evrik 844 Posted May 30, 2022 It is likely ACE3. I am busy overhauling the tank fire geometries and armour components of the older tanks etc...attempting then to balance them with ACE3's armour system and RHS's weapons and ammo. As a result, it will likely require constant tweaking and adjustment to get right, right up until the point I stop working on the pack due to Arma 4. I have made more adjustments for the upcoming hotfix, hoping to reduce some of their resistance, but it may require more. Try it without ACE3 and you'll likely find you can destroy them with a single RPG hit. Share this post Link to post Share on other sites
Nagrach 0 Posted June 1, 2022 Ah, ok! I just wasn'T sure if this was known or if it was a problem with our settings. Thanks again for your hard. contiuned work! Share this post Link to post Share on other sites
3cb 476 Posted June 6, 2022 We're pleased to announce that hotfix 6.0.2 for 3CB Factions is now live on Steam Release notes 6.0.2 Added Mig-21 to Cold War USSR Early and Late factions Added TFAR Radio versions of LNM and LSM Carryall packs Fixed Bipod on STG Fixed Blank Zeus vehicle entries on NATO, CSAT and AAF factions Fixed BTR-70, 80 and 80a African Desert texture have camouflage on turret Fixed Broken textures on Karzeghistan DC3 Cargo plane Fixed Duplicate Artillery subcategory for Cold War US in editor Fixed FNFAL Railed iron sights Fixed G3 Ammo box class name error for optics Fixed Hidden Texture Selections count on BTR and Shilka Fixed Many minor errors identified by Anrop test Fixed Mig-21 elevator animation being inverted Fixed Mig-21 elevator position Fixed Missing Medic Backpack on KRG SF Medics Fixed Mistake in Indfor / Opfor M270 Avenger Weapon and Magazine class name Fixed Range of movement on Commander Turret of M270 variants when turned out Fixed Springfield tracer magazines not showing tracers Fixed Springfield Opfor Ammo Box not having correct green tracer magazines Fixed Tunguska main gun being easily disabled by small arms fire Fixed UV on underside of AC500 wings 8 2 Share this post Link to post Share on other sites
john85oc 28 Posted June 9, 2022 Hey Thanks for the Update! 😄 its it possbile to adjust the MiG-21 elevator shadow? its looks for me like this -> https://ibb.co/6gCzQvb The DC 3/c46/IL2 sinks too much when cornering. what shouldn't be. and if she is 8 km/h fast, she pushes herself around the curve. Is this possible to fix? i hope you understand what i mean 😄 my english its not soo well. Thanks for this Mod still 😄 Share this post Link to post Share on other sites
schulz 10 Posted June 19, 2022 Hey 3CB, I'm using Drongo's AI Fire Support, but unfortunately M270s and Hilux (Arty) are not recognized as assets. Can you please look into it? Cheers! Share this post Link to post Share on other sites
evrik 844 Posted June 19, 2022 I don't use Drongo's AI Fire Support, so have no idea why that would be an issue. Maybe enquire with the mod maker and ask what is required? Share this post Link to post Share on other sites
schulz 10 Posted June 19, 2022 thx for the quick reply. I already did that and he gave me a possible solution, but it didn't work. Share this post Link to post Share on other sites
evrik 844 Posted June 19, 2022 PM me that. Also, ask if anything specific needs to be included in the artillery piece. I inherit a lot, but it is possible something is missing. Share this post Link to post Share on other sites
gatordev 219 Posted June 19, 2022 @evrik when I added some 3CB Faction Soviet (Late) mortars, it added 3CB Weapons into the required CDLC section of the mission file. When those aren't on the map, but other 3CB Faction assets are used, I just get the Factions as a CDLC (as expected). Unfortunately, that same mission has started crashing Arma (for, I believe, an unrelated reason I haven't figured out), so I haven't been able to trouble-shoot if other mortars also cause the "Weapons" CDLC dependency. But other missions I have with lots of 3CB Factions assets don't have the same "Weapons" dependency added, just the expected "Factions" dependency. Share this post Link to post Share on other sites
evrik 844 Posted June 19, 2022 @gatordev: Not quite clear on what you mean. Do you mean you get a UK3CB_BAF_Weapons requirement? I fully expect you to get a UK3CB_Factions_Weapons requirement. The Soviets will be using some weapons from the UK3CB_Factions_Weapons .pbo. Share this post Link to post Share on other sites
gatordev 219 Posted June 20, 2022 21 hours ago, evrik said: @gatordev: Not quite clear on what you mean. Do you mean you get a UK3CB_BAF_Weapons requirement? I fully expect you to get a UK3CB_Factions_Weapons requirement. The Soviets will be using some weapons from the UK3CB_Factions_Weapons .pbo. I do get the UK3CB_BAF_Weapons requirement, but it's in the CDLC portion of the mission file and not the Required Addons portion. However.... My apologies, as I didn't realize I have it in several other mission files and there doesn't seem to be any ill-effects. The missions play fine even though I don't have _BAF_Weapons installed. So basically, I'm reporting something that is a "thing," but not something that's causing any issues. Share this post Link to post Share on other sites
