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10 GoodAbout vekongmaster
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Private First Class
core_pfieldgroups_3
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Long Range Shooting
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Long Range Shooter
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Biography
Long Range Precision Shooting is what i do
and i'm doing it till the day i die
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ARMA 3 Addon Request Thread
vekongmaster replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
can anybody make a realistic long range scope mod? I'm bored with LRPS reticle! I'm a long range shooting addict and a big fan of super realistic ballistics mod called Advanced Ballistics (if you like realistic sniping, go check out that mod!) anyway, i'd really like to see these scope reticles: Mil-R reticle http://precisionrifle.files.wordpress.com/2014/07/nightforce-mil-r-scope-reticle.png Gen 2 Mildot http://media.defenseindustrydaily.com/images/GEAR_Gen2_MilDot_Reticle_lg.jpg Horus H59 reticle http://media.midwayusa.com/productimages/880x660/alt1/435/bushnellh59.jpg P4L reticle http://ecx.images-amazon.com/images/I/417bCoHCoYL.jpg Gen 2 XR reticle http://precisionrifle.files.wordpress.com/2013/09/premier-gen-2-xr-scope-reticle.jpg can somebody make this reticle mod? please i beg you! -
Advanced Ballistics (WIP)
vekongmaster replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OMG congrats for the zero adjustment, Ruthberg! Advanced Ballistics is finally complete :bounce3: -
Advanced Ballistics (WIP)
vekongmaster replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Ruthberg: All important things have been covered by your mod, so far. Thanks a lot for following some of my suggestions, i really appreciate that. Your mod already offers: real BC, dynamic MV, dynamic Air Density/Atmospheric condition, inclination angle effect, Spin drift & Coriolis, Uprange & Downrange Wind, and Mirage (needs to be improved a lil bit) which other mods and other simulators don't have :) one last thing needs to be done (please, i hope you're really working on it): after it's done, i think Advanced Ballistics will be fully complete \ :D / i won't need to go out to the shooting range no more and i'll end up being a social outcast hahaha XD -
@EricJ: well my rig uses i5 2500k and gtx 680, is that really that weak? :o this stuttering doesn't happen really often though, i think it's not due to my rig. perhaps your mod is conflicting with other mods that i use, could it be? I'm using Advanced Ballistics mod. Does your mod conflict with that mod?
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Advanced Ballistics (WIP)
vekongmaster replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yes we could actually notice some vague Mirage on this mod when we max out the scope magnification and focus out the parallax @Ruthberg: honestly i could barely see it :'( imho Mirage should look like a Steam or a Heat Wave that comes off from the ground. I have a little suggestion, it'd be so much better if we could also use our Spotting scope or Range Finder to see the mirage coz they offer much greater magnification than the LRPS. Could you make the Mirage appear on the Range Finder? or maybe you already have without me knowing it? imho mirage would look like this (though these pics don't seem so clear neither lol) source: Magpul Dynamics - Art of the Precision Rifle please go watch that series, it contains lotta Mirage scene :) -
Advanced Ballistics (WIP)
vekongmaster replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Ruthberg: wow you're a fan of TiborasaurusRex aka T-Rex, bro? me too bro lol :D remember a ballistics solver (called Ballistics_XLR) i gave you one month ago? its template is completely based on TiborasaurusRex's using heavily modified Pejsa formula :D man i've been loving T-Rex and his Sniper 101 series since the beginning of time lol XD! he's totally an excellent precision shooter and a religious reverent too lol XD make sure you guys subscribe to his youtube channel here to get a better understanding on the basic fundamentals of precision shooting ;) the creator of Ballistics_XLR is one of the TiborasaurusRex's best friends called Meccastreisand. Make sure you guys also subscribe to his youtube channel here -
Advanced Ballistics (WIP)
vekongmaster replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
nope, i'm not familiar with the VA :'( i know this is kinda offtopic but could you kindly explain me how to use it? please, i'd really really appreciate it... -
Advanced Ballistics (WIP)
vekongmaster replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
would you kindly also include the LEA config for Trixie's weapons as well? coz it'd be lotta easier for us to use Trixie's if we got the LEA config :) please bro, i beg you, i always wanna try Trixie's but can't do without LEA (yes i'm too spoiled lol XD).... or is there any of you guys having a LEA config of Trixie's and kind enough to share it with me? please, it'd be delightful :) -
Advanced Ballistics (WIP)
vekongmaster replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
