Dauragon 0 Posted August 13, 2003 Quote[/b] ]CHOPPER animate ["switch4Clight",1];Chopper exec "\bas_mah60\fx\cabin.sqs" That should do it for you, sorry for the omission in the readme! ask selectthis to edit the first post and put that in line, so we dont have to search inside all these numbers Share this post Link to post Share on other sites
Guest jacobaby Posted August 13, 2003 I am trying to make the choppers start off with humvees underneath them, in the sling, using the script provided. But I get an error message. Do I have to like have to have the chopper at a certain height or something? OK now I understand........ Try this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> chopper exec "\BAS_MAH60\FX\BAS_AiSling.sqs" I tried to envisage every possible situation, and made it so the AI can use nearly every script etc. If that does work for you, then you can drop the HMMWV by flying lower than 7M. It also works for Ai to have a slung HMMWV, with WP you can set up a HMMWV supply unit. TJ Share this post Link to post Share on other sites
FuseBox 0 Posted August 13, 2003 hey i have been geting the damned blue screen alot since I put this addon in the game. Has anyone else had this prob? I dont know if anyone said this before and I really did not want to look at all 29 pages of these just to find its not there or somthing like that. Share this post Link to post Share on other sites
SelectThis 0 Posted August 13, 2003 Fuesbox, We've had some reports of weird texture problems, such as duplicating blackhawks, or transparent parts.. though they seem to be pretty rare. It maybe that you need to update graphics drivers or something along those lines. Or try turning down the graphics. What specs does your computer have? SelectThis Share this post Link to post Share on other sites
Jamesia 0 Posted August 13, 2003 Quote[/b] ] '_heavycargo1 = "HMMWV" createvehicle [getpos _helo select 0, getpos _helo select 1,0]|# |': Error Type Any, expected Number thats the error message when I do that script with an AI helicopter. Share this post Link to post Share on other sites
ruff 102 Posted August 13, 2003 i love jam being shot by jam hd weapons is crazy u reallly hear the bullets right past ur ear u look around u cant find the shooter so u prone and scan quickly then another shot flies past then u got position a quick burst of m4 auto his gone love the sound of those guns and bullets past ur ear Share this post Link to post Share on other sites
FuseBox 0 Posted August 13, 2003 My specs sux. But I have never had any problem with HI-Res textured objects before and if I did I just turned the land textures down to low and put visibility down to compensate for them. I seem to only have the blue sceen when im turning and then it only happens sometimes. Share this post Link to post Share on other sites
-CCCP-Stalker 0 Posted August 13, 2003 Guys I thing you must return to old fastrope anims. Theese one you have in Blackhawk loor worse. IMO. Share this post Link to post Share on other sites
ruff 102 Posted August 13, 2003 Stalker @ Aug. 13 2003,15:14)]Guys I thing you must return to old fastrope anims. Theese one you have in Blackhawk loor worse. IMO. u must b kidding right????i dont know wat imo stands for so dunno if ur kidding..... if u were serious u have just pissed off alot of ppl today those fastrope anims are the most realistic so far ive seen if u were kidding im sorry...... by da way bas i was testing the ladder pickup i must say its awesome it doesnt need waypoints!!!! but my problem is that the chopper doesnt follow a waypoint given to it wen me or ai board it i know u can order the chopper to move once ur inside but ai cant to do that is there a solution????after the ai squad have boarded the heli via ladder the bh doesnt move even if it was given a waypoint Share this post Link to post Share on other sites
SelectThis 0 Posted August 13, 2003 Jamesia try putting this into the init line [this] exec "\BAS_MAH60\FX\BAS_AiSling.sqs" or [yourheliname] exec "\BAS_MAH60\FX\BAS_AiSling.sqs" SelectThis Share this post Link to post Share on other sites
Rudedog 0 Posted August 13, 2003 Umm.. im sorry but i cant find out how to work this cabin light for anything... ive read the entire 28 page forum!! from this.. Quote[/b] ]CHOPPER animate ["switch3Clight",1];Chopper exec "\bas_mah60\fx\cabin.sqs" Ok this is how I got it to work: First I named my chopper MH2. Â Then I created a trigger and placed the chopper inside the zone since I wanted it to be turned on immeadiately. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Condition: mh2 in thislist Activation: mh2 animate ["switch4clight",1]; mh2 exec "\BAS_MAH60\FX\Cabin.sqs"; Next I wanted to turn off the Cabin Light when landing and turn on the Landing light. Â Again I created a trigger: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Condition: mh2 in thislist Activation: mh2 animate ["switch4clight",0]; mh2 animate ["switch3llight",1]; mh2 exec "\BAS_MAH60\FX\Landing.sqs"; NOTE: Â The landing light comes only only when a certain height from the ground Next I created a trigger to turn off the landing light as it is heading to it's next waypoint. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Condition: mh2 in thislist Activation: mh2 animate ["switch3llight",0]; Hope this helps Rudy Share this post Link to post Share on other sites
