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NSCT

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About NSCT

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  1. NSCT

    Commander Turret Override

    We tried and immediately liked it, but i would love an option to disable the override-possibility if the commander is turned out if thats possible, maybe by an entry in the addon options? Because if the commander is turned out and looking behind the turred by pressing alt and rotating the head, he can immediately make the turret turn for 180 degrees without going back in the tank and turning the commanders optic on a target.
  2. As i said, the Channel number for the AN/PRC-77 stays 1, no matter which frequency i apply. For all the other radios, including the SEMs, reading out the channel works. But not for the 77.
  3. Is there a way to read out the currently set frequency on the AN/PRC-77? The currently selected channel seems to stay 1 when i change the frequency on the radio. For other radios, like the 148, i can use the channel, but not for the 77. Im trying to play a sound when someone enters a trigger, but only for radio operators that are currently on a certain radio frequency, to simulate radio messages on the company-frequency.
  4. Really nice mod, i have been looking for some thermal imaging improvements for a long time! Always thought the vanilla Arma thermal imaging System is way to crispy and clear. Two things came to my/our attention while testing: 1. your mod doesnt care if thermal imaging is deactivated for a vehicle via script, you're always able to activate it --> missions with deactivated thermal get too easy 2. is it possible to force the usage of this mod instead of normal thermal imaging? if someone doesnt know, he will activate thermal vision by pressing "N" and thus not activate the improved version --> maybe overwrite the "N" key or the vanilla thermal imaging itself? Not really sure if you could influence those two issues, thats just what my community thought while testing your mod.
  5. NSCT

    Sangin WIP

    Sorry Heroesandvillains... but i have to bump it... The lighting is great with the black sky fix, but i have another issue: All the grass seems to be missing. Is there any way to fix this?
  6. I'd like to spawn ACE-IEDs via script. Its actually no problem to spawn the model - but after spawn it does not have any IED functionality. Is there a function i have to use to "arm" the model and make it a full IED?
  7. Thanks for your reply! I think i wasnt able to express my question like i wanted to, sorry, english isnt my mother tongue and i dont talk english too often anymore. Of course i found the artillery in the pbo and was able to change it (and even use a random function for all russian RHS artillery vehicles). But thats about the point where my scripting skills end. On top of that i dont really like messing around in other peoples work, so im not too lucky with changing your pbos. Especially since im not really aware of all effects when i change some scripts. Still learning sqf scripting. ^^ The point is: As your mod offers to change the fraction or units of, lets say, opfor for every map, we use it with different units for each map and setting. For example: we play against russian forces on chernarus and against SLA forces on sahrani. And with "only" being able to mess around in the pbos, that leads to the "problem" (i know, its nitpicking...^^) that the destroy artillery task spawns a russian artillery with russian crew in both missions, what disturbs the atmosphere a little bit when playing against SLA. Maybe im too pedantic there, but i would love a solution like in the config where you can easily change the spawned units just by making an array which has the effect "when the mission is called >>dcg_chernarus_opfor<< spawn russian VDV units", just for the artillery and the crew. But since i didnt find it in the config i just have to take it as it is by now^^. Maybe i will try to write such a function myself if i managed to aquire more skill.
  8. Is there any way to change the crew spawned in the artillery (and maybe the artilley itself?) of the artillery task in the serverconfig? and especially to change it for every specific edited DCG mission? i was able to change the crew manually by editing the pbo, but you can only edit it for east, west and independent. but since we like to play against different fractions on each map it just doesnt really work out this way. actually i find it quite... non atmospheric if you play against, lets say, RACS guys on sahrani and the crew consists of AAF or CSAT. btw: thanks for the great mission/mod!
  9. NSCT

    [COOP] Dynamic Combat Generator

    hmm, as i'm not really someone who knows much about all those server things... will activating it make any problems in stability... security or whatever?
  10. NSCT

    [COOP] Dynamic Combat Generator

    i did, same outcome.
  11. NSCT

    [COOP] Dynamic Combat Generator

    Same here. Deactivation of ASR_AI didnt make it any better for us and taking "3DEN" out of the modlist in mission.sqm wasnt useful either.
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