine I get an odd 'pause', sometimes it takes 3-4 attempts to get the engine working. I know there is a startup script with a delay etc but its leaving the "Engine on" option in the menu after.

Can someone eles try it and see if they get the same bug? I'm 99% sure it didnt do this before!?!

Cheers

Rock

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tga.-files is really heavy

3mb for one pic crazy_o.gif

Do you know if it's heavyer then tiff.-files?

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AMAZING ....

FARCRY in OFP .... only a little question.

are there any new watertextures it works with... the default by BIS are well we all know... not in time anymore !!!

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tga.-files is really heavy

3mb for one pic  crazy_o.gif

Do you know if it's heavyer then tiff.-files?

Open 'em with PSP and save them in JPG wink_o.gif

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Better yet set up a batch process to open and save as jpg a bunch of images in a folder, all at once, much quicker smile_o.gif

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tga.-files is really heavy

3mb for one pic  crazy_o.gif

Do you know if it's heavyer then tiff.-files?

TIFF files would be same size as .TGA but .TGA is a lot simpler format to write and also a lot faster than compressing .jpg or .png. Most screenshot capture software take shots in some uncompressed format due to speed and quality reasons, as people have commented you can always recompress them with any quality you want.

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<span style='font-size:11pt;line-height:100%'>A B S O L U T E    J A W - D R O P P I N G</span>

Top Work ! biggrin_o.gif

Now time for a small Bug report;

Below is BEFORE and AFTER ALT-TABing

BEFORE

Nimitz_R1.jpg

AFTER

Nimitz_R2.jpg

P4 2.6GHz 512MB

ATI RADEON 9600XT 256MB

AGP 4x CATALYST 04.7 / 6.14.10.6458

Game on;

Direct3D HW T&L 1280x1024x32

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tga.-files is really heavy

3mb for one pic  crazy_o.gif

Do you know if it's heavyer then tiff.-files?

my game @ 1280 x 1024 x 32

screenshots saved as 5 meg files tounge_o.gif

i rather like them saved as tga. . i can then edit them down myself and fix any jpg pixelization i get from the compression myself. . . and roll back to clearer pics if i do it wrong smile_o.gif

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Gnat @ July 13 2004,12:12)]<span style='font-size:11pt;line-height:100%'>A B S O L U T E    J A W - D R O P P I N G</span>

Top Work ! biggrin_o.gif

Now time for a small Bug report;

Below is BEFORE and AFTER ALT-TABing

BEFORE

http://www.iinet.net.au/~nrspence/Nimitz_R1.jpg

AFTER

http://www.iinet.net.au/~nrspence/Nimitz_R2.jpg

P4 2.6GHz 512MB

ATI RADEON 9600XT 256MB

AGP 4x CATALYST 04.7 / 6.14.10.6458

Game on;

Direct3D HW T&L 1280x1024x32

mmm....i think ill try that

on another issue, i changed my settings to 16 bit color, using this gizmo's force 32 bit thingy tounge_o.gif and the startup GUI now looks normal again smile_o.gif

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Very nice work Kegetys!

I bought a new computer couple weeks ago, now I need to buy a new graphic card. smile_o.gif

-----------

AMD Athlon XP 2500 @ 3200+

512 DDR400

GeForce 2 Ti sad_o.gif

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what about infa-red hint hint dont no if it could be done but anyways it dont work on my GF4 Mx 440 so it looks like ill just have to save some money sad_o.gif

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Kegetys and FE -

Brilliant work.

I was wondering how you were going to differentiate the

water textured polys. Nice solution.

Does this mean that, with a suitable checksum generated and

inserted into a table somewhere, _any_ texture could be

made reflective?

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Does this mean that, with a suitable checksum generated and

inserted into a table somewhere, _any_ texture could be

made reflective?

Yes, as long as it is on facing upwards and positioned on sea level smile_o.gif There's no easy way to get orientation of polygon and currently you can only have one reflecting surface at time, so it's useless for trying to make reflective mirrors etc. I doubt that it would work anyway due to occlusion culling, polygons do not even get sent to D3D if OFP thinks they're not visible. That's also reason why big object like aircraft carriers are buggy when viewed from 3rd person.

You can however make it work with custom water textures if they have same number of animated textures and someone hex edits the .dll to have new checksums.

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One reflective surface makes sense, I guess, or you could set

up two mirrors looking at each other, and get the renderer

into an infinite loop  biggrin_o.gif

Could you bump the list of checksums into an ini file that's

read by the dll, and release a checksum generation

programme? Might make it easier than having 'hacked' dll's

floating around.

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Very, very, VERY clever and impressive work Keg and Feer. Absolutely revolutionary. Keep up these awesome developments. We the community owe you a great deal of respect for your pioneering work.

Thanks!

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Is it possible now to create a reflective glass?

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Work fine for me ,but 2 things!

1=That totally kill antialias on my Radeon 9800pro,any suggestion?  rock.gif  

2=The NVG effect it's amazing but with camera.sqs don't work

my specs:

Athlon Xp 2600+

Asus A7N8X

1 Gb DDR ram  

ATI 9800 pro 128 with last driver

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BIS gotta hire Kegetys for OFP-2 smile_o.gif

nice work! works great on my geforce 6800!

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Most things work fine for me except postprocessing and reflective water. When I enable postprocessing I get to the desktop and reflective water just doesn't work.

Other things work fine sad_o.gif

System specs:

Athlon XP 1800+

Geforce 4 MX440 (probably the problem)

256 MB DDR RAM

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TNX KEG!!!!!!!! u're the man biggrin_o.gif

thats awesome, i spent the night flying low altitude over tonali and nogova smile_o.gif

tga.-files is really heavy

3mb for one pic  crazy_o.gif

Do you know if it's heavyer then tiff.-files?

tga size is tgaheader + (x_size * y_size * 8bit * 4 channels)

and its not compressed

tiff is almost the same but it has some more shit embedded on it.. so should be bigger, but it can support some compressions smile_o.gif

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NICE PACK!!!! OFP looks like new game for me LOL biggrin_o.gif

Help me with this Glare effect option!!! I want GLARE like on keygetys screens! no i want graphic like on his screens biggrin_o.gif

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