Moon_chilD 200 Posted May 15, 2015 This list is not working...http://pastebin.com/raw.php?i=hTW78WD4 We really need a WORKING classname list :/ "ACE_ATragMX","ACE_IR_Strobe_Item", "ACE_CableTie", "ACE_FakePrimaryWeapon", "ACE_Clacker", "ACE_M26_Clacker", "ACE_DefusalKit", "ACE_DeadManSwitch", "ACE_Cellphone", "ACE_muzzle_mzls_H", "ACE_muzzle_mzls_B", "ACE_muzzle_mzls_L", "ACE_muzzle_mzls_smg_01", "ACE_muzzle_mzls_smg_02", "ACE_muzzle_mzls_338", "ACE_muzzle_mzls_93mmg", "ACE_HandFlare_WhiteMuzzle", "ACE_HandFlare_RedMuzzle", "ACE_HandFlare_GreenMuzzle", "ACE_HandFlare_YellowMuzzle", "ACE_M84Muzzle", "ACE_EarPlugs", "ACE_Kestrel4500", "ACE_acc_pointer_red", "ACE_acc_pointer_green_IR", "ACE_acc_pointer_green", "ACE_UAVBattery", "ACE_wirecutter", "ACE_MapTools", "ACE_fieldDressing", "ACE_packingBandage", "ACE_elasticBandage", "ACE_tourniquet", "ACE_morphine", "ACE_atropine", "ACE_epinephrine", "ACE_plasmaIV", "ACE_plasmaIV_500", "ACE_plasmaIV_250", "ACE_bloodIV", "ACE_bloodIV_500", "ACE_bloodIV_250", "ACE_salineIV", "ACE_salineIV_500", "ACE_salineIV_250", "ACE_quikclot", "ACE_personalAidKit", "ACE_surgicalKit", "ACE_bodyBag", "ACE_microDAGR", "ACE_NVG_Gen1", "ACE_NVG_Gen2", /*"ACE_NVG_Gen3", "ACE_NVG_Gen4", "ACE_NVG_Wide", "ACE_optic_Hamr_2D", "ACE_optic_Hamr_PIP", "ACE_optic_Arco_2D", "ACE_optic_Arco_PIP", "ACE_optic_MRCO_2D", "ACE_optic_MRCO_PIP", "ACE_optic_SOS_2D", "ACE_optic_SOS_PIP", "ACE_optic_LRPS_2D", "ACE_optic_LRPS_PIP", /*"ACE_optic_DMS", "ACE_optic_Hamr_2D", "ACE_optic_Hamr_PIP", "ACE_optic_Arco_2D", "ACE_optic_Arco_PIP", "ACE_optic_MRCO_2D", "ACE_optic_MRCO_PIP", "ACE_optic_SOS_2D", "ACE_optic_SOS_PIP", "ACE_optic_LRPS_2D", "ACE_optic_LRPS_PIP", "ACE_SpareBarrel", "ACE_Altimeter", "ACE_LMG_coax_MBT_01", "ACE_LMG_coax_APC_Tracked_03", "ACE_acc_flashlight_tls", "ACE_Vector", "ACE_key_master", "ACE_key_lockpick", "ACE_key_west", "ACE_key_east", "ACE_key_indp", "ACE_key_civ", Thats what I got some weeks ago! Mostly everything is in it. 1 or 2 things might be missing. Sorry for the "",...this list is right off of a script! Edit: Be aware: Marksmann addons and Ammunition types are missing. (As far as I know) Would be cool if somebody could add these! Share this post Link to post Share on other sites
yurivieira 10 Posted May 15, 2015 with ace_ai compensates use asr_ai? Share this post Link to post Share on other sites
LeeManatee 4 Posted May 15, 2015 We have a page on our wiki for that: http://ace3mod.com/wiki/framework/settings.html#3.-how-do-i-use-them? sorry, for some reason still doesn't work. how i can debug it? Share this post Link to post Share on other sites
MrSanchez 243 Posted May 15, 2015 Medical supply box + Medical Kamaz truck = No go? How does one load in boxes into vehicles? As far as I can tell, it's not implemented yet, is it? Kind regards, Sanchez Share this post Link to post Share on other sites
cuel 25 Posted May 15, 2015 It's not. It is being developed in another branch tho. Share this post Link to post Share on other sites
Zriel 12 Posted May 15, 2015 AGM already had this bug and fixed it. Now it happened again. :butbut:The fixed timings for healing a player are a bit strange. Giving blood takes the same time as giving a bandage? The titan compact new top down attack still have nearly zero damage on my side, no one have this problem? I have no idea :-/ Nope, you are just setting up the blood. If you look at the injured, on the top left side card, you will see the blood being transfused, and how much remaining blood is left for transfussing. Share this post Link to post Share on other sites
LeeManatee 4 Posted May 15, 2015 (edited) edit: no idea, done everything as written on wiki page. map light adjustment and map shake still present. i have no idea if it's these modules sole problem or something wrong with the serverconfigs Edited May 15, 2015 by n7snk Share this post Link to post Share on other sites
docb58 10 Posted May 15, 2015 (edited) I have a question about the interaction menu(s). When I try to use the app key or the default Windows key on my mouse it will not work. Now the weird thing is that it will work with AGM. Edit: What I also found out was that if I add left ctrl and left Alt keys to my mouse and then pushed the Left windows key the interaction menu(s) would show up. But it still won't work if I have Left windows on my mouse. Edited May 15, 2015 by docb58 Share this post Link to post Share on other sites
Von Quest 1163 Posted May 15, 2015 Great work guys. Off to an amazing start. But... :confused: Started tinkering a bit with ACE3, and noticed that we DO NOT have access to Radio Triggers? Share this post Link to post Share on other sites
Bonezz 10 Posted May 15, 2015 hey is there a way to disable getting unconscious in a plane ? Share this post Link to post Share on other sites
