AegisWolf 16 Posted June 20, 2019 Love the shotguns, wish we got a few more for the basic factions, both standalone, and underbarrel. Share this post Link to post Share on other sites
siriusx72 10 Posted June 21, 2019 To devs or anyone who knows: Will the Contact campaign support Co-op mode?? I hope it does as the experience could get a lot better if you could play it with a friend... I just pre-ordered this DLC, btw. I've been a fan of Bohemia and the Arma franchise since Operation Flashpoint was released. I'm a big fan of milsim and Arma has given me with the most realistic game experiences which is something I truly appreciate, and now I'm looking forward to a realistic and immersive "first contact" game experience... but please make it co-op... lol Share this post Link to post Share on other sites
DnA 5143 Posted June 21, 2019 18 minutes ago, siriusx72 said: Will the Contact campaign support Co-op mode?? Unfortunately not. In the very beginning of the project we wanted to make it co-op, but we are doing so many 'slightly crazy' things with the technology that full multiplayer-compatibility became a casualty. Another reason being that we wanted also to tell a story, which is much harder in any co-op game (people have their own pacing and perspectives for example). We then focused on making the campaign a very cool and atmospheric singleplayer experience. 9 1 Share this post Link to post Share on other sites
R3vo 2654 Posted June 21, 2019 3 hours ago, DnA said: Unfortunately not. In the very beginning of the project we wanted to make it co-op, but we are doing so many 'slightly crazy' things with the technology that full multiplayer-compatibility became a casualty. Another reason being that we wanted also to tell a story, which is much harder in any co-op game (people have their own pacing and perspectives for example). We then focused on making the campaign a very cool and atmospheric singleplayer experience. That was the right thing to do. There are enough multiplayer missions/game modes already. 9 Share this post Link to post Share on other sites
zukov 490 Posted June 21, 2019 ASTRA is a faction? or just some story's characters? Share this post Link to post Share on other sites
stburr91 1002 Posted June 21, 2019 1 hour ago, R3vo said: That was the right thing to do. There are enough multiplayer missions/game modes already. That's an understatement. Not to mention that nobody wants a repeat of the Apex campaign mistake. 3 Share this post Link to post Share on other sites
R3vo 2654 Posted June 21, 2019 7 hours ago, zukov said: ASTRA is a faction? or just some story's characters? Nope, it's a beer. Spoiler 1 1 Share this post Link to post Share on other sites
XOSPECTRE 40 Posted June 21, 2019 Just watched official video... fantastic job on non earth based* sounds.. good job team Contact hopefully there will be some track as swell. 1 Share this post Link to post Share on other sites
zukov 490 Posted June 22, 2019 a spetsnaz beret is a needed .... 1 Share this post Link to post Share on other sites
fingolfin 1972 Posted June 22, 2019 I love the new radio backpacks. Is it possible to also get them in plain green and khaki/tan? 2 Share this post Link to post Share on other sites
maccrawinthejaw 25 Posted June 22, 2019 22 hours ago, stburr91 said: That's an understatement. Not to mention that nobody wants a repeat of the Apex campaign mistake. Hey, I wouldn't say no to a professionally designed and extensive multi-level co-op campaign whereas most of the co-op missions that aren't CTI modes (CTI is literally ALL I play save for the occasional campaign or Ravage [back in the day]) are just quick one-and-done campaigns. More often than not, they lack quality voice acting or voice acting at all, where the goal is just "blow up the explosives cache" or "take out a town full of terrorists and assassinate their commanding officer". So yeah, I'm game for BIS campaigns or campaigns from folks like the person(s) who made Callsign Minotaur that can be played cooperatively. "Apex campaign mistake"? No idea what you're talking about; I actually enjoy Apex and I consider no part of it to be a mistake (what's the mistake you're referring to, and I'll take any answer but a no-effort "the whole thing. lololololol 1337".). When I actually have people to play it with it's great fun. 1 Share this post Link to post Share on other sites
zukov 490 Posted June 22, 2019 There is a skilled mission MP (PVP) maker? to Replace "Endgame Feres 32" with light recon nato men and spestnaz instead Csat! very funny to Replace "zeus 32+2 control Edessa" in the same manner! Share this post Link to post Share on other sites
