rouge1
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Everything posted by rouge1
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Hudson & Pennywise released v1.3 of there F18 Pack links over Ofp.info New stuff etc NEW 1.3 ADDON FEATURES: *Alarm and Warning Messages Added. *AN/ALQ 165 Radar Jammer Added. Scrambles missile navigation systems and projects clones to confuse AA fire. *Proximity Fuse Added to AMRAAM Missiles. *Working Ejection Seat. *Working Tail Hook. Brings Plane to complete stop! Works flawlessly on HMS Hermes 1968 and should work on any new Carriers that have a functioning landing deck. Completely configurable and may also be disabled for carriers that have this functionality already. *New F18 added and equiped with Laser Guided GBU16. *New F18 added and equiped with B61 Nuke. *New canopy animation feature. You must open canopy to get out and canopy opens before ejecting. *Retextured Jet Inlets. *Exhaust Animations *Renamed Global Varibles and .p3d Models to support "Addons at Ease". *New "Addons At Ease" Installer available. 1.3 ADDON FIXES *AI would fire weapons consecutively without delay. -- fixed *AI uses cluster bombs now. *Bombs sometimes collide in MP when cam is targeting -- fixed but may still experience. *Sometimes score would not get added when using CBU. -- fixed *Sometimes flaps appear before wing down in RTS missions. -- fixed *V-TOL causes flaps to show before wings fold down in RTS missions. -- fixed *Sonic Boom speed raised to 925 to prevent it from repeatively going off. -- fixed *Menu options hide and appear in flight to reduce menu items. -- fixed *Removed Blank Class out of mission editor. Source of Info And Pics Ofp.info Hellfish6 edit for URLs F-18 Hornet pack v1.3 ftp://www.gamezone.cz/ofpd/unofaddons2/Rad_F18_v1_3.zip or F-18 Hornet pack v1.3 (Addons At Ease compliant) ftp://www.gamezone.cz/ofpd/unofaddons2/RAD_F18_v1_3_1_OFPAddon.msi
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Yes the fourm was down and PR means (Post Restriction) Anyway back on topic Looks interesting guys keep up the good work
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New Anim pack for replacing Anim.pbo
rouge1 replied to Dreamy Knight's topic in ADDONS & MODS: COMPLETE
.rtm's in the mission directory? i thought Animation addons needed to have an config.cpp and be in pbo format inside the addons folder in order to beable to use switchmove. that could be the cause of the problems -
yeeeey! you are the man Keg! nice work
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perhaps this link? Nam Stuff
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Hi. Â Â I have for some time been working on an pack for various useages containting an broad range of animations. some more usefel then others. so i am posting for any Critiscims,comments etc. if feeback is generally good an Teaser pack containg several (5 - 6) animations will be released for use ingame. Napolionic Era Animation (video) (3.8mb) Same Era Animations - Firing (video) (3.6mb) Relaxin Relaxing 2 Relaxing 3 Sitting Relaxing Relaxing 4 Combat Safe
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Anybody interested
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British Grenadiers
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to all hard working animaters,addon makers,Mission makers, and Scripters you guys keep OFP alive!
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Try Right Click -> Save as. that's i done, also great work!!
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Usally an EndofFile Error occurs when you have 3 }; in an row under each other to signify that u have ended the file, but infact you haven't beacuse there is still information. so i think this is your problem, not 100% sure tho class TFW_M1911Ammo: BulletSingle { access=2; hit=7.9; indirectHit=1; indirectHitRange=0.050000; visibleFire=14; audibleFire=14; visibleFireTime=2; minRange=0; minRangeProbab=0.100000; midRange=10; midRangeProbab=0.700000; maxRange=100; maxRangeProbab=0.040000; cartridge="FxCartridgeSmall"; tracerColor[]={0.800000,0.500000,0.100000,0.040000}; tracerColorR[]={0,0,0,0.005000}; }; }; }; ^ Remove the extra }; ^
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you copy the text there into somthing like Notepad then Save as this Fired.sqs and then put that in ur Users/Missions/xxxx Mission Name Directory then in the editor (in the Unit init Field) write in the unit you want to have Flak put this. this addEventHandler ["fired",{_this exec "fired.sqs"}]
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hey good work for an quick script! Looks good and give's the effect of flak
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Does that mean we could have effective cover scripts ? Where the AI moves to the location of the nearest object and ducks/prones ??. and also great work AlexeyZ!
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hello. I keep having an contiunes problem with OFP it keeps reastarting my comptuer after certain amounts of gameplay. some days i could play for 5 mintues and it would do it. other times 1 - 2 hours and it would. I have all up to date drivers for all hardware and have tweaked all kinds of settings and tried older drivers but it keeps happening System Specs Graphics - Radeon 9700pro Soundcard - Sound Blaster Live
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Sure would... any such chance of this download link? (Bit torrent) and any other Mirrors?
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Ah was an piece of Busted Ram..afterall ... oh well Problem Sorted! Thanks for the input all!
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well after all this time of Stability it restarted again......Mid MP game... now i have cleaned, recleaned even re re Cleaned all around the Case and Over everything!...Now it can't be heat cos my System hardly goes over 30 degrees.... Overall That includes CPU,Graphics etc Plus the fact it ONLY does it for OFP is just an slight bit annoying
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Very nice island!
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(gunterlund) Â April 14 2004 @ 15:24 Hmm that is very strange my AI AT Guys are just fine, miss every now and then. but can hit the target just fine most of the time.
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Yep Also i believe i found 1 Bug nothing major mind u, but When u select (under groups) the M2A1 Bradley Group the Infantry are there, but no Bradley? Minor bug but still one hehe. Also phaeden Great work on those Manuals well worth the wait
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i never actually got the Error Angus , but thanks for the tips and relavant information for those that didn't know. and the even better news is. i haven't found any Bugs or errors as of yet and shall test exstenively in MP also
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I think that's due to the changed Classnames or Filenames not entirely sure tho.
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Yes it's installed into the WGL Mod folder under Docs and u guys are stunning! definantly Improved OFP for me by x10 easily. so just like to say.. Thanks!
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Great work liberation crew! love they way the Hand grenades Spin in the air ;) nice touch