road runner 4344 Posted February 4, 2017 On 2/3/2017 at 5:50 AM, charliereddog said: Been away for a while and come back to find that none of my mods work error free any more with the current build. Can someone please recommend mod packs that are ALiVE and ACE compatible, for Afghan or Iraq style missions. I believe the Kunduz map I have still works OK, but it's the units that are having issues, having been reliant on Massi's stuff which appears to be bugged. (I'd prefer to use the Steam Workshop for ease of use for the rest of my unit) Massi stuff has been outdated since 1.58. 1 Share this post Link to post Share on other sites
charliereddog 9 Posted February 4, 2017 1 hour ago, road runner said: Massi stuff has been outdated since 1.58. Great. Thanks for telling me something I already know. And I now find that the Kunduz map is fucked thanks to some BIS update which means none of the doors are openable in buildings. Guess I'll come back to the game in ANOTHER year when they might have finally finished the extended open BETA they seem to want to run... Share this post Link to post Share on other sites
road runner 4344 Posted February 4, 2017 47 minutes ago, charliereddog said: Great. Thanks for telling me something I already know. And I now find that the Kunduz map is fucked thanks to some BIS update which means none of the doors are openable in buildings. Guess I'll come back to the game in ANOTHER year when they might have finally finished the extended open BETA they seem to want to run... The addon makers are responsible for keeping their addons up to date with BIS releases, not the other way around, Massi hasn't been around for a good while, the responsibility of making addons compatible with their missions etc again lie with the creator. It was also well publicised that Kunduz was going to be taken over by the CUP's team, Which doors are not opening ? There's hundreds of buildings. Can you be more specific? The buildings are not standard arma 3 buildings, it's maybe something to do with the last CUP update too? I fired the last steam version of Kunduz up myself, and checked, the doors do open............but they wouldn't do it via the regular interface, I had to use the ace personal interaction key, and space bar, it made a clicking sound, but the doors did open for me... really fucking weird. 2 Share this post Link to post Share on other sites
LDU30 5 Posted February 6, 2017 Would be great to implement RPK-74 & RPK74m LMG to RHS escalation mod so we do not have to depend on other addons, please guys make it, (And no, I will not use the editing tools. I do not know how they work).....thanks RHS workers. Share this post Link to post Share on other sites
ineptaphid 6413 Posted February 6, 2017 7 minutes ago, LDU30 said: Would be great to implement RPK-74 & RPK74m LMG to RHS escalation mod so we do not have to depend on other addons, please guys make it, (And no, I will not use the editing tools. I do not know how they work).....thanks RHS workers. You cant ask people to make addons to add into existing mods..it doesnt work that way. And considering the RHS team just told you they would not be working on it, you have two choices-drop it, or make it yourself. 3 Share this post Link to post Share on other sites
LDU30 5 Posted February 6, 2017 drop it, drop it.....thanks community! Sorry if i have offended someone here. Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted February 7, 2017 http://www.thefirearmblog.com/blog/2016/09/12/wont-die-l85a3-prototypes-released-public/ L85A3. Share this post Link to post Share on other sites
jone_kone 158 Posted February 7, 2017 Are there any MT-LB, CV-90 stand-alone mods out there? Share this post Link to post Share on other sites
PuFu 4600 Posted February 7, 2017 17 hours ago, LDU30 said: .....thanks RHS workers. do you think that i look like a "worker"? because nope, i don't, none of us do... Share this post Link to post Share on other sites
LDU30 5 Posted February 7, 2017 6 hours ago, PuFu said: do you think that i look like a "worker"? because nope, i don't, none of us do... Reveal hidden contents I am a worker camarada I'm proud of me.....And I do not fall off the rings of the hands. Your symbol is a cogwheel & red hammer? hahahaha Share this post Link to post Share on other sites
Polyus 139 Posted February 8, 2017 I think OPFOR needs some more unique artillery. Something along the lines of a 2S7M Malka or a 2A36. Share this post Link to post Share on other sites
Josh_Yong 4 Posted February 8, 2017 Does anyone plan on bringing this mod to arma 3? http://www.armaholic.com/page.php?id=14099 I haven't found a PLA mod with vehicles that aren't a retexture of vanilla ones Share this post Link to post Share on other sites
