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ACE3 - A collaborative merger between AGM, CSE, and ACE

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This list is not working...

http://pastebin.com/raw.php?i=hTW78WD4

We really need a WORKING classname list :/

"ACE_ATragMX",

"ACE_IR_Strobe_Item",

"ACE_CableTie",

"ACE_FakePrimaryWeapon",

"ACE_Clacker",

"ACE_M26_Clacker",

"ACE_DefusalKit",

"ACE_DeadManSwitch",

"ACE_Cellphone",

"ACE_muzzle_mzls_H",

"ACE_muzzle_mzls_B",

"ACE_muzzle_mzls_L",

"ACE_muzzle_mzls_smg_01",

"ACE_muzzle_mzls_smg_02",

"ACE_muzzle_mzls_338",

"ACE_muzzle_mzls_93mmg",

"ACE_HandFlare_WhiteMuzzle",

"ACE_HandFlare_RedMuzzle",

"ACE_HandFlare_GreenMuzzle",

"ACE_HandFlare_YellowMuzzle",

"ACE_M84Muzzle",

"ACE_EarPlugs",

"ACE_Kestrel4500",

"ACE_acc_pointer_red",

"ACE_acc_pointer_green_IR",

"ACE_acc_pointer_green",

"ACE_UAVBattery",

"ACE_wirecutter",

"ACE_MapTools",

"ACE_fieldDressing",

"ACE_packingBandage",

"ACE_elasticBandage",

"ACE_tourniquet",

"ACE_morphine",

"ACE_atropine",

"ACE_epinephrine",

"ACE_plasmaIV",

"ACE_plasmaIV_500",

"ACE_plasmaIV_250",

"ACE_bloodIV",

"ACE_bloodIV_500",

"ACE_bloodIV_250",

"ACE_salineIV",

"ACE_salineIV_500",

"ACE_salineIV_250",

"ACE_quikclot",

"ACE_personalAidKit",

"ACE_surgicalKit",

"ACE_bodyBag",

"ACE_microDAGR",

"ACE_NVG_Gen1",

"ACE_NVG_Gen2",

/*"ACE_NVG_Gen3",

"ACE_NVG_Gen4",

"ACE_NVG_Wide",

"ACE_optic_Hamr_2D",

"ACE_optic_Hamr_PIP",

"ACE_optic_Arco_2D",

"ACE_optic_Arco_PIP",

"ACE_optic_MRCO_2D",

"ACE_optic_MRCO_PIP",

"ACE_optic_SOS_2D",

"ACE_optic_SOS_PIP",

"ACE_optic_LRPS_2D",

"ACE_optic_LRPS_PIP",

/*"ACE_optic_DMS",

"ACE_optic_Hamr_2D",

"ACE_optic_Hamr_PIP",

"ACE_optic_Arco_2D",

"ACE_optic_Arco_PIP",

"ACE_optic_MRCO_2D",

"ACE_optic_MRCO_PIP",

"ACE_optic_SOS_2D",

"ACE_optic_SOS_PIP",

"ACE_optic_LRPS_2D",

"ACE_optic_LRPS_PIP",

"ACE_SpareBarrel",

"ACE_Altimeter",

"ACE_LMG_coax_MBT_01",

"ACE_LMG_coax_APC_Tracked_03",

"ACE_acc_flashlight_tls",

"ACE_Vector",

"ACE_key_master",

"ACE_key_lockpick",

"ACE_key_west",

"ACE_key_east",

"ACE_key_indp",

"ACE_key_civ",

Thats what I got some weeks ago! Mostly everything is in it. 1 or 2 things might be missing.

Sorry for the "",...this list is right off of a script!

Edit: Be aware: Marksmann addons and Ammunition types are missing. (As far as I know) Would be cool if somebody could add these!

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Medical supply box + Medical Kamaz truck = No go?

How does one load in boxes into vehicles? As far as I can tell, it's not implemented yet, is it?

Kind regards,

Sanchez

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It's not. It is being developed in another branch tho.

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AGM already had this bug and fixed it. Now it happened again. :butbut:

The fixed timings for healing a player are a bit strange. Giving blood takes the same time as giving a bandage?