Gollum1 0 Posted August 13, 2003 Stalker @ Aug. 13 2003,16:14)]Guys I thing you must return to old fastrope anims. Theese one you have in Blackhawk loor worse. IMO. I´d wish that you´d use the old anims, too...and maybe you could vary the cargo anims for troops sitting on the edge of the cargo space, they all sit exactly alike now... Great choppers, anyway. I haven´t found a single bug and the models are the most detailed I´ve ever seen, congratulations on making one of the best addons ever for OFP. Truly the wait was worth it. Share this post Link to post Share on other sites
Dauragon 0 Posted August 13, 2003 <span style='font-size:17pt;line-height:100%'>i love jam</span> Share this post Link to post Share on other sites
Landwarrior87 0 Posted August 13, 2003 CHOPPER1 animate ["switch4Clight",1];Chopper1 exec "\bas_mah60\fx\cabin.sqs" ; ok that worked for me.. but when i tried replacing the "1" with 2.. (ex. CHOPPER2 and Chopper2) it didnt work for the others. It only works for one bird.. But i did it in a trigger radio command and they all worked fine.. but anywayz ill try some ways to work around it. and im just being lazy now.. how do yuo turn the regular lights on in chopper using the init line? Share this post Link to post Share on other sites
GoOB 0 Posted August 13, 2003 Stalker @ Aug. 13 2003,16:14)]Guys I thing you must return to old fastrope anims. Theese one you have in Blackhawk loor worse. IMO. I´d wish that you´d use the old anims, too...and maybe you could vary the cargo anims for troops sitting on the edge of the cargo space, they all sit exactly alike now... Great choppers, anyway. I haven´t found a single bug and the models are the most detailed I´ve ever seen, congratulations on making one of the best addons ever for OFP. Truly the wait was worth it. If I am not mistaken creating cargo anims is quite difficult and time consuming. So making several variations might not be worth it.. And the way they sit on the edges now is excellent in my opinion. From the videos I have seen of Ranger training excercises they almost indescriminatley sit like on the BAS bird. Of course not identical but it looks darn good Share this post Link to post Share on other sites
SelectThis 0 Posted August 13, 2003 urgg Goob you make me feel bad, Deadmeat actually spent a whole bunch of time doing individual animations, I cut alot out when putting the blackhawk together :/ SelectThis Share this post Link to post Share on other sites
Trapper 0 Posted August 13, 2003 Great Addon BAS! While doing a ladder extraction I found one little thing that should be fixed: It slowes down every (quick) ladder extraction if you have to scroll through all the "Raise Goggles" commands in the actionmenu until you can climb aboard. It always happens to me when I'm in command of the crew and the extracted squad. - I don't know if it happens with members of another squad in cargo or pilots not under my command. btw: nice evac mission TJ, but look what it does to these pretty helicopters  Share this post Link to post Share on other sites
GoOB 0 Posted August 13, 2003 urgg Goob you make me feel bad, Deadmeat actually spent a whole bunch of time doing individual animations, I cut alot out when putting the blackhawk together :/SelectThis Sorry, usually it's not the things I say but the way I smell that makes people feel bad Share this post Link to post Share on other sites
Guest jacobaby Posted August 13, 2003 Great Addon BAS!While doing a ladder extraction I found one little thing that should be fixed: It slowes down every (quick) ladder extraction if you have to scroll through all the "Raise Goggles" commands in the actionmenu until you can climb aboard. It always happens to me when I'm in command of the crew and the extracted squad. - I don't know if it happens with members of another squad in cargo or pilots not under my command. btw: nice evac mission TJ, but look what it does to these pretty helicopters  I know about the goggles problem. I have made steps for the new Deltas and Rangers for that NOT to be a problem, and you will find this already implemented in the new SOARs. TJ Share this post Link to post Share on other sites
4 IN 1 0 Posted August 13, 2003 giving weapons ueing JAM and the fix of Goggles problems would be great i wonder if there is any other things new in the new version of Deltas and Rangers............. (p.s.also i wonder if the later on SEALs addon would be able to dive under water just like the CoC diver ) any way, or thought i have already said many times b4, THX FOR THE GREAT ADDON! HOOAH~~~~ Share this post Link to post Share on other sites
Mahooney 0 Posted August 13, 2003 is there a scriptwhere u can fall off the ladder and fall on a T90 and on his turn blows up! is it? Share this post Link to post Share on other sites
edc 0 Posted August 13, 2003 To fall off the rappel rope, just hit eject on the action menu while you're rappeling. Share this post Link to post Share on other sites
waffendennis 0 Posted August 13, 2003 Lol i dont think your legs survive a Fall from 25M Even not the AI Share this post Link to post Share on other sites
blackdog~ 0 Posted August 13, 2003 Any chance you can make the rope less thick? It looks like a small tree's branches right now I know they are all different helicopters, but theire ropes are all noticeabley thinner and actually, I think they would suit DM's animations better... Share this post Link to post Share on other sites
bobbyjoe 0 Posted August 13, 2003 ok, im trying to make a mission where you rappell near a building but heres the problem... when the chopper gets close it acts like hes gonna rappell us, but i guess he sees the enemy is flips out like "OH NO!" and flys away, miles from the drop off point.. and then rappells us. and yes, the pilot is on careless, i got him on carless for pretty much ALL his waypoints. Share this post Link to post Share on other sites