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Tiberius_161

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About Tiberius_161

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  1. Thank you both for the answer. This will certainly direct my search better.
  2. Hi all, Is it possible in ArmA to get the distance between two objects divided into two axis, relative to a known direction? The picture below shows what I mean: Link to picture What I am trying to achieve is the distance between two objects spread over 'line a' and 'line b'. I am at a guess on how to start figuring this out. Any tips and or tricks are highly appreciated. Cheers Tiberius
  3. I will be AFK until around the summer.
  4. Updated the script. See inital post for details
  5. Hi all, This is the first version of a simple CBF (counter battery fire) script. It is designed to make the artillery or mortar role more challenging by adding a threat. When you fire your artillery piece/ mortar, there is a chance of enemy fire support shooting at the location where you fired from. Package contains: 1) Example mission; 2) Script folder; 3) initserver.sqf file; Usage: Have a mission available or save a new mission to create the mission folder; In the editor, place down any object and call it "Tib_CBF_radar" (this object will serve as a radar to detect artillery shots); In the editor, place down enemy artillery or mortar units and name them (keep their minimum and maximum range in mind when placing them); In the editor, place down a own/friendly artillery piece or mortar and add the following code in the unit's init: this addEventHandler ["Fired", {null = [_this select 0, _this select 1] execVM "TibCBF\cbf.sqf"}]; Copy the "TibCBF" folder into your own mission folder; Copy the "initserver.sqf" file into your mission folder, or copy the content from that file into your own initserver.sqf; In the "initserver.sqf" file, put the name of the enemy guns in the "TibCBF_nmyGunList = [];" array. In the "initserver.sqf" file, set up your preferences as desired. Comments on the functions are provided. Media: CBF Script youtube video Download link: https://www.mediafire.com/folder/3ggseg2tleivx/ The folder is inside the example mission. Required mods: None You are free to use this and expand on this script, as long as you give credits ;). I hope it has some use for people! Cheers Tiberius
  6. The resolution of the map tools is low on my computer, making it hard to get accurate readings. Does anyone know what setting I can change to get better a resolution?
  7. Tiberius_161

    [MP] =BTC= Hearts and Minds

    kMaN175, I have a similar problem. When I press save it ends up giving me a 'database deleted' message and is not saving progress. What caused your problem and how did you solve it?
  8. Is the Discord still operational? All links to the discord are not valid anymore... can you provide a current invite link?
  9. When setting up a gun in the bty setup, you can choose the gun type from the drop down. I noticed it often puts it automatically back to the first option. Due to this you cannot select the right munition when assigning a fire mission. Resolved
  10. Really great how you guys potrait artillery more truthfully! Great mod! Suggestion: 1) adding the possibility to enter meteo data (both admospheric as local meteo for smoke). I think ace supports this for mortars at least. 2) Making the gun magazine changable during the mission so you can change yoir loadout to suit the situation. 3) Allow troughloading for during static shooting. 4) Add circular and Rectangle as shape to shoot. One question though, is there a direct download solution? Thnx again! This mod is absolutely fantastic.
  11. Is there a way to open the commander's tablet from a vehicle?
  12. Hi Achilles, Thnx for the notification! Cheers Tiberius
  13. Thanks for the fast reply! Im going to check out your suggestions.
  14. Hi K-Town, Do you still support the dialog creator? If so, is there any more detailed explanation available on how to use this other than the wiki? I can't figure out for instance how to fill a combo- or listbox :). Cheers Tiberius
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