evrik 844 Posted June 20, 2022 Ah, it might be magazine compatibilities. I have put the options of 3CB BAF weapon magazines being compatible with several weapons in the Faction pack and vice versa. Shouldn't really do anything if BAF isn't running, but if it is, it allows you to use the magazines. Once I can get the magproxies put into BAF weapons, it shouldn't be needed as the cba_a3 magazine wells will take care of it. 1 Share this post Link to post Share on other sites
NSCT 11 Posted July 31, 2022 Is it possible to add something like a "invisible vest" with ballistic values? When we do afghanistan scenarios, most firefights are over very fast since the taliban like fighters dont have ballistic protection on their upper body. With something like a ballistic vest without visible model or an ammo belt for the upper body with ballistic values we could counter that problem. 1 Share this post Link to post Share on other sites
evrik 844 Posted July 31, 2022 Yes, I could, but I wouldn't add it to the Takistan insurgents as standard, or as one of their randomized vests, as undoubtedly other people / clans would be annoyed that people in tribal robes are suddenly wearing ballistic protection vests. You'd have to manually add it to the units you placed down in your ops or create a custom faction / version of the Takistan insurgents that included the vest. If that is the case, why doesn't your unit just create a basic invisible vest mod and add it to the 3CB Faction units of your choice? As it happens, for loadout and clipping purposes, I will be adding invisible vests in the next update, but it is likely just a chest rig. I'll create a version with ballistic protection if you want, but I won't be adding it to the units as standard. It will be in the arsenal. 1 Share this post Link to post Share on other sites
NSCT 11 Posted July 31, 2022 4 hours ago, evrik said: Yes, I could, but I wouldn't add it to the Takistan insurgents as standard, or as one of their randomized vests, as undoubtedly other people / clans would be annoyed that people in tribal robes are suddenly wearing ballistic protection vests. You'd have to manually add it to the units you placed down in your ops or create a custom faction / version of the Takistan insurgents that included the vest. If that is the case, why doesn't your unit just create a basic invisible vest mod and add it to the 3CB Faction units of your choice? As it happens, for loadout and clipping purposes, I will be adding invisible vests in the next update, but it is likely just a chest rig. I'll create a version with ballistic protection if you want, but I won't be adding it to the units as standard. It will be in the arsenal. unfortunately we dont have anyone in my unit who is keen in modding and able to do this - so thank you, your solution is perfectly fine - we will then add the invisible chest rig manually or by script. Share this post Link to post Share on other sites
JD Wang 352 Posted November 6, 2022 Hey evrik, any chance we'll see some beards for our middle eastern adversaries? Maybe even the round glasses from A2? They're both perfect for creating an old wise elder for the players to glean intel from 😂 I will admit it's the one small thing I miss from other faction mods. Share this post Link to post Share on other sites
evrik 844 Posted November 7, 2022 Unlikely I will do beards unless I get a model donation for the beard or one or two new faces. I'll take a look at the round glasses. I can likely add them. Share this post Link to post Share on other sites
JD Wang 352 Posted November 8, 2022 Appreciate it, we use GRAD_Civs for our civilian population and I tried adding beards from the VSM beards mod but of course then it gets overwritten by the 3CB randomization. I could turn that off but I'm going for more variation not less 😂 Thanks again Share this post Link to post Share on other sites
3cb 476 Posted March 6, 2023 We're pleased to announce that version 7.0.0 of 3CB Factions is now live on SteamRelease notes 7.0.0 Added Altis Police Department (APD) to all sides Added Ballistic Face Masks Added Bell 412s to CDF Added Black DMR Added Cap variants for ION Added Cocaine bricks and pallets under Empty > Objects Added Donated MT-LB Nogovan textures to Virtual Garage Added Fast Roping ACE option to Bell 412 winch Added FIA to all sides Added FN P90 variants using RHS sounds and ammo Added Gloves and Gloves / Glasses combinations to Facegear and NVG slots Added Grozovia Armed Forces (GAF) to all sides Added HSAT MKIII and HSAT P-Type helmets Added Invisible Chestrigs and Invisible Chestrigs with plate Added ION Services to all sides and in