d034rk 0 Posted July 13, 2004 My water also doesn't reflect. Athlon 2400+ 768mb RAM GF Ti 4200 128mb AGP 8x, driver version 56.72 Share this post Link to post Share on other sites
mr burns 132 Posted July 13, 2004 I raised my water level reflections to 25 (normal is 20) and now i see reflection of LST  cool, sooner or later i was going to ask why the lst didn´t mirror on my comp. funny thing is thhat most of us seem to test the same things, i wanted to do a nimitz lst shot with a hornet flying between them  Quote[/b] ]HELPwaterisnt reflecticng on my ofp? but other effects like NVG fade work o c´mon, read the readme.yet it´s hard enough to get all the usefull information from this thread since it grows so quickly Share this post Link to post Share on other sites
d034rk 0 Posted July 13, 2004 I turned HW T&L off and then on again. It works now! Looks great. Share this post Link to post Share on other sites
Guest RKSL-Rock Posted July 13, 2004 Kegety you amaze me, this is brilliant! Although I've noticed something with DKM's Mi28s... When I goto start the engine I get an odd 'pause', sometimes it takes 3-4 attempts to get the engine working. I know there is a startup script with a delay etc but its leaving the "Engine on" option in the menu after. Can someone eles try it and see if they get the same bug? I'm 99% sure it didnt do this before!?! Cheers Rock Share this post Link to post Share on other sites
Colossus 2 Posted July 13, 2004 tga.-files is really heavy 3mb for one pic Do you know if it's heavyer then tiff.-files? Share this post Link to post Share on other sites
benus 0 Posted July 13, 2004 AMAZING .... FARCRY in OFP .... only a little question. are there any new watertextures it works with... the default by BIS are well we all know... not in time anymore !!! Share this post Link to post Share on other sites
Ironsight 1 Posted July 13, 2004 tga.-files is really heavy3mb for one pic  Do you know if it's heavyer then tiff.-files? Open 'em with PSP and save them in JPG Share this post Link to post Share on other sites
Placebo 29 Posted July 13, 2004 Better yet set up a batch process to open and save as jpg a bunch of images in a folder, all at once, much quicker Share this post Link to post Share on other sites
feersum.endjinn 6 Posted July 13, 2004 tga.-files is really heavy3mb for one pic  Do you know if it's heavyer then tiff.-files? TIFF files would be same size as .TGA but .TGA is a lot simpler format to write and also a lot faster than compressing .jpg or .png. Most screenshot capture software take shots in some uncompressed format due to speed and quality reasons, as people have commented you can always recompress them with any quality you want. Share this post Link to post Share on other sites
[aps]gnat 28 Posted July 13, 2004 <span style='font-size:11pt;line-height:100%'>A B S O L U T E Â Â J A W - D R O P P I N G</span> Top Work ! Now time for a small Bug report; Below is BEFORE and AFTER ALT-TABing BEFORE AFTER P4 2.6GHz 512MB ATI RADEON 9600XT 256MB AGP 4x CATALYST 04.7 / 6.14.10.6458 Game on; Direct3D HW T&L 1280x1024x32 Share this post Link to post Share on other sites
Pappy Boyington 0 Posted July 13, 2004 tga.-files is really heavy3mb for one pic  Do you know if it's heavyer then tiff.-files? my game @ 1280 x 1024 x 32 screenshots saved as 5 meg files i rather like them saved as tga. . i can then edit them down myself and fix any jpg pixelization i get from the compression myself. . . and roll back to clearer pics if i do it wrong Share this post Link to post Share on other sites
bonko the sane 2 Posted July 13, 2004 Gnat @ July 13 2004,12:12)]<span style='font-size:11pt;line-height:100%'>A B S O L U T E Â Â J A W - D R O P P I N G</span>Top Work ! Now time for a small Bug report; Below is BEFORE and AFTER ALT-TABing BEFORE http://www.iinet.net.au/~nrspence/Nimitz_R1.jpg AFTER http://www.iinet.net.au/~nrspence/Nimitz_R2.jpg P4 2.6GHz 512MB ATI RADEON 9600XT 256MB AGP 4x CATALYST 04.7 / 6.14.10.6458 Game on; Direct3D HW T&L 1280x1024x32 mmm....i think ill try that on another issue, i changed my settings to 16 bit color, using this gizmo's force 32 bit thingy and the startup GUI now looks normal again Share this post Link to post Share on other sites
