ruthberg
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ACE3 - A collaborative merger between AGM, CSE, and ACE
ruthberg replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You are trying to say that both calculators only work for some gun profiles? Real world ballistics calculators will only work if Advanced Ballistics is enabled. The ATragMX can handle both, vanilla- and advanced ballistics. Vanilla Ballistics drag is using the airFriction config entry, Advanced Ballistics drag is using the ballistic coefficient config entry. Join our public slack channel if you can't get it working. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
ruthberg replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Correct. As an aside: Advanced Ballistics is never used for projectiles fired from vehicles. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
ruthberg replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That is done by the ace_ballistics module. Which is enabled by default. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
ruthberg replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You only have to place modules if you are not satisfied with the default module options. Advanced Ballistics and Advanced Medical are both disabled by default. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
ruthberg replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In the HuntIR ammo box (class name: ACE_HuntIR_Box). -
ACE3 - A collaborative merger between AGM, CSE, and ACE
ruthberg replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Try the optional ace_tracers.pbo. -
ArmA 3 Ballistics Overhaul Q&A
ruthberg replied to Spartan0536's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The muzzle velocity does not really matter, when it comes to making the decision between optimizing for a minimum velocity- or a minimum drop difference. But, for the sake of completeness: Minimal drop difference: MaxRange (m): 1000 MuzzleVelocity (m/s): 899 Max. velocity difference (m/s): 18.91 Max. drop difference (cm): 3.36 Max. tof difference (ms): 13.0 Optimal airFriction: 0.00062461 Minimal velocity difference: Ammo Class: HLC_300WM_BTHP MaxRange (m): 1000 MuzzleVelocity (m/s): 899 Max. velocity difference (m/s): 9 Max. drop difference (cm): 14.21 Max. tof difference (ms): 9.0 Optimal airFriction: 0.00064485 -
ArmA 3 Ballistics Overhaul Q&A
ruthberg replied to Spartan0536's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sorry, but I can't follow your explication. Let's look at the Berger Mk248 Mod 1 round (MV: 841 m/s, G1 BC: 0.607): Minimal drop difference: MaxRange (m): 1000 MuzzleVelocity (m/s): 841 Max. velocity difference (m/s): 16.11 Max. drop difference (cm): 3.91 Max. tof difference (ms): 14.0 Optimal airFriction: -0.0006431 Minimal velocity difference: MaxRange (m): 1000 MuzzleVelocity (m/s): 841 Max. velocity difference (m/s): 8 Max. drop difference (cm): 14.3 Max. tof difference (ms): 9.0 Optimal airFriction: -0.00066119 Optimizing the airFriction for a minimal velocity difference lets you end up with a far greater drop difference. Of course, both types have advantages and disadvantages. -
ArmA 3 Ballistics Overhaul Q&A
ruthberg replied to Spartan0536's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Have you ever considered to minimize the drop difference instead of the velocity difference? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
ruthberg replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There is no other way of treating it. Unless you change the module option, like Glowbal suggested here: http://forums.bistudio.com/showthread.php?191716-ACE3-A-collaborative-merger-between-AGM-CSE-and-ACE&p=2954051&viewfull=1#post2954051 -
ACE3 - A collaborative merger between AGM, CSE, and ACE
ruthberg replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Use a PAK. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
ruthberg replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ace_mk6mortar---------- Post added at 12:20 ---------- Previous post was at 12:20 ---------- Remove ace_recoil.pbo @regiregi22, @beastcat, take a look at: http://ace3mod.com/wiki/feature/ -
ACE3 - A collaborative merger between AGM, CSE, and ACE
ruthberg replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No, Advanced Ballistics only affects small arms fire. That's not possible. -
ATragMX - Handheld ballistics calculator
ruthberg replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The zeroing seems to be broken in vanilla Arma 3 ... I will investigate this further, but it's definitely a new issue and not related to any 3rd party mods. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
ruthberg replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@kgino1045: http://ace3mod.com/wiki/development/setting-up-the-development-environment.html