Completely accurate information based on all of the things I've ever posted. Thank you.
---------- Post added at 07:58 AM ---------- Previous post was at 06:28 AM ----------
I played Operation Flashpoint for several years beginning in 2002. Before playing OFP I had played and enjoyed games such as Goldeneye 007 (N64/FPS)' date=' Perfect Dark (N64/FPS), Half-Life (PC/FPS), Counter-Strike (PC/FPS), Battlezone (PC/FPS/RTS), and Battlezone II (PC/FPS/RTS). Of all those games, I had really enjoyed the Battlezone series the most. The combination of command strategy and first person shooter elements were truly fantastic and even though the AI was terrible I could play BZ1 or BZ2 for HOURS on end without getting bored or frustrated enough to stop playing. Then, enter Operation Flashpoint: I don't even know why I picked up OFP off the store shelf back then - I think that it was the cool name and box cover -- no joke -- but little did I know that it would dominate the next 4+ years of my life as I became an active member of the small but tight-knit community.
I wasn't around early on so I can't say too much about the condition of OFP's release... but what I do know is that when I started playing, there was literally no way (in my mind) to make Operation Flashpoint more awesome. It had everything that anyone could have wanted. Planes, helicopters, tanks, boats, cars, infantry, large open landscapes. Great performance for me was 12fps â€“ but that was on a 500mhz Duron with a Voodoo 3 graphics card. That didnâ€™t lessen the experience any though. I played regularly on a public capture and hold server full of public players. My ping wasnâ€™t too horrible and neither was anyone elseâ€™s â€“ it was a US server with US players, and some Europeans mixed in. I played regularly â€“ every night, for hours, on a packed server.
[u']Now, stuff that I have to say:[/u]
I think that the 1.30 update was a revelation for a lot of people. BIS was kind enough to add a BRDM, BMP2, M2A2, and a few other little things to the arsenal. It was like: holy shit, you mean you guys can add more vehicles this â€œeasilyâ€?! Pretty soon I started downloading addons â€“ back when the only thing people could do was retexture stuff, since none of the SDK was released to the public. And I joined the BIS forums. I remember when Eviscerator modified the UH-60 to look like a Huey â€“ everyone was like: holy shit, this is AWESOME. We want MORE! After some time, BIS released SDK tools to a limited group of people, and after some more time, they released it to everyone. A lot of fantastic addons were made by a lot of people.
However, between OFP, ArmA, and ArmA2, stand-alone addons have never been successful in multiplayer games â€“ which is â€“ in my opinion â€“ despite the often-times horrendous net code â€“ the only game mode worth playing in BISâ€™ games. I tried to organize an addon server through the forums and this failed â€“ not because people donâ€™t want to play with addons, but because of a combination of reasons:
* There are very few multiplayer missions made. Of the few that are made, even fewer are made that incorporate standalone addons because it introduces dependencies and other problems. Often times, especially in the 1.75+ era, addons had a boatload of scripting attached that would often times break in multiplayer.
* Addons are big. No one wants to download addons. People on these forums didnâ€™t even want to have to download addons. Everyone was starting to micro manage their addon folders back then and it would take 30 minutes just to figure out which mod folders were needed to run a mission. For the average player, itâ€™s even worse. It cannot be expected of the average gamer to be able to do what all of us here on the BIS forums deem as routine work and maintenance in terms of addons.
* In 1.75+ era Flashpoint, mods that modified the HUD, particle effects, movement, etc began to come out. This fad has continued through ArmA and ArmA2. I have no problem with this kind of thing in single player, but in multiplayer it has no place. Sound mods, texture mods, vehicle and infantry and weapon replacements all introduce unfair advantages. This coupled with additional features added through scripting, in my mind, is cheating. In fact, this methodology has been used by cheaters in OFP, ArmA, and ArmA2 to ruin multiplayer games for a LONG time. And yet still, virtually has nothing has changed from the server admin's perspective. It is still as archaic as OFP 1.46 to admin an ArmA2 server. We wanted more functionality. We needed additional features. But we got nothing.
Now, what BIS should have done and should be doing:
A larger array of vehicles and units and weapons should have been included thus reducing the need for so many addons to fill gaps. The playing field should have been at LEAST leveled, giving each vehicle on each side a comparable adversary. I am a stickler for realism, but you know what, real life war isnâ€™t fun. Technologies of today may not be equal in terms of our opponents in guerilla warfare, but until BIS improves on close-quarters AI and on other things, there is very little point in having asymmetrical warfare in a video game like this.
The islands of Malden, Everon, Kolgujev, Desert Island, Nogova, and Sahrani should have all been ported and improved to ArmA2 standards and included by default. Scripting commands from OFP and ArmA1 should have been made backwards compatible to ArmA2. Classnames should have been backwards compatible. People complain about Evolution, Domination, and AAS being the only game types played in multiplayer. If BIS had ported the islands and everything, weâ€™d have 10,000 missions to play instead of just 10! â€œOh, but thatâ€™s so much work!â€ You know what? Most of the people Iâ€™ve talked to who played OFP and ArmA1 donâ€™t have very many good things to say about â€œChernarusâ€. BIS could have scrapped Chernarus and just ported the old islands instead more successfully. â€œBut thatâ€™s kind of unorthodox, and out of the ordinary, and strange!â€ Well you know what, with the way BIS is doing things now, doing this would fit right in!
Iâ€™ve already been thinking and typing about this stuff for 30 minutes, and I had to leave an hour ago. There are so many other things intertwined with what I wrote above that I feel as though I've made an incomplete or invald argument. Maybe Iâ€™ll write more. Maybe not. Because who even cares?