Jump to content

Recommended Posts

Hi LJ! The new weapons from Tanoa DLC sounds are bad. 

 

I hope that you will make a good sound for this weapons. It will be a feast to my ears!

I bet it's pretty cool to have people asking you to replace sounds for an expansion that isn't even out, even if they are placeholder - that definitely speaks volumes about the quality of your work :D

  • Like 2

Share this post


Link to post
Share on other sites

I bet it's pretty cool to have people asking you to replace sounds for an expansion that isn't even out, even if they are placeholder - that definitely speaks volumes about the quality of your work :D

Not quiet sure as the product isn't even final. Who knows how they sound afterwards... But honestly they are all covered already since day one :) still have to make the reloading animation sounds and then maybe tweak a little something here and there. Vehicles are mostly covered by the end of the week.

Only problem is that they are not final yet and there might be a lot of cfg changes coming my way that will prevent my cfg's from working... But I'll dig my way through as always ;)

LJ

  • Like 7

Share this post


Link to post
Share on other sites

i patched my JSRS to 1.3 but trying the guns in the Editor, i cant tell if the mod works or not lol

 

 

PS: the new sounds only affect the base sounds from arma, no mod sounds are being changed right?

Share this post


Link to post
Share on other sites

Only vanilla weapons are covered by this mod. As other mods content comes with their own sounds.

LJ

  • Like 1

Share this post


Link to post
Share on other sites

i patched my JSRS to 1.3 but trying the guns in the Editor, i cant tell if the mod works or not lol

 

Get yourself shot at : if you duck under your desk, it works.

  • Like 5

Share this post


Link to post
Share on other sites

Get yourself shot at : if you duck under your desk, it works.

:D Another good way to check-stand by a car and shoot it.you will hear the cool impact sounds of JSRS straight away. Also-sonic cracks are very different.

  • Like 1

Share this post


Link to post
Share on other sites

:D Another good way to check-stand by a car and shoot it.you will hear the cool impact sounds of JSRS straight away. Also-sonic cracks are very different.

 

Also the sound of just walking/jogging about, since A2 i've always loved how you can hear the sounds of your chestrig and gear bouncing around and the sounds of your uniform. Fantastic creation

Share this post


Link to post
Share on other sites

Also the sound of just walking/jogging about, since A2 i've always loved how you can hear the sounds of your chestrig and gear bouncing around and the sounds of your uniform. Fantastic creation

That, plus the quiet footsteps. mellow2.gif

Share this post


Link to post
Share on other sites

Have some folks inside a house. Keep yourself outside. Send a team in. If it sounds like a fucking Michael Mann movie, the mod is working.

Share this post


Link to post
Share on other sites

Have some folks inside a house. Keep yourself outside. Send a team in. If it sounds like a fucking Michael Mann movie, the mod is working.

Jesus, I'm almost certain that this is not a positive thing, right? :D

Beside the sound effects, you should have a little icon in the main menu that says JSRS if you move over it with the mouse ;)

LJ

  • Like 1

Share this post


Link to post
Share on other sites

Jesus, I'm almost certain that this is not a positive thing, right? :D

Beside the sound effects, you should have a little icon in the main menu that says JSRS if you move over it with the mouse ;)

LJ

redownloaded everything from the links in the very first post of this thread now everything works like a charm!

holy shoot the guns are loud, i love it thanks!!

  • Like 1

Share this post


Link to post
Share on other sites

Nice work LJ-the sounds are really really good!  Looking forward to hearing the suppressed sounds too.

Share this post


Link to post
Share on other sites

Thanks for the kind words, mates! Really happy you liked it so far :)

 

The current changes are these:

 

JSRS3 DragonFyre EDEN Version 1.4:

