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kegetys

DXDLL 1.0 (not Geforce MX compatible)

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Here is the first version of DXDLL, with the following features:

- Reflective water

- Postprocessing effects (hard light, desaturation, glare)

- Forcing of trilinear filtering

- Screenshot saving, also with "No UI" feature

- "Black & White" night pixelshader effect override

- Mipmap LODbias adjustments, including an "UI Sharpen" option

- FPS meter & other stats

Download from here (516KB). Remember to read the readme!

So far it seems to work fine on newer video cards, Geforce 3 cards seem to have problems with the water reflections however. Feedback on how it works on different card/driver combinations is welcomed to this thread.

Some screenshots:

Without postprocessing:

ppOff.jpg

full version

With postprocessing:

ppOn.jpg

full version

Reflective water (and postprocessing):

refl.jpg

full version

Special NV goggles postprocessing effect:

nvg.jpg

full version

feersum.endjinn: Please note that Geforce4MX and most Geforce 4 Go cards are technically GeForce2 cards and do not support pixel shaders, so postprocessing effects will not work on these cards. Reflection might work, but it's not guaranteed.

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Damn it Kegety.

biggrin_o.gif

You miracles are killing me every time u show up.

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Sweet, works well with my gf4ti4200. Although my computer cant quite keep up.

Anyways, good work.

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And before anyone asks, the application key is this:

app.GIF

(from Dell support)

tounge_o.gif

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Now we will see Parvus blow us away with his screenshots.

This NV is mind blowing.

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When I start up OFP 1.96 (no mod folders), The screen goes black for a split second and then there's a CTD. Flashpoint.rpt file:

=====================================================================

== C:\Program Files\Games\OperationFlashpoint\FLASHPOINTRESISTANCE.exe

=====================================================================

Exe version: Mon Jan 26 22:43:00 2004

graphics: Direct3D HW T&L , Device: Dell C840 , Driver:nv4_disp.dll 6.13.10.4258

resolution: 1600x1200x32, w-buffer

Addons:

VoiceRH in voicerh\, Bizon in bizon\, Su25 in su25\, 6G30 in 6g30\

BIS_WeaponPack in o_wp\, BMP2 in bmp2\, Kozlice in kozl\, Steyr in steyr\, AH64 in apac\

Vulcan in vulcan\, Hunter in hunter\, Kolo in kolo\, Mini in mini\, Trabant in trab\

G36a in g36a\, BRDM in brmd\, Ch47D in ch47\, HMMWV in humr\

LaserGuided in laserguided\, Noe in noe\, OH58 in oh58\, XMS in xms\

BIS_Resistance in o\, Flags1 in flags\, MM1 in mm-1\, Bradley in m2a2\

Mods: RES;@Empty

=======================================================

Date: 07/12/04 Time: 21:53:45

-------------------------------------------------------

Exception code: C0000005 ACCESS_VIOLATION at 0D2B07F0

Version 1.96

Fault address: 0D2B07F0 01:0002F7F0 C:\WINDOWS\system32\d3d8.dll

Running on a Dell notebook with a 64MB Geforce Go 440.

Any suggestions? Anything I should try to disable/reduce? I've already tried disabling everything under the Configuator's GENERAL tab.

sad_o.gif

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And for people interested, my performance hit was 5-10fps with Ti4200 and windows xp. wink_o.gif

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uhhhh, resolution. Your card doesn't support to much i'm affraid. Or am I wrong?

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resolution:  1600x1200x32, w-buffer

Running on a Dell notebook with a 64MB Geforce Go 440.

I'm not too sure what hardware capabilities Geforce Go series do have (traditionally they're less capable than their desktop cousins) but I'd try reducing resolution, 1600x1200 takes already quite a bite from video RAM and reflection/postprocessing effects might cause it to run out of memory.

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Even if this has no chance to work on my now old system , i salute your awesome work Kegetys !!

Always impressive to see people breaking new grounds.

icon14.gif

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For crashing, some hints on what might possibly be wrong can be found by enabling debug output, which can be captured with Debugview for example.

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Even if I can't use it because of my 32MB GeForce 2 card, Very nice job Kegety.

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I might be blind or something, but I can't see the reflective water!

When I turn it off via the command, my FPS goes up, but the water doesn't change.

I have a 9500 Pro video card, hmm..

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I will try it with my 128mb Geforce4 4200.

*Prays I get more than 8 fps*

Thanks for the hard work Kegetys. smile_o.gif

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Please note that Geforce4MX and most Geforce 4 Go cards are technically GeForce2 cards and do not support pixel shaders, so postprocessing effects will not work on these cards. Reflection might work, but it's not guaranteed.

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Post screenshots people. Screenshots.

Use Combat photo thread. Or this if Mods allow it.

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wow_o.gif

I suppose this is a taste of OFP2 wink_o.gif and how much I need to spend on a new VC biggrin_o.gif

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Please note that Geforce4MX and most Geforce 4 Go cards are technically GeForce2 cards and do not support pixel shaders, so postprocessing effects will not work on these cards. Reflection might work, but it's not guaranteed.

Yeah I can enable all the reflections on the Geforce 256, but it doesn't do much, all pixel shading options crash the game as they are not supported by the card. As expected, anyway great job.

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