here let me sum it up for you: 1) input loadout parameter on the solver open up the AtragMX (Break key) or use your own solver to input these things: - Ballitics Coefficient - how aerodynamic the shape of bullet overcome the Air Friction to retain its velocity - Muzzle Velocity - initial bullet velocity which always varies depending on the Ammo Temp! - Bullet mass, Bullet diameter, Bullet length - Zero Range - Scope Height, etc 2) measure the Air Density or Atmospheric Condition open up the Kestrel (Scroll lock key) & measure the Air pressure, Air Temp, Humidity, then input them on your solver 3) Range the target use your Rangefinder (B key) 4) measure the Angle of Firing open up the protractor (ctrl+shift+k) to measure the Inclination Angle, then input it on the solver 5) Spin Drift & Coriolis the AtragMX won't show it so use your own solver (if you have lol) spin drift is due to barrel rifling twist, bullet length coriolis is due to ToF, latitude, and azimuth but those won't matter too much unless you're doing extreme long range shooting 6) do the Wind Call - get wind direction (shift+k) - measure Uprange Wind through kestrel - measure Downrange Wind through Mirage (but you can barely see it lol) - input them on your solver 7) let the solver do the math and come up with the Firing Solution (Drop & Drift in Mils or MoA) 8) go prone and deploy your rifle on a bipod to steady your aim 9) to compensate for the drop & drift, you can hold it off (aim above the target & aim into the wind) or dial it in on the scope adjustment Elevation adjustment is up & down arrow key (↑ ↓), Windage adjustment is right & left arrow key (↠→) i prefer dialing the elevation and holding the windage (since wind is changing like crazy lol XD) 10) relax, hold your breath (in a second), then pull the trigger gently to send it! BAANNGG!!! you're welcome :) hope this helps ;) feels too hard and no fun? well...professional shooters do this in real life :D no room for quickscoping coz this ain't no CoD or BF lol XD -
yesterday i installed your mod and tried the M107. when i was shooting couple of times, all the sudden my game froze and went BSOD. i'm not trying to blame it on your mod but i swear to God i never got any BSOD before. your other guns are alright except for the m107. Probably it happened due to its sound coz whenever i attached a suppressor to it, it worked just fine...but whenever i used standard muzzle brake, it sounds really loud and kinda stuttering which could lead into a freeze and BSOD >_<
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Advanced Ballistics (WIP)
vekongmaster replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
okay i see, MV shift in Meter/s in 5°C steps (-15°, 10°, 5°, 0°, 5°, 10°, 15°, 20°, 25°, 30°, 35°): [-26.55, -25.47, -22.85, -20.12, -16.98, -12.80, -7.64, -1.53, 5.96, 15.17, 26.19] m/s → when the basic MV (at 21.3°C or 70°F) is close to 865 m/s [-27.20, -26.44, -23.76, -21.00, -17.54, -13.10, -7.95, -1.62, 6.24, 15.48, 27.75] m/s → when the basic MV (at 21.3°C or 70°F) is close to 900 m/s anyway i notice on the config data you gave me yesterday (version 2.0), the .50 cal Russian (12.7x108mm) doesn't seem to have the airFriction, Ballistics Coefficient, transonicStabilityCoef, etc. while other calibers have those values. The .50 cal Russian only got this: is that supposed to be like that? coz i've been testing that caliber and it feels like it's not as accurate as the .408 & .50 BMG :/ the .408 & .50 BMG matches my solvers perfectly & always dead on for i input the exact parameter from the config :) for the .50 Russian, i've input a BC of 0.7 (got it from your Atrag) and a MV of 840 (depending on the temp) but the shot is never dead on :( -
Advanced Ballistics (WIP)
vekongmaster replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
well done Ruthberg, no need to convert things no more :D so what's the Muzzle Velocity shift (in Meter/s from 0°C - 100°C)? -
Advanced Ballistics (WIP)
vekongmaster replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Brainlush: thanks for the clarification :D now i can use those mods in peace lol XD @Blu3man: yes converting the Celsius to Fahrenheit and converting the Feet/s to Meter/s are pretty tricky especially if you don't have any calculator lol XD you can just use the imperial system on the AtragMX but unfortunately it's still buggy...sadly the AtragMX only works for Metric system :( here's how to convert those units: 1 feet/s = 1 x 0.3048 = 0.3048 meter/s 1 meter/s = 1 : 0.3048 = 3.3 feet/s 1°C = 1 x 1.8 + 32 = 33.8°F 1°F = (1 - 32) x 0.56 = -17.1°C @Ruthberg: it'd be nice if the AtragMx Imperial system also works fine like the Metric system :) plus it'd be awesome if the Kestrel could convert the Celsius to Fahrenheit like it does in real life ;) -
Advanced Ballistics (WIP)
vekongmaster replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Ruthberg: wow thanks a lot for the loadout parameters! :D ohh one more thing bro, i just installed ASDG Joint Rails & ASDG Joint Muzzles for EricJ weapons mod, will they affect my muzzle velocity and trajectory? will they conflict with your mod? -
Advanced Ballistics (WIP)
vekongmaster replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Ruthberg: nice job with the version 2.0! now the Muzzle Velocity variation due to Ammo Temp is working perfectly awesome! i've tested it on the pop-up target at 0 meter (the chronograph lol) & now it shows me different Muzzle Velocities depending on the Temp :D now the MV will never be the same & it's really hard to shoot dead on lol but thank God my ballistics solvers have Truing/Calibration feature though lol XD Ladies & gentlemen, Ruthberg just successfully turned this simulator into a real long range shooting, hell yeah! \m/ ^_^ \m/ anyway, what is the MV of all projectiles for each temp (MV for 0°F, 10°F, 20°F, 30°F, 40°F, 50°F, etc)??? what's the MV variation (Fps/°F or Mps/°C)??? plus, about the coriolis, we can get our latitude from the map, right?