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About TWRoach

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  1. Hello developers, My friend tried to install ACRE2 the first time but the automatic installation method failed as it didn't pop out of any notification of successful install. Then we tried to install it manually, it works but later when he entered the game and shows an error message of “ACRE IS NOT CONNECTED TO TEAMSPEAK!” We also tried both arma3 and teamspeak3 run as system administrator but the error message keeps popping out. Then we found that the his ts3 keep showing the message of “Insufficient client permissions”. No matter how we reinstall windows, ts3 and ARMA3, the problem still exists.
  2. TWRoach

    LAMBS Improved Danger.fsm

    hi can I execute these wp commands when I spawn ai ?
  3. hi can I execute these wp commands when I spawn ai ?
  4. @wogz187 hi I solved the hiddenobject sync problem I use sqf to hide the specified object Like this object init action.sqf trigACT Can be used in the editor But can't on a multiplayer. what should I do?
  5. @wogz187 Ask a little question... How do you use holdaction and hideobject to synchronize all players to hide objects?
  6. @wogz187 He is working! Thank you! If I want more holdActionAdd and triggerActivated work together How can I change this code? trigACT=1; Is there any wiki for instructions?
  7. @wogz187 Sorry, he still doesn't work, there is no holdaction. No trigger content but thank you for help! I really appreciate that.
  8. @wogz187 Still not work triggering content... No error message this is my holdaction and this is trigger
  9. Sorry for Google translation I mean, I want to trigger the contents of the trigger through holdaction.
  10. hello guys... sorry grammar newbie I try to make holdActionAdd and triggerActivated work together But obviously not effective [This, "", "", "", "_this distance _target < 2","_caller distance _target < 2", {}, {}, {triggerActivated trg;},{},[], 1, nil, false, false] call BIS_fnc_holdActionAdd; No error message triggerActivated The content is not triggered so... how can I get him to work?
  11. Hello, is there any way to force the ai weapon to use fully automatic?
  12. hi guys sorry my English is very bad I use google translation I was having trouble making the module. I forced ai automatic shooting very good effect But their guns don’t have any sound. Can anyone help me? this is code macros.hpp
  13. It looks like they show 0 for each skill
  14. my bad sorry He seems to be working I'm not sure because i use ai general skill in 1 but in game he only have 40% Is this normal?
  15. shit I see the problem my bad I'm trying