Gollum1 0 Posted July 14, 2004 Ah yes, the tracers. Actually, they work pretty inconsistently, sometimes you see them going out from your weapon and sometimes they become visible only after they've flown a fair bit already. They are usually more visible from the sides, and by that I mean that they aren't completely invisible as they often are from 1st person. I tried it with an M16; If I take pauses between shots every round is a tracer, but if I fire bursts all the time they only become visible after they've flown for a long distance or don't show at all. Every weapon is different and the effects really seem to work at random. I still have it enabled, it's a big improvement over the default laser rounds. Share this post Link to post Share on other sites
denoir 0 Posted July 14, 2004 Great works guys. I love the post-processing filters Share this post Link to post Share on other sites
AussieSapper 0 Posted July 14, 2004 guys you can use hisky sky either dl it or put it on! i dunno how people can stand the normal sky :P. Share this post Link to post Share on other sites
AussieSapper 0 Posted July 14, 2004 btw for the LODbias is it better to have them on - settings rather then +? Share this post Link to post Share on other sites
benu 1 Posted July 14, 2004 THIS IS AMAZING! THX GUYS!..and it runs very stable - as long as i don't use BAS- or DKM-Addons. These addons cause ctd's when i start ofp even before the BIS-logo appears :-( Using RHS-Vehicles cause no problem - any hints? I used this with my whole modfolder, which is about 900mb and includes most addons from bas and dkm, and had no problems. It does a CRC check on all texture level 0 mimaps, though only for 1/4 of the whole texture. For water textures, all the seven water textures are checked and required to be recognised for it to work. So if i wanted to run it with the water textures from status_cz i would have to edit the dll, right? How would i go about that? I don't know how pacs store their data, so i might need some help. Can i get the first quarter of the level 0 texture by using a certain offset, maybe dependeng on it's size (water textures seem to have 512), or would i have to extract the texture somehow? And can you tell how to find the offset in the dll that i have to edit or the value i have to look for? But i guess when i know how to compute the value of the texture i can search for it myself... Share this post Link to post Share on other sites
nephilim 0 Posted July 14, 2004 BIG THX KEGETYS!!! heres a pic i took from my mandgrove forrest for the uscm mod the water is static so its possible to use this effect on static objects [mg]http://uploads.the-spectrum.org/dxdshot1089729432.jpg[/img] [mg]http://uploads.the-spectrum.org/reflections%20on%20static%20water.jpg[/img] cheers manticore btw fps doenst noteably go down when u paly in the mangroves with the water on <span id='ME'><center>placebo slaps nephilim, over 1mb in 2 images? I think not, well over the 100kb rule, have a warning level. </center></span> Share this post Link to post Share on other sites
nephilim 0 Posted July 14, 2004 sorry bout this palcebo didnt recon that the pics are so big but linek are equally good Share this post Link to post Share on other sites
firefox313 0 Posted July 14, 2004 Can anyone tell me the best configuration (I've 2 computer, one with a radeon 9200 and the other one with a ge force 440 mx)? Do you like the "dream world" (glare)? Share this post Link to post Share on other sites
firefox313 0 Posted July 14, 2004 ... it's possible to use the dx effects with other water texture (I like this water texture) Share this post Link to post Share on other sites
shadow 6 Posted July 14, 2004 Yeah, but in a way that is a COOL thing, because in real-life, at least in late 80's NVG technology, that is how it is!Pitch black at night but put on your NVG's and it is a whole new world! You actually NEED your NVG's to fly at night when you don't have your floodlight on, now! Â That is how it is supposed to be! I am using nvgoggles. I even use the crisp clear ones. I can barely see the horizon without lights on when flying. If I'm on foot it's no big deal as I don't run 200km/h. I can clearly see objects, soldiers etc while flying but the horizon is'nt easy to make out. Still trying out different settings. Share this post Link to post Share on other sites
