Jump to content

Recommended Posts

It is likely ACE3. I am busy overhauling the tank fire geometries and armour components of the older tanks etc...attempting then to balance them with ACE3's armour system and RHS's weapons and ammo. As a result, it will likely require constant tweaking and adjustment to get right, right up until the point I stop working on the pack due to Arma 4. I have made more adjustments for the upcoming hotfix, hoping to reduce some of their resistance, but it may require more. Try it without ACE3 and you'll likely find you can destroy them with a single RPG hit.

Share this post


Link to post
Share on other sites

Ah, ok! I just wasn'T sure if this was known or if it was a problem with our settings. Thanks again for your hard. contiuned work!

Share this post


Link to post
Share on other sites

We're pleased to announce that hotfix 6.0.2 for 3CB Factions is now live on Steam

 

Release notes 6.0.2

 

Added Mig-21 to Cold War USSR Early and Late factions
Added TFAR Radio versions of LNM and LSM Carryall packs

 

Fixed Bipod on STG
Fixed Blank Zeus vehicle entries on NATO, CSAT and AAF factions
Fixed BTR-70, 80 and 80a African Desert texture have camouflage on turret
Fixed Broken textures on Karzeghistan DC3 Cargo plane
Fixed Duplicate Artillery subcategory for Cold War US in editor
Fixed FNFAL Railed iron sights
Fixed G3 Ammo box class name error for optics
Fixed Hidden Texture Selections count on BTR and Shilka
Fixed Many minor errors identified by Anrop test
Fixed Mig-21 elevator animation being inverted
Fixed Mig-21 elevator position
Fixed Missing Medic Backpack on KRG SF Medics
Fixed Mistake in Indfor / Opfor M270 Avenger Weapon and Magazine class name
Fixed Range of movement on Commander Turret of M270 variants when turned out
Fixed Springfield tracer magazines not showing tracers
Fixed Springfield Opfor Ammo Box not having correct green tracer magazines
Fixed Tunguska main gun being easily disabled by small arms fire
Fixed UV on underside of AC500 wings

  • Like 8
  • Thanks 2

Share this post


Link to post
Share on other sites

Hey

Thanks for the Update! 😄

 

its it possbile to adjust the MiG-21 elevator shadow? its looks for me like this -> https://ibb.co/6gCzQvb

The DC 3/c46/IL2 sinks too much when cornering. what shouldn't be. and if she is 8 km/h fast, she pushes herself around the curve. Is this possible to fix? i hope you understand what i mean 😄 my english its not soo well.

 

Thanks for this Mod still 😄

Share this post


Link to post
Share on other sites

Hey 3CB,

I'm using Drongo's AI Fire Support, but unfortunately M270s and Hilux (Arty) are not recognized as assets. Can you please look into it?

Cheers!

Share this post


Link to post
Share on other sites

I don't use Drongo's AI Fire Support, so have no idea why that would be an issue. Maybe enquire with the mod maker and ask what is required?

Share this post


Link to post
Share on other sites

thx for the quick reply. I already did that and he gave me a possible solution, but it didn't work.

Share this post


Link to post
Share on other sites

PM me that. Also, ask if anything specific needs to be included in the artillery piece. I inherit a lot, but it is possible something is missing.

Share this post


Link to post
Share on other sites

@evrik when I added some 3CB Faction Soviet (Late) mortars, it added 3CB Weapons into the required CDLC section of the mission file.  When those aren't on the map, but other 3CB Faction assets are used, I just get the Factions as a CDLC (as expected).

 

Unfortunately, that same mission has started crashing Arma (for, I believe, an unrelated reason I haven't figured out), so I haven't been able to trouble-shoot if other mortars also cause the "Weapons" CDLC dependency.  But other missions I have with lots of 3CB Factions assets don't have the same "Weapons" dependency added, just the expected "Factions" dependency.

Share this post


Link to post
Share on other sites

@gatordev: Not quite clear on what you mean. Do you mean you get a UK3CB_BAF_Weapons requirement? I fully expect you to get a UK3CB_Factions_Weapons requirement. The Soviets will be using some weapons from the UK3CB_Factions_Weapons .pbo.

