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theavonlady

New bas thread

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Nagul, when you see tears of the sun, look at the area near the end of the flick, a jungle going to a large field with a stream, leading up to a desert area with a large border zone with fences that leads into another country. it you be nice to see a large boarder crossing zone in an island, with barbed wire fences and towers and guard stations, and only two 3 ways thu: the gate, helo/plane, or smashing down the fence with a tank/apc biggrin_o.gif

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Hellfish, neon itself isn't doable, but wait and see ;)

Borders, the main river acts as border atm, with only a few easily defended crossings.

There are no LZ's in the jungle, fast roping is nearly always your best option for insertion there (aside from water insertions).

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Hellfish, neon itself isn't doable, but wait and see ;)

GAK! Another cryptic, maddening morsel. sad_o.gif

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Hellfish, neon itself isn't doable, but wait and see ;)

Borders, the main river acts as border atm, with only a few easily defended crossings.

There are no LZ's in the jungle, fast roping is nearly always your best option for insertion there (aside from water insertions).

Ah ha that's why the blackhawk has got ladders ;) so you can extract since you can't land tounge_o.giftounge_o.giftounge_o.gif

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Tell me 1 action movie that playes in the desert without a animal skeleton lying there.

Black Hawk Down  smile_o.gif  tounge_o.gif

LOL well ok ok but you have to admit there isn´t really a desert scene there ..just for transportation over the roads.

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Heh i need to update that gallery, they are all pretty old pics. The terrain is pretty much a mix of desert, savanna and jungle, with each AO made with seals, deltas, rangers and helos in mind. And a few places where a ladder extraction in a blackhawks is the only way to fly out ;)

Bases..are pretty much run down jungle bases and well positioned local army bases.

I havent seen thin red line, but might soon, have been watching a few movies for ideas. Tears of the Sun has only just made it to australian cinemas, opening in a day or so, so thats on the list ;)

cant wait for ur island

i remember tears of the sun was advertising since feb and i thought it was gonna get released late march early april then i searched it up and it out on august

its out on thursday

hooray

watched it

every ofp fan should watch

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Nevermind, I pulled a blackdog.

Red rocket? wink_o.giftounge_o.gif

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BAS, are you guys planning to include Airforce PJ's with your Pavehawks? I guess if you added some Vests and other gear to the SOAR Crewchiefs they would make good PJs (That's what I've been using them for)

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Is BAS still going to complete that Marines' Supercobra they started making years ago?

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Is BAS still going to complete that Marines' Supercobra they started making years ago?

Hey bro check this thread out and you will have your answer wink_o.gif

USMC Mod / BAS AH1W Super Cobra

I hope this answers any and all questions on the AH1W questions and possibly the UH1N.

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I'm not sure this is the good thread for JAM feedback but I don't find any other appropriate topic

Something I really dislike with JAM is the RPG-7, I can say you made few very wrong choice. Let's me explain my view:

class JAM_rpg7ammo : hit=450;indirectHit=280;indirectHitRange=3.100000;

class JAM_rpg7AAammo : hit=125;indirectHit=75;indirectHitRange=3.100000;

class JAM_rpg7APammo : hit=125;indirectHit=75;indirectHitRange=3.100000;

RPG-7 AA and AP are too weak! crazy_o.gif

If AA and AP ammo are the same grenade as standard AT (PG-7) so they MUST be equal to classic JAM_rpg7ammo

If AP is a real anti-personnel grenade such OG-7, so it must be a real frag grenade I mean increase its radius (indirecthitrange). I suggest you to take a look at the MortarShell : hit=50;indirectHit=40;indirectHitRange=10;

About slot in inventory, why RPG grenade need only one slot while AT4 ammo need two ? I read somewhere the weight of the PG-7 rocket is 9.15 kg...

Rocket motor is too strong and/or firing sound too weak and high, check this video :

http://www.theprofessionals.it/spetfilm/rpg7.mpg

If you need sound, ask me

---

Last thing I dislike is the RPK firing sound. It the same as AK (wich I don't like also, but well...not so bad after all smile_o.gif ). I never hear a RPK but in most game whith AK and RPK, sound was a little lower (due to longer barrel), I suggest you to modifie the pitch of RPK sound with 0.9 or 0.8 value ( ....\AK47Fire.wss",db0,0.8}; )

---

Something I'm not really sure about that (I'm not expert in ballisitic, you are! wink_o.gif ) is the grenade firing from rifle (GP-25 / M203). It is not your fault, but original BIS choice I don't understand with recoil. Is it usual you have no recoil when firing a much heavier projectile than the few milligrams of a bullet ?

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I want to ask the BAS one thing you guys always seem to make desert and jungle camo rangers and deltas well i have one question i was reading a TOM Clancy novel latly namd "Line of Control" based on Indo-Pak crisis and there were plenty of mountain combat with snow troops i was wondering if you guys will make snow rangers (if there even are in reality?)

And one more thing for Nagual.

Why dont islandmakers drop some snow in their maps?

I mean please someone make a semi snow-woodland map.

t'll be great for Behind enemylines sort of missions. It will really add atmosphere to see the mountain backdrop behind you covered in snow while youre a few feet down on level ground with woodland landscape around and then you get whisked to this mountianside/Glacier for a rcon mission (or whatever pleases you biggrin_o.gif )

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i was wondering if you guys will make snow rangers (if there even are in reality?)