sdes 0 Posted July 13, 2004 Very nice work Kegetys! I bought a new computer couple weeks ago, now I need to buy a new graphic card. ----------- AMD Athlon XP 2500 @ 3200+ 512 DDR400 GeForce 2 Ti Share this post Link to post Share on other sites
-=BT=- Matty R 0 Posted July 13, 2004 what about infa-red hint hint dont no if it could be done but anyways it dont work on my GF4 Mx 440 so it looks like ill just have to save some money Share this post Link to post Share on other sites
Footmunch 0 Posted July 13, 2004 Kegetys and FE - Brilliant work. I was wondering how you were going to differentiate the water textured polys. Nice solution. Does this mean that, with a suitable checksum generated and inserted into a table somewhere, _any_ texture could be made reflective? Share this post Link to post Share on other sites
feersum.endjinn 6 Posted July 13, 2004 Does this mean that, with a suitable checksum generated and inserted into a table somewhere, _any_ texture could be made reflective? Yes, as long as it is on facing upwards and positioned on sea level There's no easy way to get orientation of polygon and currently you can only have one reflecting surface at time, so it's useless for trying to make reflective mirrors etc. I doubt that it would work anyway due to occlusion culling, polygons do not even get sent to D3D if OFP thinks they're not visible. That's also reason why big object like aircraft carriers are buggy when viewed from 3rd person. You can however make it work with custom water textures if they have same number of animated textures and someone hex edits the .dll to have new checksums. Share this post Link to post Share on other sites
Footmunch 0 Posted July 13, 2004 One reflective surface makes sense, I guess, or you could set up two mirrors looking at each other, and get the renderer into an infinite loop  Could you bump the list of checksums into an ini file that's read by the dll, and release a checksum generation programme? Might make it easier than having 'hacked' dll's floating around. Share this post Link to post Share on other sites
[aps]gnat 28 Posted July 13, 2004 Raise height to 45 and you get the tower .... if you've ALT-TAB'ed Share this post Link to post Share on other sites
Tigershark_BAS 0 Posted July 13, 2004 Very, very, VERY clever and impressive work Keg and Feer. Absolutely revolutionary. Keep up these awesome developments. We the community owe you a great deal of respect for your pioneering work. Thanks! Share this post Link to post Share on other sites
sdes 0 Posted July 13, 2004 Is it possible now to create a reflective glass? Share this post Link to post Share on other sites
AimPoint 0 Posted July 13, 2004 Work fine for me ,but 2 things! 1=That totally kill antialias on my Radeon 9800pro,any suggestion?   2=The NVG effect it's amazing but with camera.sqs don't work my specs: Athlon Xp 2600+ Asus A7N8X 1 Gb DDR ram  ATI 9800 pro 128 with last driver Share this post Link to post Share on other sites
NKVD 0 Posted July 13, 2004 BIS gotta hire Kegetys for OFP-2 nice work! works great on my geforce 6800! Share this post Link to post Share on other sites
Ironsight 1 Posted July 13, 2004 Most things work fine for me except postprocessing and reflective water. When I enable postprocessing I get to the desktop and reflective water just doesn't work. Other things work fine System specs: Athlon XP 1800+ Geforce 4 MX440 (probably the problem) 256 MB DDR RAM Share this post Link to post Share on other sites
=Matt= 0 Posted July 13, 2004 TNX KEG!!!!!!!! u're the man thats awesome, i spent the night flying low altitude over tonali and nogova tga.-files is really heavy3mb for one pic  Do you know if it's heavyer then tiff.-files? tga size is tgaheader + (x_size * y_size * 8bit * 4 channels) and its not compressed tiff is almost the same but it has some more shit embedded on it.. so should be bigger, but it can support some compressions Share this post Link to post Share on other sites
USSRsniper 0 Posted July 13, 2004 NICE PACK!!!! OFP looks like new game for me LOL Help me with this Glare effect option!!! I want GLARE like on keygetys screens! no i want graphic like on his screens Share this post Link to post Share on other sites