Desert, Urban, Winter and Woodland variants Added G36 variants Added MELB Little Bird and ION Textures Added Merlin and Textures Added Mig-21 CDF version Added MKIV helmets Added New Enfield No.3, No.3t, No.4, No.4t, No.5, No.5t, L8, L8t and L42 variants Added New MT-LB BMP-1, 30mm, BTR-60 turrets and Ambulance variants Added New Pickup weapon variants (GMG, Igla Chair, Metis, Rocket Pod, Rocket Artillery, SPG-9, TOW, Zu23 and ZU23 Front) Added Randomized Armour Plating to ADE, ADM, CHD, FIA, LNM, LSM and MEE faction Hilux and Pickups Added Static MILAN Launchers Added TFAR variants of SPC and UCP radio backpacks Added Transit Van and Textures Added VIP uniform and unit model Fixed .50cal magazines using incorrect ammo Fixed A number of incorrect or missing Eden preview images Fixed AC-47 Eden crew issue Fixed Bell 412 Flir operator get in/out memory point issue Fixed Bell 412 Inspection panels not closing Fixed Broken Igla Chair gunner KIA animation Fixed Hilux, Land Rovers, and Pickup bodies being bulletproof Fixed Incoming Missile warning sound being inherited on Chieftain, M60A3 and T-series tanks Fixed Incorrect Takistan Army naming error Fixed Land Rover get-in / out points to stop ejected body appearing in the ground Fixed Missing View Pilot LOD on M14 suppressor Fixed Position of barrel attachment proxy on Steyer Aug HBAR variants Fixed Rhib and Rhib gunboat broken cargo turret inheritance on Indfor / Opfor Fixed Side mirrors on a number of vehicles being inverted Fixed T-72BB Vehicle Garage textures Removed Arma 2 Enfield but included class name inheritance to replace weapon in old missions with new Enfield variant 3 2 Share this post Link to post Share on other sites
Koxxus 2 Posted March 8, 2023 Thanks for an awesome update! Really appreciate you still add more content in that stage of Arma 3 community. Have you considered adding equipment in Ukrainian MM14 camouflage pattern? It's clearly visible that Grozovia Armed Forces are modelled as close copy of Ukraine Armed Forces, and with realistic camouflage of vehicles, and MM14 camo users could easily make missions as UA forces. Share this post Link to post Share on other sites
gatordev 219 Posted March 8, 2023 Fantastic. Thanks for the update! Share this post Link to post Share on other sites
evrik 844 Posted March 8, 2023 @Koxxus: Yes, however RHS currently have a license regarding the ongoing war in Ukraine and depictions of it using their mods. "No Depiction of Russian invasion in Ukraine We, the development team of RHS unanimously do NOT condone any real life wars, past, present and future. Any depiction of the ongoing invasion of Russian forces in Ukraine using any RHS assets is strictly PROHIBITED . In accordance with our Non-Derivative License, we will take all the required legal steps to protect our image, our content, and our users from such depictions, including takedowns, C&D and asking for infringements / requesting Steam Workshop bans from Arma3 developers - Bohemia Interactive. This includes, but is not limited to, any use of Russian war marking (Z, O, V etc) and/or Ukrainian war markings on any existing or future RHS assets. There will be no exceptions." So it is not something I'd want to fall foul of. I'd have to get full clarification from RHS devs before I went any where near it. That is why I have gone with a fictional - but similar - ArmaLore country in order to respect their wishes. 1 Share this post Link to post Share on other sites
oksman 37 Posted March 10, 2023 Hello 3CB devs, love your work it's really great to have a larger faction set using the RHS content so very happy to see that! I wasn't sure where to find a feedback tracker or known issues but I would like to report an issue with the Landrover HMGs that seem to have a very offset sight, the 100m range sits between the pin on the sight and the "arch" so its very hard for players to use effectively at distance and even confusing at close range. Is this something that could be fixed? I was hoping the previous patch note on the wrong magazine may have fixed it but perhaps its not related. The Commander version with the PKM seems to be aligned so that's not an issue, it's only the M2 on top of these Landrovers that have the problematic alignment For reference this is the Dshkm from a Hilux which has a more flat arc at the same ranging which works well Share this post Link to post Share on other sites
evrik 844 Posted March 10, 2023 @oksman: Thanks, I'll take a look at adjusting it. Share this post Link to post Share on other sites
oksman 37 Posted March 10, 2023 6 hours ago, evrik said: @oksman: Thanks, I'll take a look at adjusting it. Awesome thanks! I just want to clarify after reading my own text it wasn't super clear maybe, the M2s on all Land Rovers have this issue, where as the commanders PKM itself is aligned correctly. Great work, thanks on behalf of Guerrillas of Liberation ! Share this post Link to post Share on other sites