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About Zhivets

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  1. Zhivets

    Arma 3 DLC - CONTACT

    Why is this somehow worth more than GM? Sure, the map is nice and all, but the content provided is mostly boring reskins of vanilla uniforms which have already been done to death by BI and the modding community, and ported DayZ assets that are years old, which those of us who own DayZ have already paid for, and some strange sci-fi storyline that has nothing to do with the armaverse. Meanwhile GM offers much more original content and involves a setting that undoubtedly appeals to far more people than aliens. And if the terrain assets for Contact are free as with Apex, you're getting even less for your money.
  2. UPDATE: Lakarak has continued the project and has just released a brand new mod with poses that should fit with the majority of weapons automatically, thanks to a new feature from POLPOX. It has just been released here: https://steamcommunity.com/sharedfiles/filedetails/?id=1592858776 Enjoy!
  3. Not possible AFAIK. You have to fiddle around and try to position them without putting the cursor over the vehicle. Maybe you can try putting a bunch of AI in the vehicle until it's full and try positioning then. Unrelated to your comment: I apologize for the lack of updates on this mod. My GPU has died on me and I'm not going to be able to replace it any time soon so this mod is on indefinite hold.
  4. You put this code in the unit init [this,0,1] call PLP_fnc_fireWeapon Only works on animations that are set up to support the function.
  5. Zhivets

    RHS Escalation (AFRF and USAF)

    Not exclusive to RHS. Happens with CUP vehicles as well.
  6. Zhivets

    Static Animations - How to

    First of all you'll need the ArmA 3 toolbox for blender. I've uploaded my own animation rig here which you can open in blender and use as you wish. There's also a template animation config included. Once you've made an animation you're happy with you just need to go to export and export it as an .rtm (if you see no option to export as .rtm, then you haven't installed the toolbox correctly), then add it to the config, create an addon folder and use addon builder or BinPBO to pack it as a pbo. https://drive.google.com/file/d/15G1RjjUPGfZSW5vn_47MeHsUarjrF3dk/view?usp=sharing Also, you may notice this code in the config. This dictates whether the animation is compatible with POLPOX' weapon fire function. Don't put it under every animation as it will force the trigger finger to curl inwards onto the trigger which may be undesirable for some animations.
  7. Asking for release dates is against the rules.
  8. April, 1945. ADDONS USED: U.S General Equipments (WIP, thanks to Simcardo for letting me use it), Faces of War, Krokom, IFA3, CSA38, FF Holland 40-45 (WIP), RHSGREF, ReColor, Polpox Artwork Supporter
  9. ADDONS USED: Soviet Armed Forces WIP, Lythium, Nikoaton's Poses, Blastcore, RHS
  10. Zhivets

    Arma 3 Photography : Questions and Comments

    @hiddensurprise I'd recommend using the U.S General Equipments & Accessories mod. It includes proper winter greatcoats and M43s for the U.S Army.
  11. ADDONS USED: Soviet Armed Forces (WIP), Lythium, Nikoaton's Animations, RHS, Blastcore, Rismarck's Amations
  12. Zhivets

    Arma 3 Photography : Questions and Comments

    @il_padrino From what mod are those faces in your pics?
  13. I think the gas hood is just called M1 Helmet (Hooded) or something along those lines.
  14. Zhivets

    Arma 3 Photography : Questions and Comments

    I actually intend to work on some zombie-themed animations in the future. But they will not work on actual zombies. You'll need to do a workaround by spawning a civilian or something and changing its face to that of a Zombie, then the animations will work on it.
  15. 77th ID mopping up Japanese resistance on Okinawa, 1945 ADDONS USED: FOW, IFA3, CUP, Lythium, ZSL, Recolor, Polpox Artwork Supporter, FF Holland 40-45 (WIP), Blastcore,