It would be great but in the previous thread, BAS said they wouldnt make snow units. sad_o.gif

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I mean please someone make a semi snow-woodland map.

t'll be great for Behind enemylines sort of missions.

Ive been wanting one of those kind of missions since I bought the game. sad_o.gifsmile_o.gif

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i was wondering if you guys will make snow rangers (if there even are in reality?)

It would be great but in the previous thread, BAS said they wouldnt make snow units. sad_o.gif

No one said we would never make snow camo for our units...

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I'm not sure this is the good thread for JAM feedback but I don't find any other appropriate topic

Something I really dislike with JAM is the RPG-7, I can say you made few very wrong choice. Let's me explain my view:

class JAM_rpg7ammo : hit=450;indirectHit=280;indirectHitRange=3.100000;

class JAM_rpg7AAammo : hit=125;indirectHit=75;indirectHitRange=3.100000;

class JAM_rpg7APammo : hit=125;indirectHit=75;indirectHitRange=3.100000;

RPG-7 AA and AP are too weak! crazy_o.gif

If AA and AP ammo are the same grenade as standard AT (PG-7) so they MUST be equal to classic JAM_rpg7ammo

If AP is a real anti-personnel grenade such OG-7, so it must be a real frag grenade I mean increase its radius (indirecthitrange). I suggest you to take a look at the MortarShell : hit=50;indirectHit=40;indirectHitRange=10;

About slot in inventory, why RPG grenade need only one slot while AT4 ammo need two ? I read somewhere the weight of the PG-7 rocket is 9.15 kg...

Rocket motor is too strong and/or firing sound too weak and high, check this video :

http://www.theprofessionals.it/spetfilm/rpg7.mpg

If you need sound, ask me

---

Last thing I dislike is the RPK firing sound. It the same as AK (wich I don't like also, but well...not so bad after all smile_o.gif ). I never hear a RPK but in most game whith AK and RPK, sound was a little lower (due to longer barrel), I suggest you to modifie the pitch of RPK sound with 0.9 or 0.8 value ( ....\AK47Fire.wss",db0,0.8}; )

---

Something I'm not really sure about that (I'm not expert in ballisitic, you are! wink_o.gif ) is the grenade firing from rifle (GP-25 / M203). It is not your fault, but original BIS choice I don't understand with recoil. Is it usual you have no recoil when firing a much heavier projectile than the few milligrams of a bullet ?

I disagree with pretty much everything you said, i like the RPG, RPK and grenade launchers as they are.

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i was wondering if you guys will make snow rangers (if there even are in reality?)

It would be great but in the previous thread, BAS said they wouldnt make snow units. sad_o.gif

No one said we would never make snow camo for our units...

Is that a under-consideration project then?

smile_o.gifsmile_o.gif

Quote[/b] ]I don't think it will be a good idea to have some snow in a place which looks like latin america or some humid enviroment

Well corporal_p i didnt said Latin anywhere tounge_o.gif all i want is a good woodland landscap (serbian type) coupled with some snow laden mountains and a glacier too biggrin_o.gif to diversify the missions.

I made a mission yesterday on Nogojev but i had to use woodland rangers in it which was looking awkward , it wouldnt although if Nogojev had a few patches of green grass and some rolling hillsides with greenery on them.

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m 203 when fired has no real recoil if you have ever shot or see one fired you will notice it has a very low muzzle velosity

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I'm not sure this is the good thread for JAM feedback but I don't find any other appropriate topic

Something I really dislike with JAM is the RPG-7, I can say you made few very wrong choice. Let's me explain my view:

class JAM_rpg7ammo : hit=450;indirectHit=280;indirectHitRange=3.100000;

class JAM_rpg7AAammo : hit=125;indirectHit=75;indirectHitRange=3.100000;

class JAM_rpg7APammo : hit=125;indirectHit=75;indirectHitRange=3.100000;

RPG-7 AA and AP are too weak! crazy_o.gif

If AA and AP ammo are the same grenade as standard AT (PG-7) so they MUST be equal to classic JAM_rpg7ammo

If AP is a real anti-personnel grenade such OG-7, so it must be a real frag grenade I mean increase its radius (indirecthitrange). I suggest you to take a look at the MortarShell : hit=50;indirectHit=40;indirectHitRange=10;

About slot in inventory, why RPG grenade need only one slot while AT4 ammo need two ? I read somewhere the weight of the PG-7 rocket is 9.15 kg...

Rocket motor is too strong and/or firing sound too weak and high, check this video :

http://www.theprofessionals.it/spetfilm/rpg7.mpg

If you need sound, ask me

---

Last thing I dislike is the RPK firing sound. It the same as AK (wich I don't like also, but well...not so bad after all smile_o.gif ). I never hear a RPK but in most game whith AK and RPK, sound was a little lower (due to longer barrel), I suggest you to modifie the pitch of RPK sound with 0.9 or 0.8 value ( ....\AK47Fire.wss",db0,0.8}; )

---

Something I'm not really sure about that (I'm not expert in ballisitic, you are! wink_o.gif ) is the grenade firing from rifle (GP-25 / M203). It is not your fault, but original BIS choice I don't understand with recoil. Is it usual you have no recoil when firing a much heavier projectile than the few milligrams of a bullet ?

I disagree with pretty much everything you said, i like the RPG, RPK and grenade launchers as they are.

I think he has some very good points there rock.gif

Wasn't much of an answer you gave him wink_o.gif

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