IB_Bangin 0 Posted July 14, 2004 Thank you Kegety, the limitless creativity of OFP editors & MOD makers always surprises me, but this is so jaw droppingly awesome words cannot do it justice. Respect Share this post Link to post Share on other sites
GabKa73 0 Posted July 14, 2004 Are you planning to extend these effects somehow or implement new ones in future releases? What are your plans kegetys and feersum? BTW, the "dream effect" or glow looks so exellent on some WW2 islands like reinhard's ardennen or jean christophes normandie. It is really like a dream! Share this post Link to post Share on other sites
Just an OFP Freak 0 Posted July 14, 2004 These stuff is superb. However i can only use it for screenshot taking as i can't even play a small battle without being choppy. Share this post Link to post Share on other sites
Lt_Damage 0 Posted July 14, 2004 It's pretty amazing what Kegetys and Feer have accomplished, it certainly makes the wait for OFP2 a LOT more bearable ;) more shots.. Share this post Link to post Share on other sites
bonko the sane 2 Posted July 14, 2004 Quote[/b] ]... it's possible to use the dx effects with other water texture (I like this water texture) http://denoir.ma.cx/ofp/dx1.jpg please explain how you did that  most of us only seem to run reflective water with original bis water...or is that bis water but edited in photo? Share this post Link to post Share on other sites
colonel_klink 0 Posted July 14, 2004 Hmm. Klink is sad. Have a Geforce 3 and was so hoping to see what the fishing boats would look like with a reflection. Perhaps some kind soul will take a piccy and post it here for me to have a look.. Share this post Link to post Share on other sites
[aps]gnat 28 Posted July 14, 2004 Part of one on page 9 of this thread Colonel Klink Share this post Link to post Share on other sites
shadow 6 Posted July 14, 2004 most of us only seem to run reflective water with original bis water...or is that bis water but edited in photo? Is'nt thsat the original BIS water? Looks like it to me, just alot brighter and more glare/less hard light Share this post Link to post Share on other sites
Messiah 2 Posted July 14, 2004 Hmm. Klink is sad. Have  a Geforce 3 and was so hoping to see what the fishing  boats would look like with a reflection. Perhaps some kind soul will take a piccy and post it here for me to have a look.. klinkers, check the combat photography... somebody already has posted a pic  [edit] aint i kind Pic 1 Pic 2 just noticed the D.I.L.L.G.A.F sign on the back... hehehe, kevin bloody wilson is a legend Share this post Link to post Share on other sites
Colossus 2 Posted July 14, 2004 Hmm. Klink is sad. Have  a Geforce 3 and was so hoping to see what the fishing  boats would look like with a reflection. Perhaps some kind soul will take a piccy and post it here for me to have a look.. Page 9 Share this post Link to post Share on other sites
bucket man 2 Posted July 14, 2004 This thingie is great! It doesnt look OFP anymore with this on. What does this reflection and post filtering thing need most from a computer? Is it vid card memory or RAM or a CPU speed? Im thinking on how some people get this to run better that me even though I have better comp? Is the countless hours of tweaking your settings or what? Share this post Link to post Share on other sites
GabKa73 0 Posted July 14, 2004 I tried dxdll on my other machine which has a geforce3ti500 as Klink mentioned that water reflections are not supposed to work. They are there but somehow wrong calculated, not in the right place. When I stand in the water next to a tree and turn around, the reflections float around me and are not fixed to the object. They also look more like shadoes than reflections. EDIT: Athlon 2500+ Barton, 1024MHz, Geforce3Ti500, Detonator 56.72 Share this post Link to post Share on other sites
denoir 0 Posted July 14, 2004 Quote[/b] ]... it's possible to use the dx effects with other water texture (I like this water texture) http://denoir.ma.cx/ofp/dx1.jpg please explain how you did that  most of us only seem to run reflective water with original bis water...or is that bis water but edited in photo? It's BIS water and it ain't edited either. Reflections + Glare + Hardlight. Share this post Link to post Share on other sites
kikill 0 Posted July 14, 2004 [edit]sorry, i forget to enable the antialiasing[/edit] Share this post Link to post Share on other sites