.kju 3244 Posted February 20, 2017 Logo by Lennard Pretext This is an official port authorized by I44 team members (canukausiuka and GuyThomas). Promo videos by Jeg0r by Santiago Vazquez Galleries http://imgur.com/a/6ul9s by Basher https://imgur.com/a/V1yFC by Basher http://imgur.com/a/RrpHR by El Tyranos http://imgur.com/a/OyzkA by stabcon http://imgur.com/a/y6ZBA by Dmorok SAT view http://imgur.com/a/oMOh1 Topography http://imgur.com/a/ExRR9 31 1 Share this post Link to post Share on other sites
.kju 3244 Posted February 20, 2017 Merderet Area about 25km^2 1 meter heightmap resolution Terrain 5x5km Height is between 5 to 100m full of hills and some lowlands 1 town, 4 villages Geographical description Merderet is a river which crosses the Cotentin Peninsula from South to North. The meanders of the Merderet river are the main geomorphological unit on the zone, aside from the hills. The north part is covered by forest, and ruled by a medieval castle named "Châteu de Bossom". The main urban area is Chef Du Pont, surrounded by some little villages and their tillage lands. In the South of the map lies the ruins of "Châteu de Guy-Son". Chef Du Pont is between the Utah and Omaha beaches. Historical review The objective of Mission Boston was to consolidate beachheads to protect the landing of the US 7th Army Corps in UTAH beach at D-Day, as part of Operation Overlord. 6.420 Paratroopers from 82 nd and 101 st Airborne Divisions would jump five hours ahead of the main landing to take control of the strategic crossroads, bridges and towns such as Ste. Mére-Eglise and the bridges of Chef-du Pont and La Fiére on the Merderet river. When German defenders realized that the invasion had started a great extension of land was inundated from the sluicegates of Carentan making these two bridges vital for heading inland and join the forces landed at Omaha beach as well as to cut off the Cotentin peninsula towards West, so they would become the theater of several German counterattacks between D-Day at 2:00 a.m. and the arrival of Major General J. Lawton Collins’ VII Corps at the village of Chef-du-Pont in 9 of June. Omaha Area about 25km^2 1 meter heightmap resolution Terrain 5x5km Height is between 0 to 71, with the coastal cliffs as main geological formation 2 towns Geographical description Located in the English Channel, Omaha is a beach on the Normandy Department in North France. The coast is near 5km long with sedimentary cliffs and a wide bocage landscape at south. There is hardly any urbanization aside from little villages and a few farms. Historical review Omaha was the code name of one of the five sectors the Allies had to take in German-occupied France in D-Day. The primary objective of this operation was to secure an area of 5 miles inland from Omaha beach for it to become the joining point of the 7 th Army Corps, which was landing at Utah, and the British Army, landing at Gold. The German forces of the LXXXIV Corps had prepared vast defenses along the coast and also inland, making the advance very complicated. The Allies chose very carefully which units to use in each wave to undermine the German defenses and clear the way for the next one. In the US side, the battle-hardened 1 st Infantry Division was sent to control the eastern half and the untested 29 th Infantry Division was sent to take control of the western part of the beach along with nine companies of U.S. Army Rangers. In the German side, the 352 nd Infantry Division and 439 th Ost-Battalion were tasked to stop the invasion. Neaville Area about 25km^2 1 meter heightmap resolution Terrain 5x5km (aprox.) Height is between 35m to 68m, with the plains as main landscape 1x castle ruins, 11x villages, 1x town, some farms Geographical description Near the coast of the English Channel, lies the town of Neaville. This French town is part of a rural landscape, with plenty orchards and crop lands. A large portion of the terrain is covered by bocage like country. Some ponds can be found near the few villages around the main population center. The area is mainly flat, with little to no slopes. Historical review -missing- Battle of the Bulge Area about 1km^2 Terrain 1x1km (aprox.) Height is between 132m-169m 1x city, forest area Geographical description The map is a dense forest in most part, and the industrial city of Bastogne in the south-east. The forest is covering a low height hill and spans most part of the map. Historical review The Battle of the Bulge took place in December 1944 around the Belgian town of Bastogne, located in the densely forested Ardennes region in Wallonia. It would become the theatre of the III Reich’s last major counterattack, trying to isolate and later destroy four Allied armies at once by taking the Belgian city of Antwerp, like Hitler did at the beginning of the war. Due to the difficult weather conditions at the moment of the German attack in a weak point of the confident Americans took them completely off guard and they sieged the town of Bastogne. Finally General Patton arrived with his Third Army and the Wehrmacht could be stopped, and this would cause massive losses on both sides, becoming one of the longest and bloodiest battles for the Americans in the whole war. Around 22,800 men were involved as part of the Allied side and more than 54,000 soldiers from the Wehrmacht, Luftwaffe and SS. This offensive was called “Unternehmen Wacht Am Rhein” (Operation Watch on the Rhine), after the German patriotic hymn Die Wacht am Rhein. Credits (Alphabetically) B@Co Belgerot Boomrang Canukausiuka Chuck Guy Thomas JdB Joffre257 Jojimbo Marcel Macolik MonkWarrior Pac Rebus SFG SirDieAlot Vex_Man Terrain authors Omaha - ? Buldge - Prowler Neaville - McNools Merderet - Macolik 7 1 Share this post Link to post Share on other sites