CameronMcDonald 146 Posted February 9, 2017 8 hours ago, Josh_Yong said: Does anyone plan on bringing this mod to arma 3? http://www.armaholic.com/page.php?id=14099 I haven't found a PLA mod with vehicles that aren't a retexture of vanilla ones Probably best to ask them in the linked thread. 1 Share this post Link to post Share on other sites
wsxcgy 1960 Posted February 10, 2017 Does anyone know of any good maps that emulate caucasus and balkan environments? I want to make scenarios in these regions but using Chernarus and Panthera for all of them gets old. Share this post Link to post Share on other sites
Bolec 13 Posted February 11, 2017 what about silencer for M40A5 ? Share this post Link to post Share on other sites
Hardly 8 Posted February 12, 2017 Hello, I'm looking for a few mods/addons to make the last mission "Game Over" a little more fun to play. Namely: 1. The ability to set up a camp/declare a safe zone that enables saving. (I've already enabled saves IN the mission, however, it would be nice to limit that area to just the designated camp.) (This doesn't mean making heavy duty structures such as barricades/towers/walls. Simply a few fold out chairs, a mission map and a few lanterns would be really nice...) 2. The ability to "deliver" trucks / weapons / ammunition to an ally/designated NPC. 3. The ability to designate map areas to have random enemy generation (such as via parachute drops.) 4. The ability to "bury" allies/NPC that have fallen in battle. This is actually mainly to clean up the map. 5. A repair mechanic that sets a time limit from the time a repair truck is parked next to a vehicle to the time it is repaired. I know there are some mods that implement alternate realities and such on Altis such as Wasteland, however, I'm specifically looking to improve the Game Over mission as it stands... Thanks in advance. No need to reply if you can't help. Share this post Link to post Share on other sites
Jordi.M 35 Posted February 13, 2017 Is it possible to make a mod that contains a anvis 6 nvgVerzonden vanaf mijn iPhone met Tapatalk Share this post Link to post Share on other sites
john111 76 Posted February 14, 2017 Combat Controller mod ,as a nifty little module ,that will provide a Cas Requester and a Cas Provider.Like : https://www.facebook.com/AvionsdeFrancois/videos/666554413526751/ And be placeable in zeus and be used by player on the fly. Thanks Share this post Link to post Share on other sites
Bitesrad 481 Posted February 14, 2017 22 hours ago, Jordi.M said: Is it possible to make a mod that contains a anvis 6 nvg Verzonden vanaf mijn iPhone met Tapatalk I think warden_1 was working on one. Though that couldve been a different model. Share this post Link to post Share on other sites
teddymosart1 40 Posted February 15, 2017 Simple Auto Land System for Helicopters: Could someone make a system that utilizes the "autoland" system ILS for planes ,with a invisible landing pad and maybe tie it to the Shift-click wp-pointer and below a set speed hook the helo and set it down on the ground. I would like to request someone made a rardar altimeter with a script that makes reading ahead of aircraft and could keep a set altitude.Much needed for me. thanks Share this post Link to post Share on other sites
VTOLAFMPLS:3 36 Posted February 15, 2017 Props: Spoiler Of course I mean a realistic version of it, more like V-44 was done. Share this post Link to post Share on other sites
Nobi 5 Posted February 15, 2017 hello everyone, I have been working on Su-33 Flanker-D and Admiral Kuznetsov for a year. I shared all source code and packed files(Kuznetsov mod do not packed and not working). You may test it and tell me about for your new ideas. Mod has some problems. Cockpit and weapon system does not completed. I need your ideas about this mod.(I am sorry, If I writed wrong in english) https://github.com/Nobatgeldi/Sukhoi_Su-27_family_fighter_mod http://arma3.nobatgeldi.com/downloads.php http://arma3.nobatgeldi.com/su-33.html 2 Share this post Link to post Share on other sites
Ben@Arms 4 Posted February 15, 2017 I would like to see some custom fortification objects like the trench systems from the IFA3-Mod or smaller segments. Anybody came across something like this? Share this post Link to post Share on other sites
Ṧcṍẗƭ Ņʛǚỹểʼn 0 Posted February 18, 2017 I would like to request a mod, that contains a GA Carrier GL Rig in CADPAT, with a Canadian flag on in arm and chest. CADPAT Canadian Flag Patch for CADPAT That is it! :) Share this post Link to post Share on other sites