rouge1
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Yes the fourm was down and PR means (Post Restriction) Anyway back on topic Looks interesting guys keep up the good work
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New Anim pack for replacing Anim.pbo
rouge1 replied to Dreamy Knight's topic in ADDONS & MODS: COMPLETE
.rtm's in the mission directory? i thought Animation addons needed to have an config.cpp and be in pbo format inside the addons folder in order to beable to use switchmove. that could be the cause of the problems -
yeeeey! you are the man Keg! nice work
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perhaps this link? Nam Stuff
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Anybody interested
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British Grenadiers
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Hi. Â Â I have for some time been working on an pack for various useages containting an broad range of animations. some more usefel then others. so i am posting for any Critiscims,comments etc. if feeback is generally good an Teaser pack containg several (5 - 6) animations will be released for use ingame. Napolionic Era Animation (video) (3.8mb) Same Era Animations - Firing (video) (3.6mb) Relaxin Relaxing 2 Relaxing 3 Sitting Relaxing Relaxing 4 Combat Safe
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to all hard working animaters,addon makers,Mission makers, and Scripters you guys keep OFP alive!
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Try Right Click -> Save as. that's i done, also great work!!
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Usally an EndofFile Error occurs when you have 3 }; in an row under each other to signify that u have ended the file, but infact you haven't beacuse there is still information. so i think this is your problem, not 100% sure tho class TFW_M1911Ammo: BulletSingle { access=2; hit=7.9; indirectHit=1; indirectHitRange=0.050000; visibleFire=14; audibleFire=14; visibleFireTime=2; minRange=0; minRangeProbab=0.100000; midRange=10; midRangeProbab=0.700000; maxRange=100; maxRangeProbab=0.040000; cartridge="FxCartridgeSmall"; tracerColor[]={0.800000,0.500000,0.100000,0.040000}; tracerColorR[]={0,0,0,0.005000}; }; }; }; ^ Remove the extra }; ^
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you copy the text there into somthing like Notepad then Save as this Fired.sqs and then put that in ur Users/Missions/xxxx Mission Name Directory then in the editor (in the Unit init Field) write in the unit you want to have Flak put this. this addEventHandler ["fired",{_this exec "fired.sqs"}]
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hey good work for an quick script! Looks good and give's the effect of flak
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Does that mean we could have effective cover scripts ? Where the AI moves to the location of the nearest object and ducks/prones ??. and also great work AlexeyZ!
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Sure would... any such chance of this download link? (Bit torrent) and any other Mirrors?
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Ah was an piece of Busted Ram..afterall ... oh well Problem Sorted! Thanks for the input all!