Αplion 1122 Posted April 15, 2018 HAFM Submarines This is version 1.0 of a completely working Submarines set for ArmA 3. A long time effort for a MilSim part that I believe that was missing from this game and which would not been possible to be achieved without my friend Devastator_cm which did all scripting dirty work on it. On this mod you will have the opportunity to complete use some of the main Submarines stations as Commander, Weapons Officer, Sonar Officer, Driver, as well to use it as Cargo for your missions. Also there are scripts that control AIs behavior, in case Submarine is controlled by them, as even new waypoints and EDEN attributes in order to help the user more. This mod is coming with an Operations Manual which is a "must" for user to read prior use the mod. On this stage the mod persisted by 4 submarines, 3 of them are on NATO side, 2 on Independent side and one on OPFOR side. Some of them have more capabilities that others and everything is explained in manual. These Submarines are capable to shot Torpedoes, Harpoon Missiles, Cruise Missiles and Decoys in order to defend themselves. Generally I'll not write much more for this mod, I'll let you try it and see what can be offer to ArmA. Again, all credits goes to Devastator_cm for his work and to BIS for the game. NOTE: just one of these Submarines but with same usage and everything else, is into Devastator_cm "DEVAS_TAF" mod for Turkish Forces. NOTE 2: No permission for re-texture or any change to models and scripts of this mod it is given to anyone. Only permission to include it AS IS in servers is permitted by the authors. NOTE 3: There is no PhysX on these Submarines as so far game engine does not allow this. NOTE 4: This mod needs the CBA_A3 addon in order to work properly (dependency). Version 1.0 Classnames Quote HAFM_214 HAFM_209 HAFM_Virginia HAFM_Yasen HAFM_214_IND HAFM_209_IND Steam download link : https://steamcommunity.com/sharedfiles/filedetails/?id=1362114638 Armaholic download link : http://www.armaholic.com/page.php?id=33913 HAFM NAVY Collection : https://steamcommunity.com/sharedfiles/filedetails/?id=1543583710 34 11 Share this post Link to post Share on other sites
kklownboy 43 Posted April 15, 2018 Wow, thanks Admiral Αplion, and staff! Share this post Link to post Share on other sites
Barba-negra 117 Posted April 15, 2018 ooohhhh my goooooood Share this post Link to post Share on other sites
Gunter Severloh 4049 Posted April 15, 2018 Amazing, I'm assuming the subs can shoot torpedoes, and SAMs too? 1 1 Share this post Link to post Share on other sites
Barba-negra 117 Posted April 15, 2018 thank you very much for this job Mr. Aplion, you love the marina as much as all of us, thank you 1 Share this post Link to post Share on other sites
Devastator_cm 434 Posted April 15, 2018 4 minutes ago, Gunter Severloh said: Amazing, I'm assuming the subs can shoot torpedoes, and SAMs too? Torpedoes, anti-ship missiles like ugm-84d Harpoon, cruise missiles like Tomahawk and decoys 1 2 Share this post Link to post Share on other sites
Αplion 1122 Posted April 15, 2018 4 minutes ago, Gunter Severloh said: Amazing, I'm assuming the subs can shoot torpedoes, and SAMs too? Can shot torpedoes, harpoon missiles and 2 of them tomahawk missiles ... 1 1 Share this post Link to post Share on other sites
Gunter Severloh 4049 Posted April 15, 2018 Wow nice job guys! I remember playing with this mod back in arma1 http://www.armaholic.com/page.php?id=5319 ha! speaking of which https://steamcommunity.com/sharedfiles/filedetails/?id=1359790860&searchtext= was alot of fun! Going to check this out, thank you for your work! 2 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 15, 2018 Nice work Αplion , congratulations! 2 1 Share this post Link to post Share on other sites
TeTeT 1523 Posted April 15, 2018 Great work, thanks for providing the detailed PDF with the explanations how to achieve submerged status and f.e. fire cruise missiles. Works fine based on my limited testing :) 4 1 Share this post Link to post Share on other sites
Barba-negra 117 Posted April 15, 2018 this work is beautifuuuuuuul 1 Share this post Link to post Share on other sites
Devastator_cm 434 Posted April 15, 2018 Just made a video to demonstrate the weapon systems 5 Share this post Link to post Share on other sites
heavygunner 179 Posted April 16, 2018 This is awesome. Share this post Link to post Share on other sites
tourist 617 Posted April 16, 2018 WOW, thanx for undertaking this HUGE effort to make the Armaverse Navy more complete! And the AI can use these, too? Arma modders never cease to amaze me... Share this post Link to post Share on other sites
namrewob1 62 Posted April 16, 2018 25 minutes ago, tourist said: WOW, thanx for undertaking this HUGE effort to make the Armaverse Navy more complete! And the AI can use these, too? Arma modders never cease to amaze me... They can, I got absolutely destroyed on my first outing in the Virginia. Share this post Link to post Share on other sites
jeza 5416 Posted April 16, 2018 Been playing around for at least an hour and have hardly touched arma in a month, this is just outstanding love it! Many thanks to you and Devastator_cm for the effort, great stuff. Share this post Link to post Share on other sites
redarmy 422 Posted April 16, 2018 Have to say..i have ZERO interest in Naval/submarine scenarios or real life models etc But this mod deserves much love and appreciation.I can only imagine the joy Sub heads in the Arma community feel today. 2 1 Share this post Link to post Share on other sites
.kju 3244 Posted April 16, 2018 outstanding effort as always Aplion 2 1 Share this post Link to post Share on other sites
krycek 349 Posted April 16, 2018 This looks simply glorious, I'm getting Silent Hunter vibes (in modern clothes of course). 1 Share this post Link to post Share on other sites
El Tyranos 1264 Posted April 16, 2018 This is madness ! Outstanding, really ! It gives another depth (lol) to underwater sandbox, which has been quite unexplored since A3 alpha. 1 1 Share this post Link to post Share on other sites
Barba-negra 117 Posted April 16, 2018 good morning to all, I want to comment that after trying for a long time the AI submarines, they are presenting a problem, when the submarine AI fires a torpedo occasionally this explodes too premature, making the submarine sink AI, how could you solve this guys? Share this post Link to post Share on other sites
Devastator_cm 434 Posted April 16, 2018 Can you send me a video over PM? Share this post Link to post Share on other sites
Barba-negra 117 Posted April 16, 2018 understood I will try to record it 1 Share this post Link to post Share on other sites