metralla 19 Posted May 15, 2015 the missile launch mode for the Comanche work?, I find the way to activate modes missile launch. I test on a mission single player and does not work. Share this post Link to post Share on other sites
bigpoppablunts 53 Posted May 15, 2015 hey is there a way to disable getting unconscious in a plane ? Just delete the ace_gforces.pbo from the addons folder. Share this post Link to post Share on other sites
xon2 102 Posted May 15, 2015 which pbo changes the names to its real world counterparts? Share this post Link to post Share on other sites
Jackal326 1181 Posted May 15, 2015 which pbo changes the names to its real world counterparts? 'ace_realisticnames.pbo' maybe? Share this post Link to post Share on other sites
Alwarren 2767 Posted May 15, 2015 I am probably the only one that thinks that way, but I find the renaming of the vehicles to "realistic" names to be superficial and actually wrong. I'm the first to admit that I find the names "Slammer" and "Scorcher" to be pretty horrible names, and yeah the Slammer is called "Merkava" in reality, but I find this wrong in this context. IF the United States Army would adopt the Merkava as their Main Battle Tank, they would very likely rename the unit to something else (Most likely the name of a general, like most of the other US tanks). For example, the US has adopted the FN Minimi as the M249, and the HK416 as the M27 IAR; the SCAR-H is called Mk17. The LAV-25 is basically the Piranha I APC. It's commonplace to adapt the designation of units to the nomenclature of the country adopting them, and none of the vehicles and weapons in Arma 3 are currently in use by the respective countries (excepth for the KH 2002). On top of that, the MH-9 isn't an MH-6, it doesn't even look like an MH-6. The Wipeout (another horrible name) isn't an A-10. The only real point of argue is the Comanche (I never understood why it was renamed to Blackfoot in the first place). I do assume I can just delete the appropriate pbo (As far as I can see it shouldn't have any adverse effects) but that is not a good solution since all references to the names in the briefing/radio messages would be wrong. Bottom line, I would like to ask you to reconsider this decision. IMO it makes little to no sense. Share this post Link to post Share on other sites
Tiberius_161 41 Posted May 15, 2015 Hi all, Really loving ACE3 so far! I´m real glad it has been releashed :D I have a question about adding ACE wounds to units spawned via scripts... were would I ask a question like this? Cheers Calig0la/Tiberius Share this post Link to post Share on other sites
EchoAlpha 10 Posted May 15, 2015 Thank you for always. I found a bug. Report to you. The way people who participated in the interaction key does not work properly. Resolve we hope. Thanks. Share this post Link to post Share on other sites
semiconductor 309 Posted May 15, 2015 Guys, please consider adding an ability to return to old context menu. New 3D menu looks nice but sadly it's really frustrating to use even in "listed" mode. Share this post Link to post Share on other sites
macfifa 10 Posted May 15, 2015 did any body noticed that in high optic the reticle moves when you adjust the scope like a real thing now i can adjust according to where my bullet land:yay: but that does not work in weapon deployment why? Share this post Link to post Share on other sites
ruthberg 7 Posted May 15, 2015 but that does not work in weapon deployment why?Engine limitation. Share this post Link to post Share on other sites
serjames 357 Posted May 15, 2015 Is there no way to assign a double pressed key ?For instance wipe goggles was always "T,T" for me. A Double press of the T key. I don't seem to be able to recreate that now ? Anyone know if this is possible ? Share this post Link to post Share on other sites
xon2 102 Posted May 15, 2015 @Jackal326................outch, should have looked for it more carefully. I hope the documentation will clearly state in the end which addon/pbo changes what. Right now i am a bit uncertain what is being changed....don't like the feeling. Share this post Link to post Share on other sites
Zriel 12 Posted May 15, 2015 Another question, about revive module, how does it work? It goes along with the "prevent instant death option"? How do you use it (in game I mean)? Share this post Link to post Share on other sites
DaViSFiT 21 Posted May 15, 2015 (edited) the missile launch mode for the Comanche work?, I find the way to activate modes missile launch. I test on a mission single player and does not work. I tested also with vanilla comanche, didnt work. the ace3 comanche had no ammo and i didnt find a way to rearm. Also i get damage when i try to set explosives under wateR? Edited May 15, 2015 by Numrollen Share this post Link to post Share on other sites