CameronMcDonald 146 Posted May 14, 2015 please do add the option to re-enable the static animations. They make AI feel more believable. Or maybe just disable them for players. Could be a module, potentially. It's an all or nothing solution, at the moment, but you can just remove the no idle PBO and have them back. :) Share this post Link to post Share on other sites
m1n1d0u 29 Posted May 14, 2015 Hi , so since 4 days i try to make the export config work but no matter what i can't do it , can you help me ? thank you. I try : With module sync with the other module With module sync with the player and the other module With module sync with the player With module sync with nothing With userconfig and server.pbo Without userconfig and server.pbo I try to change language to english (french default) nothing work ! Share this post Link to post Share on other sites
metralla 19 Posted May 14, 2015 2 question ... as enabling modes to launch missiles with the Comanche? The guiding function of advanced missile is working in this version? I only see him from activating the laser, but ... and the guided missile? Share this post Link to post Share on other sites
glowbal 13 Posted May 14, 2015 Hi , so since 4 days i try to make the export config work but no matter what i can't do it , can you help me ? thank you. I try : With module sync with the other module With module sync with the player and the other module With module sync with the player With module sync with nothing With userconfig and server.pbo Without userconfig and server.pbo I try to change language to english (french default) nothing work ! I've done the documentation for the settings framework this morning. It's now available on our wiki: http://ace3mod.com/wiki/framework/settings.html#3.1-getting-all-the-settings! Share this post Link to post Share on other sites
m1n1d0u 29 Posted May 14, 2015 Hoooo ! i'm lucky so ! thank you a lot i will test it ! Share this post Link to post Share on other sites
Guest Posted May 14, 2015 Wow ACE3 is awesome, only 1 issue I´ve found, I dont know it you are aware of it or if it´s even possible to fix this :) http://images.akamai.steamusercontent.com/ugc/46504681361819577/4E257286792DC04BD74886D58FFCCA219E44D940/ (laying down + SHIFT+D/A) ir0n Share this post Link to post Share on other sites
Chairborne 2594 Posted May 14, 2015 I think that's RHS Share this post Link to post Share on other sites
m1n1d0u 29 Posted May 14, 2015 So after the test Glowbal i don't have any option on the bottom left and i follow the wiki. want some screen and the test mission ? Share this post Link to post Share on other sites
frantic69 1 Posted May 14, 2015 Hi all, Ok, it's going to be a stupid/noob question but I put the @Ace folder as usual for a mod and I add it to my game mod manager. I did a quick mission in the editor and I have the ACE parameter when I pause the game. The problem is that I cannot open the selection menu when I press the window key ? I tried many combinaison with ctrl key shift key but nothing. I have the feeling that I did something wrong but I cannot figure it out. Any advice ? Thanks a lot Share this post Link to post Share on other sites
alleycat 28 Posted May 14, 2015 (edited) Is it possible to turn of ANY nametags for every client on the server 100%? I dont want any piece of the ACE /AGM nametags in my missions. I want to force OFF for all connected clients. In AGM one had to override client profile variables because the advertised module did not actualy remove the nametags Edited May 14, 2015 by alleycat Share this post Link to post Share on other sites
Lego. 11 Posted May 14, 2015 Wow ACE3 is awesome, only 1 issue I´ve found, I dont know it you are aware of it or if it´s even possible to fix this :)http://images.akamai.steamusercontent.com/ugc/46504681361819577/4E257286792DC04BD74886D58FFCCA219E44D940/ (laying down + SHIFT+D/A) ir0n ir0n that is a problem wth the RHS not ACE3 Share this post Link to post Share on other sites
Guest Posted May 14, 2015 ir0n that is a problem wth the RHS not ACE3 yeah I´ve just noticed this too, sry :) Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted May 14, 2015 How can I free up the command bar numbers, or change the grenade switch/throw keys so that I give advanced orders to AI squad members? Sorry if it's a simple question, but I can't seem to find a way to do this. Share this post Link to post Share on other sites
Zaffoman 10 Posted May 14, 2015 We have a problem with ACE medical system (version 3.0.0.3-Tstable). The mission use: ArmA3 1.44 Ace3 3.0.0.3 CBA RC6 ACE module in the mission: (Revive settings, Set Medic Class, Medical Setting, Advanced Medical Settings, Respawn System) With the ACE version unofficial 0.0.0.2 Alpha , When i set Max Revive Time at 240Sec and the prevent instant death on yes, at the end of Max revive Time the unconscious player respaw at the marker. (in to the description.ext RESPAWN=3; RESPAWNDELAY=10;) With the new version (3.0.0.3) with same setting the unconscious player don't respawn a the end of MaxReviveTime ,but only after a long long time. can someone help me? Thanks for help Share this post Link to post Share on other sites
grollig 19 Posted May 14, 2015 My first try would be: Edit the mission, delete all (old unofficial ACE version) modules and replace them with the 3.0.0.3 modules. Share this post Link to post Share on other sites
Gwynbleidd 28 Posted May 14, 2015 How can I free up the command bar numbers, or change the grenade switch/throw keys so that I give advanced orders to AI squad members? Sorry if it's a simple question, but I can't seem to find a way to do this. Configure -> Controls -> Configure addons (on the bottom) -> ACE Weapons, and there you can mess around with grenade keys. Share this post Link to post Share on other sites
hartzie 10 Posted May 14, 2015 I can add easily own interaction menu entries mid mission. But I am heavily struggling adding anything to the self interaction menu. Can someone provide a simple example on how to add entries to it and maybe an example with child items? That would make me sooooo happy :D Share this post Link to post Share on other sites
Zriel 12 Posted May 14, 2015 Quick question, which are the variables set to medic class, medical vehicles and medical facilities? I would like to set up them via script (if possible). Share this post Link to post Share on other sites
sariel 11 Posted May 14, 2015 is there an official way to donate for the development? Share this post Link to post Share on other sites
tonysoft 10 Posted May 14, 2015 My first try would be: Edit the mission, delete all (old unofficial ACE version) modules and replace them with the 3.0.0.3 modules. Hi, i'm in to the same clan with Zaffoman, the mission is made from scratch directly with the ace3 3.0.0.3. i'm conscious the modules are changed, but don't work. If sameone have a missions ace3 3.0.0.3 with medical system correctly working can post a link thanks Share this post Link to post Share on other sites
loopdk 92 Posted May 14, 2015 PLz a complet list with classnames Share this post Link to post Share on other sites
TWRoach 15 Posted May 14, 2015 (edited) HI ACE3 Team Good Work! Quick question any guide for Advanced medical system? Like what is the "surgical kit" for. Edited May 14, 2015 by TWRoach Share this post Link to post Share on other sites
shaman45th 10 Posted May 14, 2015 PLz a complet list with classnames +1000000000 Share this post Link to post Share on other sites
ruthberg 7 Posted May 14, 2015 @loopdk, 02Shaman023: With no guarantee of completeness: http://pastebin.com/raw.php?i=hTW78WD4 Share this post Link to post Share on other sites
loopdk 92 Posted May 14, 2015 Thats a good start but must be around 65%... Share this post Link to post Share on other sites