- Tweaked reloading sound volume/distance
- Tweaked Closure effects for various weapons
- Tweaked Framework reflector sounds
- Added new sounds for AK-12 7.62mm
- Added new sounds for AK-M 7.62mm
- Added new sounds for AK-SU74 7.62mm
- Added new sounds for CMR-76 6.5mm
- Added new sounds for CTAR-95 5.8mm
- Added new sounds for LIM-85 5.56mm
- Added new sounds for PM9M 9mm
- Added new sounds for Protector 9mm
- Added new sounds for SPAR-16 5.56mm
- Added new sounds for Type-115 ARX
- Fixed missing Tanoa footstep/crawl sounds
- Added new Tank engine sounds external
- Tweaked explosion/thud sound effects
- Tweaked snap sound distance/volume
- Tweaked SD weapon sound effects
- Added soniccrack snap effects to various ammunition
- Tweaked explosion sound effect muffler
- Added Server Side Files for JSRS public server support
- Tweaked debris noises for 20mm/30mm/40mm HE/AP rounds (performance)
- Tweaked Gatling Cannon 20mm distance
- Fixed removed tails from 20mm/30mm/40mm HE/AP rounds (performance)
- Tweaked body hit sounds volume lowered
- Tweaked volume and distance for grenade bouncing sounds
- Fixed AP 30mm, 120mm shells caused explosion sounds
- Tweaked snap and crack volume and distances
- Tweaked global snaps louder in forests/on meadows
- Fixed updating base class issues
- Tweaked MX rifle sounds
- Tweaked soldier movement volumes and distances
- Tweaked helicopter gear and hydraulic sound volume
- Fixed wrong Sniper Bolt Action sounds
- Added new Flare launcher sounds
- Tweaked REFLECTOR SOUNDS volumes
- Fixed missing REFLECTOR SOUNDS on MX Full Auto Mode
- Added new OGG file format
- Tweaked mod size due to decoding
- Fixed missing sprint sounds on concrete surfaces
- Fixed .wss sound entries in cfgs
- Fixed missing sound files
- Fixed wrong numbering in environment cfg
- Fixed missing tree wind sounds
- Fixed missing houses wind sounds
- Fixed error message "helicopter landing sounds missing"
- Tweaked handheld weapon handling sounds in cfgs (Reload,Dry,Firemode...)
- Increased performance and faster transaction of sound files
- Tweaked mod loads faster
- Fixed updating base class MXC_Rifle

 

If you have anything else to add, let me know. I'm currently working on the Apex vehicles and some minor tweaks for things. But all in all this stuff is ready to go! Will probably upload later today and cut the Apex content out for now as this will take a little longer.

 

Actually I'm experiencing some weird crackling sounds while playing. I guess its because of the new ogg file format. Hope that can be fixed somehow...

 

LJ

  • Like 5

Share this post


Link to post
Share on other sites

Sorry if it was asked before, but what does "reflector" mean in this context?

Share this post


Link to post
Share on other sites

Sorry if it was asked before, but what does "reflector" mean in this context?

 

Environmental Reflections, like urban areas reflection, forest and so on. Kinda like the tails, but its a shorter version of direct reflection before the tails are audible.

 

LJ

  • Like 2

Share this post


Link to post
Share on other sites

Great work LordJarhead!

One thing that I am probably getting wrong and/or is not that important by now, since the Apex content will not be in the next release yet:

You mentioned that you've added new sounds for the SPAR-16, but I did not see that new sounds for the SPAR-17 have/will be added as well.

Share this post


Link to post
Share on other sites

Great work LordJarhead!

One thing that I am probably getting wrong and/or is not that important by now, since the Apex content will not be in the next release yet:

You mentioned that you've added new sounds for the SPAR-16, but I did not see that new sounds for the SPAR-17 have/will be added as well.

 

Yeah the 17 is using the 16 sounds for now. But I think about making a long barrel SPAR17 sound as well then.

 

LJ

  • Like 1

Share this post


Link to post
Share on other sites

Great work but I guess there is still long time before the update 1.4 :(

Be patient, addon making takes time. ;)

  • Like 1

Share this post


Link to post
Share on other sites

Btw, sounds weird, but I set up a Patreon account for anyone who likes to support me.

https://www.patreon.com/LordJarhead?ty=h

I set it up for any kind of support that would really help to establish this 'hobby' to a new level! For myself, I would like to educate myself more, get better hardware and software, and maybe find and buy decent but expensive libraries that would flow right back into JSRS.

With supporting this, you not only help me get along with this hobby, but also support the community as I'm sure that with the support, more things and even better audio in Arma is possible!

I really like what I do and it would be really great to be able to effort more and better libraries.

Thanks, and sry for the awkward kinda begging :D

Thanks people!

Ps: forget about the Crackling noises I experienced today, I found a solution. Just had to edit all 17.500 sound files, but nooooo problemo :P

LJ

  • Like 8

Share this post


Link to post
Share on other sites

quick question. What is the DL routine now? Which "full" DL do i need and which are the incremental update ones? I'm a bit confused right now ;) sorry

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×