ISparkle 49 Posted June 23, 2019 Since I don't know which thread suggestions can go, I will make a post here. Please reconsider Spetsnaz (and any other spec ops forces in the base game currently) being virtually armorless. They die way too easy. Recombination of existing assets would provide new assets without having to dedicate too much time for professionals like you guys at BI. Kipchak vest with plate template for AAF or new modular armor can provide decent looking armor that is unique for example. Share this post Link to post Share on other sites
zukov 490 Posted June 23, 2019 21 minutes ago, ISparkle said: Since I don't know which threat suggestions can go, I will make a post here. Please reconsider Spetsnaz (and any other spec ops forces in the base game currently) being virtually armorless. They die way too easy. Recombination of existing assets would provide new assets without having to dedicate too much time for professionals like you guys at BI. Kipchak vest with plate template for AAF or new modular armor can provide decent looking armor that is unique for example. you make the Mission only spec ops and solve the problem. TBH the "tier 14000" has break the balls, isn't funny anymore Share this post Link to post Share on other sites
Sanya 97 Posted June 23, 2019 Add smoke grenades with the black smoke for a spetsnaz like at this video Spoiler And make this black smoke multicolored as it is with smoke effect with the classname "ModuleEffectsSmoke_F". Share this post Link to post Share on other sites
ISparkle 49 Posted June 24, 2019 23 hours ago, zukov said: you make the Mission only spec ops and solve the problem. TBH the "tier 14000" has break the balls, isn't funny anymore I am not quite sure that I understood you on 'tier 14000' thing. And yes, I know how to make mission only thing and I've been doing so. But still doesn't change the fact that there are no real Spetsnaz/CTRG specific (other than what Miller's Group 15 wears which doesn't fit in other terrains) armors. I can rely on mods yes, but it means if mod updates and happens to change the cfg or whatever, then that loadout becomes unusable. Hence, I would love vanilla asset. Share this post Link to post Share on other sites
zukov 490 Posted June 24, 2019 1 hour ago, ISparkle said: I am not quite sure that I understood you on 'tier 14000' thing. And yes, I know how to make mission only thing and I've been doing so. But still doesn't change the fact that there are no real Spetsnaz/CTRG specific (other than what Miller's Group 15 wears which doesn't fit in other terrains) armors. I can rely on mods yes, but it means if mod updates and happens to change the cfg or whatever, then that loadout becomes unusable. Hence, I would love vanilla asset. blufor -> Men-> recon /SF is already in game specular in opfor Share this post Link to post Share on other sites
D_Donskoy 50 Posted June 24, 2019 I hope contact will be held tonight - 06/25/2019 at 00:00. Share this post Link to post Share on other sites
nathanpn 0 Posted June 24, 2019 36 minutes ago, D_Donskoy said: I hope contact will be held tonight - 06/25/2019 at 00:00. Do you mean will it be released today? If so, no, because the release date is in July, not June. Share this post Link to post Share on other sites
D_Donskoy 50 Posted June 24, 2019 7 minutes ago, nathanpn said: Do you mean will it be released today? If so, no, because the release date is in July, not June. Wow!!!!!!!))))))) And I'm waiting in all seriousness))) Now I checked, really July! Thank you, otherwise I would be very upset!))) 1 Share this post Link to post Share on other sites
Sanya 97 Posted June 24, 2019 Maybe in this DLC units will be able to use this feature? https://feedback.bistudio.com/T122700 Share this post Link to post Share on other sites
Sanya 97 Posted June 24, 2019 Add such smoke grenades as a feature for the spetsnaz 1 Share this post Link to post Share on other sites
DnA 5143 Posted June 25, 2019 13 hours ago, D_Donskoy said: Now I checked, really July! Had me worried for a bit! Thought I missed our own release date 😁 1 4 Share this post Link to post Share on other sites
XOSPECTRE 40 Posted June 25, 2019 Exactly 1 more extreme long month until relase Share this post Link to post Share on other sites
D_Donskoy 50 Posted June 25, 2019 13 hours ago, DnA said: Had me worried for a bit! Thought I missed our own release date 😁 But I still hope the release will take place 07/25/2019 at 00:00 - time 00:00, corresponds to the subject!) Well, since you still have a whole month, I hope the support modules will start talking in Russian - if they are used by Russian specialists and the CSAT machines will receive Russian colors. (The tractor is certainly cool, but I would like the Russian intelligence officers to have their cars (the colors of the cars)). And the zone modules - I would like it to be completed for Livonia. (Google translator). Share this post Link to post Share on other sites