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kegetys

DXDLL 1.0 (not Geforce MX compatible)

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This is a revolution! I have never heard about people, that isn't

a part of the creators of a game, made such a difference in a game before.

HAVE FUN smile_o.gif

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beautiful... stunning... i want your babies... can't think of much more to say...

gonna go play some more biggrin_o.gif

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Dunno about ECP but FDF NV goggles work more than fine. blues.gif

No I meant the new NVG's. The FDF/WGL ones overrun them.

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Everytime I start OFP I keep getting this error message.

dxdll/config.cfg not found

But I put the files in to my OFP directory and ran the config.exe.

rock.gif??

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Everytime I start OFP I keep getting this error message.

dxdll/config.cfg not found

But I put the files in to my OFP directory and ran the config.exe.

rock.gif??

Don't change the name of the folder, it must be dxdll. I got the same msg when I renamed it to @dxdll.

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theres only 1 thing to say about this.

YOO DA MAN!!!!!

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wow it aint lagging either ! tounge_o.gif ECP no problem for me ..havent tryed FDF.... i got Readeon 9800 XT 256mb

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WHOOOO, this is fantastic! Congratulations you two.

P4 HT 2.8, 1GB RAM, GF5900Ultra256MB - everything on, no fps drop, no crashes, no trouble. Never thought it would get that nice and so smooth. Thanks alot and keep on the good work...

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i just get a black screen then flashpoint just quits to desktop any help please  biggrin_o.gif  biggrin_o.gif  biggrin_o.gif

ditto

crazy_o.gif

Try disabling postporcessing.

ok i done that and i now get this..

shot1.jpg

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i found a solution to the blurridnes... turn of "post processing"

Previous page:

But is it just me or does <span style='font-size:9pt;line-height:100%'>post-processing</span> kill my AA+AF?

wink_o.gif

edit If that's what you mean. Maybe you didnt.

edit 2 What you mean with blurriness I mean.

edit 3 I mean maybe you didnt mean anti-aliasing. Maybe that wasn't your problem.

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Sorry to bother you, but i'm tired right now and the directions are confusing...where do i put all the shit to make this new shit work in my ofp again?

~Bmg

P.s>! real deal....i accidently deleted the readme from the zip file!!!!!! sad_o.gif

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i found a solution to the blurridnes... turn of "post processing"

=) lol, I think that is what post processing does, add nice lighting effects like you see in most newer games smile_o.gif

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@arcangel

Quote[/b] ]---------------------------------------------------------

                 ·:  DXDLL v1.0  :·

---------------------------------------------------------

To install, extract this archive to your Operation Flashpoint

directory. Run dxdll/configurator.exe to configure, or edit

the dxdll/config.cfg file with a text editor.

Note! Do NOT copy the d3d8.dll into your windows system

directory, doing so will break Direct3D from your system!

Dxdll adds various effects to OFP, including postprocessing

effects, reflective water and other enhancements.

Postprocessing effects include hard light effect, desaturation

effect and glare effect. For more information run the configu-

rator. All postprocessing effects require a video card with

at least pixel shader v1.1 support. Water reflections require

environmental bumpmampping and render to texture support.

Most effects and settings can also be changed with various

in-game shortcuts, press the application key and 'H' while

playing for more information. When changing settings in-game,

they are not saved into the configuration so if you want to

do permanent changes you need to edit the configuration.

Note that due to the way the DLL works, it is likely that

there are compatibility problems with some video cards. If you

encounter problems, try these procedures:

- Disable some effects from the DXDLL configuration

- Make sure HW T&L is enabled from OFP Preferences

- Make sure multitexturing is enabled from video options

- Try increasing the texture size settings from OFP Preferences

- Try changing to 16bit or 32bit color

- Decrease the hardware acceleration setting from windows display properties

- Make sure you have the latest drivers installed for you video card

To uninstall dxdll, remove the d3d8.dll file from OFP directory.

---------------------------------------------------------

 Known bugs

---------------------------------------------------------

- Changing screen resolution will crash the game

- Reflected objects appear "laggy" since they come from

 the last rendered frame

- Glare fade effect often "burns" shapes into the image

 which do not disappear until bright objects come to view

 

- Reflected objects are counted from farthest to nearest

 so when the reflected objects count limit is hit, objects

 near player will not be visible in the reflection

- Reflected objects distance is relative to player's position,

 not the camera position, so when using 3rd person view or other

 external camera, reflected objects can appear wrong

 

- Changes to OFP default textures, like changing the water

 texture, causes the dll not to recognise them and can

 cause some effect to not work properly.

 

---------------------------------------------------------

 Credits

---------------------------------------------------------

DXDLL is made by Kegetys <kegetys@dnainternet.net>

and Feersum Endjinn <feersum@dnainternet.net>

Includes code from the zlib library,

Copyright © 1995-2002 Mark Adler

---------------------------------------------------------

 License & disclaimer

---------------------------------------------------------

You are permitted to install and use this software for

personal entertainment purposes only. Any commercial,

military or educational use is strictly forbidden without

permission from the authors.

You are free to distribute this software as you wish, as

long as it is kept 100% free of charge, it is not modified

in any way and this readme file is distributed with it.

The authors takes no responsibility for any damages this

program may cause, use at your own risk.

---------------------------------------------------------

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Sorry to bother you, but i'm tired right now and the directions are confusing...where do i put all the shit to make this new shit work in my ofp again?

~Bmg

P.s>! real deal....i accidently deleted the readme from the zip file!!!!!! sad_o.gif

Main folder to OFP, but DON'T duplicate

PS: This ain't no shit wink_o.gif

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I got my old Raedon 9000 card laying around... any clue if post processing will work with it?

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Dang, this doesnt work on my geforce 2, only the other computer with the radeon 9800  sad_o.gif

Oh ya and

Quote[/b] ]Most users ever online was 227 on July 12 2004,23:04

Kegetys beat the old record for attracting people!  wink_o.gif

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Seems that land textures have to be 512x512 for reflections to work.

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On a clean install of GOTY edition patched to 1.96 it works great biggrin_o.gif

I forsee more water based missions   tounge_o.gif

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Seems that land textures have to be 512x512 for reflections to work.

At least 512x512, higher resolutions work too tounge_o.gif Should'n be much of a trouble though, if you've got hardware to make reflections work you can use at least 512x512 land textures too.

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dx001.jpg

Don't you just love the ocean?

EDIT: This will be fun on MP biggrin_o.gifbiggrin_o.gifbiggrin_o.gifbiggrin_o.gifbiggrin_o.gifbiggrin_o.gif

(Sorry the spawn tounge_o.gif )

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only thing that happened was those new fog effects dissaphered (over water) but hey, i aint complaining, it works :P

ok, my FPS dropped but thats all i can complain about (still dont lag though, well, havnt tried any havy combat yet though, that might kill my FPS totally but hey... this is still great) biggrin_o.gif

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