Share this post


Link to post
Share on other sites
21 hours ago, evrik said:

@gatordev: Not quite clear on what you mean. Do you mean you get a UK3CB_BAF_Weapons requirement? I fully expect you to get a UK3CB_Factions_Weapons requirement. The Soviets will be using some weapons from the UK3CB_Factions_Weapons .pbo.

 

I do get the UK3CB_BAF_Weapons requirement, but it's in the CDLC portion of the mission file and not the Required Addons portion.  However....

 

My apologies, as I didn't realize I have it in several other mission files and there doesn't seem to be any ill-effects.  The missions play fine even though I don't have _BAF_Weapons installed.  So basically, I'm reporting something that is a "thing," but not something that's causing any issues.

Share this post


Link to post
Share on other sites

Ah, it might be magazine compatibilities. I have put the options of 3CB BAF weapon magazines being compatible with several weapons in the Faction pack and vice versa. Shouldn't really do anything if BAF isn't running, but if it is, it allows you to use the magazines. Once I can get the magproxies put into BAF weapons, it shouldn't be needed as the cba_a3 magazine wells will take care of it.

  • Like 1

Share this post


Link to post
Share on other sites

Huge fan of your mods Thank you for creating and still keeping updated it, keep up the excellent work 😁

 

i suggest making adding to Chedaki ( ChDKZ ) , NAPA Faction

→ Would be great to see SF unit having Vest and Helmet ( it also can be random but higher percent than non-SF unit ) for more diversity and professionally looking apart from standard unit 

→ Have a helmet like the one Random spawn on Livonia Separatist Militia unit right now 

→ Another LAT Unit Arm with RPG-26 - RPG-18 

→ Unit Arm with SKS

Share this post


Link to post
Share on other sites

Is it possible to add something like a "invisible vest" with ballistic values?

 

When we do afghanistan scenarios, most firefights are over very fast since the taliban like fighters dont have ballistic protection on their upper body.

With something like a ballistic vest without visible model or an ammo belt for the upper body with ballistic values we could counter that problem.

  • Confused 1

Share this post


Link to post
Share on other sites

Yes, I could, but I wouldn't add it to the Takistan insurgents as standard, or as one of their randomized vests, as undoubtedly other people / clans would be annoyed that people in tribal robes are suddenly wearing ballistic protection vests. You'd have to manually add it to the units you placed down in your ops or create a custom faction / version of the Takistan insurgents that included the vest. If that is the case, why doesn't your unit just create a basic invisible vest mod and add it to the 3CB Faction units of your choice?

 

As it happens, for loadout and clipping purposes, I will be adding invisible vests in the next update, but it is likely just a chest rig. I'll create a version with ballistic protection if you want, but I won't be adding it to the units as standard. It will be in the arsenal.

  • Thanks 1

Share this post


Link to post
Share on other sites
4 hours ago, evrik said:

Yes, I could, but I wouldn't add it to the Takistan insurgents as standard, or as one of their randomized vests, as undoubtedly other people / clans would be annoyed that people in tribal robes are suddenly wearing ballistic protection vests. You'd have to manually add it to the units you placed down in your ops or create a custom faction / version of the Takistan insurgents that included the vest. If that is the case, why doesn't your unit just create a basic invisible vest mod and add it to the 3CB Faction units of your choice?

 

As it happens, for loadout and clipping purposes, I will be adding invisible vests in the next update, but it is likely just a chest rig. I'll create a version with ballistic protection if you want, but I won't be adding it to the units as standard. It will be in the arsenal.

unfortunately we dont have anyone in my unit who is keen in modding and able to do this - so thank you, your solution is perfectly fine - we will then add the invisible chest rig manually or by script.

Share this post


Link to post
Share on other sites

Hey evrik, any chance we'll see some beards for our middle eastern adversaries? Maybe even the round glasses from A2? They're both perfect for creating an old wise elder for the players to glean intel from 😂

I will admit it's the one small thing I miss from other faction mods.
 

Share this post


Link to post
Share on other sites

Unlikely I will do beards unless I get a model donation for the beard or one or two new faces. I'll take a look at the round glasses. I can likely add them.

Share this post


Link to post
Share on other sites

Appreciate it, we use GRAD_Civs for our civilian population and I tried adding beards from the VSM beards mod but of course then it gets overwritten by the 3CB randomization. 
I could turn that off but I'm going for more variation not less 😂

Thanks again

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×