The titan compact new top down attack still have nearly zero damage on my side, no one have this problem? I have no idea :-/

Nope, you are just setting up the blood. If you look at the injured, on the top left side card, you will see the blood being transfused, and how much remaining blood is left for transfussing.

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edit:

no idea, done everything as written on wiki page. map light adjustment and map shake still present.

i have no idea if it's these modules sole problem or something wrong with the serverconfigs

Edited by n7snk

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I have a question about the interaction menu(s). When I try to use the app key or the default Windows key on my mouse it will not work. Now the weird thing is that it will work with AGM. Edit: What I also found out was that if I add left ctrl and left Alt keys to my mouse and then pushed the Left windows key the interaction menu(s) would show up. But it still won't work if I have Left windows on my mouse.

Edited by docb58

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Great work guys. Off to an amazing start. But... :confused:

Started tinkering a bit with ACE3, and noticed that we DO NOT have access to Radio Triggers?

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hey is there a way to disable getting unconscious in a plane ?

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the missile launch mode for the Comanche work?, I find the way to activate modes missile launch.

I test on a mission single player and does not work. :shrug:

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hey is there a way to disable getting unconscious in a plane ?

Just delete the ace_gforces.pbo from the addons folder.

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which pbo changes the names to its real world counterparts?

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which pbo changes the names to its real world counterparts?

'ace_realisticnames.pbo' maybe?

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I am probably the only one that thinks that way, but I find the renaming of the vehicles to "realistic" names to be superficial and actually wrong. I'm the first to admit that I find the names "Slammer" and "Scorcher" to be pretty horrible names, and yeah the Slammer is called "Merkava" in reality, but I find this wrong in this context. IF the United States Army would adopt the Merkava as their Main Battle Tank, they would very likely rename the unit to something else (Most likely the name of a general, like most of the other US tanks).

For example, the US has adopted the FN Minimi as the M249, and the HK416 as the M27 IAR; the SCAR-H is called Mk17. The LAV-25 is basically the Piranha I APC. It's commonplace to adapt the designation of units to the nomenclature of the country adopting them, and none of the vehicles and weapons in Arma 3 are currently in use by the respective countries (excepth for the KH 2002).

On top of that, the MH-9 isn't an MH-6, it doesn't even look like an MH-6. The Wipeout (another horrible name) isn't an A-10. The only real point of argue is the Comanche (I never understood why it was renamed to Blackfoot in the first place).

I do assume I can just delete the appropriate pbo (As far as I can see it shouldn't have any adverse effects) but that is not a good solution since all references to the names in the briefing/radio messages would be wrong.

Bottom line, I would like to ask you to reconsider this decision. IMO it makes little to no sense.

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Hi all,

Really loving ACE3 so far! I´m real glad it has been releashed :D

I have a question about adding ACE wounds to units spawned via scripts... were would I ask a question like this?

Cheers

Calig0la/Tiberius

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Thank you for always.

I found a bug. Report to you.

The way people who participated in the interaction key does not work properly.

Resolve we hope.

Thanks.

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Guys, please consider adding an ability to return to old context menu. New 3D menu looks nice but sadly it's really frustrating to use even in "listed" mode.

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did any body noticed that in high optic the reticle moves when you adjust the scope like a real thing now i can adjust according to where my bullet land:yay:

but that does not work in weapon deployment why?

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but that does not work in weapon deployment why?
Engine limitation.

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Is there no way to assign a double pressed key ?

For instance wipe goggles was always "T,T" for me. A Double press of the T key. I don't seem to be able to recreate that now ?

Anyone know if this is possible ?

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@Jackal326................outch, should have looked for it more carefully. I hope the documentation will clearly state in the end which addon/pbo changes what. Right now i am a bit uncertain what is being changed....don't like the feeling.

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Another question, about revive module, how does it work?

It goes along with the "prevent instant death option"? How do you use it (in game I mean)?

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the missile launch mode for the Comanche work?, I find the way to activate modes missile launch.

I test on a mission single player and does not work. :shrug:

I tested also with vanilla comanche, didnt work. the ace3 comanche had no ammo and i didnt find a way to rearm.

Also i get damage when i try to set explosives under wateR?

Edited by Numrollen

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