.kju 3244 Posted February 20, 2017 Plans We hope to further improve the terrains in the future. So keep your feedback and suggestions coming! 5 Share this post Link to post Share on other sites
.kju 3244 Posted February 20, 2017 Changelog: http://ww2ina3.com/wiki/index.php?title=I44_Changelog Download: http://ww2ina3.com/wiki/index.php?title=I44_Download 7 1 Share this post Link to post Share on other sites
Neviothr 102 Posted February 20, 2017 These are great! Thank you, and others for taking the time to port them. 1 Share this post Link to post Share on other sites
papanowel 120 Posted February 20, 2017 Thank you for that release. One correction though, Antwerp is the second largest city of Belgium, it is not Dutch as you said in the historical part of the battle of Bulge. Share this post Link to post Share on other sites
Sgt Potter 54 Posted February 20, 2017 Epic stuff, these were missed! Thank you! 1 Share this post Link to post Share on other sites
Santiago_Vazquez 37 Posted February 20, 2017 https://arma3santi.tumblr.com/post/156934784205/i44-omaha-photos Omaha photo set. Thanks to kju and the other contributors! 1 Share this post Link to post Share on other sites
wsxcgy 1960 Posted February 20, 2017 Oh this is awesome. Now I can have some WWII terrains to use with Faces Of War. I missed these terrains from Arma 2. Thanks! 1 Share this post Link to post Share on other sites
nikiforos 450 Posted February 20, 2017 Neaville used to be my favourite map but not any more. Neaville with the new lighting looks washed out and really bad IMO.. BI took all the joy away from the most wondeful maps. Share this post Link to post Share on other sites
cyclone83 6 Posted February 20, 2017 OH MY GOD! I see hundreds of missions popping out Thank you so much!!! 1 Share this post Link to post Share on other sites
Guest Posted February 20, 2017 Release frontpaged on the Armaholic homepage. I44 Terrains v16 I44 Objects Share this post Link to post Share on other sites
.kju 3244 Posted February 20, 2017 @foxhound thank you! added links to the wiki Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted February 20, 2017 I noticed a small issue on Omaha: 3 Share this post Link to post Share on other sites
bad benson 1733 Posted February 21, 2017 wow. as unexpected as it is awesome! 1 Share this post Link to post Share on other sites
.kju 3244 Posted February 23, 2017 @papanowel thanks fixed @nikiforos unfortunately BI still didnt bother to provide docu for the terrain lighting.. @1212PDMCDMPPM thanks. we are aware of the issue and hope to fix it in the next update 3 Share this post Link to post Share on other sites
road runner 4344 Posted February 23, 2017 So many top maps being made these days, thanks .kju, more to the collection. 2 Share this post Link to post Share on other sites
orcinus 121 Posted February 27, 2017 What a lovely surprise :) kju, thank you as always for your unrivalled efforts on behalf of the community, and thanks to the i44 team for allowing their great maps to be ported to A3. Kudos! 2 Share this post Link to post Share on other sites
El Tyranos 1264 Posted February 27, 2017 This update sucks @.kju Share this post Link to post Share on other sites
Zhivets 2392 Posted February 28, 2017 What's the explanation for the lighting issue? I recall hearing something about you guys using Apex lighting and sound for the maps, is that true? If so, why not just revert to vanilla Arma 3 lighting? When I ported the maps from I44 to ArmA 3 myself last year for personal use the lighting looked good and worked fine without any of the current day-to-night transition issues that this mod has. Share this post Link to post Share on other sites
.kju 3244 Posted February 28, 2017 @Zhivets yes we will revert the lighting in this weeks update 4 Share this post Link to post Share on other sites
Undeceived 392 Posted March 1, 2017 Wow, @.kju, that's fantastic! Thanks a lot! Amazing maps, thanks to the I44 team too for allowing it! 1 Share this post Link to post Share on other sites
.kju 3244 Posted March 7, 2017 Preview v17 is out Download http://ww2ina3.com/wiki/index.php?title=I44_Download Changelog http://ww2ina3.com/wiki/index.php?title=I44_Changelog This is mainly a maintenance update. Highlights Changed: reverted the custom lighting from CUP for now. Added: doors actions to R67 bunkers. Added: missing editor preview image thanks to Dmorok. Fixed: I44_weeds black alpha. Suggestions and issues please go here. For a chat or interested to assist us - join our discord server. 4 Share this post Link to post Share on other sites
orcinus 121 Posted March 8, 2017 19 hours ago, .kju said: Preview v17 is out Download http://ww2ina3.com/wiki/index.php?title=I44_Download Changelog http://ww2ina3.com/wiki/index.php?title=I442_Changelog Hi kju This links to the IFA download (identical to the one in the "Iron Front Terrains in Arma 3 - preview versions" thread). Could you post the correct link when you have a moment? Cheers, and thanks again for this great addition to A3 :) Share this post Link to post Share on other sites