LordJarhead 1724 Posted January 16, 2016 JSRS4: APEX Build 4, Version 1.2, Released 22. July 2016 Description: JSRS4 APEX is a sound modification for ArmA3. The purpose of this modification is to bring new sounds to the game, making it more exciting. Many would say it makes the game much more realistic, but that is not the initial purpose of this modification. Even if some sounds are authentic to what we call "modern warfare", still the main purpose was just to create a certain type of sound feeling. Download: JSRS4 APEX 1.2The size is real because of the new decoding. JSRS4 APEX ReadMe 1.2 JSRS4 APEX Server Side Files JSRS4 APEX Keys Only Installation: The mod comes in a ready to use status. You dont have to install anything by setup. All you would have to do is to download and open the .rar file. In there, you can find the @JSRS4APEX folder. Now you place this folder inside your ArmA3 main folder. For example: C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@JSRS4APEX. Once its in there you have multiple options. Either you start up the game, go under settings and into the "expansions" menu and select the mod and restart ArmA3. Or you use the integrated ArmA3 launcher that you can find in the ArmA3 main folder, go under parameters and select JSRS4 APEX under mods. Any other ways to install this mod would be nonsense and these two are the best ways, trust me. ChangelogsJSRS4 Apex Version 1.2 (current version): - Tweaked V44-X Blackfish config - Tweaked CMR76 sounds - Added new sounds for MB 4WD - Tweaked new sounds for KH-3A_Fenghuan - Tweaked new sounds for MQ12_Falcon - Tweaked new sounds for V44-X_Blackfish - Tweaked new sounds for Y32_Xian - Tweaked new sounds for Prowler - Tweaked ReadMe file - Tweaked MQ12 Falcon engine sounds - Fixed missing SPAR17 Silencer sounds - Fixed beach surface caused running in water sounds - Fixed missing ah9_pawnee\int_main.wss (wrong entry) - Fixed missing forest footsteps - Added new footstep sounds for muddy surfaces - Fixed entries leading to an old/missing PBO - Fixed missing CTAR Hex sounds - Fixed missing LIM85 Firemode FAST sounds - Added new sounds for KH-3A_Fenghuan - Added new sounds for MQ12_Falcon - Added new sounds for V44-X_Blackfish - Added new sounds for Y32_Xian - Added new sounds for Prowler JSRS4 Apex Version 1.0: - Ported on new framework - Fixed missing forest (6).wss files - Fixed .wss entries - Separated Reloading sounds from main sounds - Added some sort of binaural closure effects - Added crack tails to all weapons - Tweaked Ak family shot sounds - Fixed CTD when using LIM85 - Fixed updating base classes on UGL - Fixed error message on main menu 3GL/EGLM - Tweaked reload sound volume - Tweaked Environmental SFX noises - Tweaked new crack reflectors - Tweaked silenced weapon sound effects - Added new noise layers - Tweaked CMR shot sounds - Tweaked stereo sounds for vehicles - Fixed distortion for vehicle sounds external - Added different sounds for different SPAR versions - Added Apex Content sounds under EXTRA - Added new sounds for AK-12 7.62mm - Added new sounds for AK-M 7.62mm - Added new sounds for AK-SU74 7.62mm - Added new sounds for CMR-76 6.5mm - Added new sounds for CTAR-95 5.8mm - Added new sounds for LIM-85 5.56mm - Added new sounds for PM9M 9mm - Added new sounds for Protector 9mm - Added new sounds for SPAR-16 5.56mm - Added new sounds for Type-115 ARX - Fixed missing Tanoa footstep/crawl sounds - Fixed missing class CTAR GL - Added different sounds for SPAR, SPAR S and SPAR 17 - Tweaked Tank sounds - Added new Tank Idle soundsJSRS3 DragonFyre EDEN Version 1.4 RC: - Added sounds for RGN Mini Grenade - Tweaked reloading sound volume/distance - Tweaked Closure effects for various weapons - Tweaked Framework reflector sounds - Added new Tank engine sounds external - Tweaked explosion/thud sound effects - Tweaked snap sound distance/volume - Tweaked SD weapon sound effects - Added soniccrack snap effects to various ammunition - Tweaked explosion sound effect muffler - Added Server Side Files for JSRS public server support - Tweaked debris noises for 20mm/30mm/40mm HE/AP rounds (performance) - Tweaked Gatling Cannon 20mm distance - Fixed removed tails from 20mm/30mm/40mm HE/AP rounds (performance) - Tweaked body hit sounds volume lowered - Tweaked volume and distance for grenade bouncing sounds - Fixed AP 30mm, 120mm shells caused explosion sounds - Tweaked snap and crack volume and distances - Tweaked global snaps louder in forests/on meadows - Fixed updating base class issues - Tweaked MX rifle sounds - Tweaked soldier movement volumes and distances - Tweaked helicopter gear and hydraulic sound volume - Fixed wrong Sniper Bolt Action sounds - Added new Flare launcher sounds - Tweaked REFLECTOR SOUNDS volumes - Fixed missing REFLECTOR SOUNDS on MX Full Auto Mode - Added new OGG file format - Tweaked mod size due to decoding - Fixed missing sprint sounds on concrete surfaces - Fixed .wss sound entries in cfgs - Fixed missing sound files - Fixed wrong numbering in environment cfg - Fixed missing tree wind sounds - Fixed missing houses wind sounds - Fixed error message "helicopter landing sounds missing" - Tweaked handheld weapon handling sounds in cfgs (Reload,Dry,Firemode...) - Increased performance and faster transaction of sound files - Tweaked mod loads faster - Fixed updating base class MXC_RifleJSRS3 DragonFyre EDEN Version 1.3 - Fixed Coax LMG Rate of Fire - Many internal changes - Added new framework - New tail system - Framework sounds - New tail sounds - Tweaked MX sounds - Tweaked ACPC sounds - Tweaked volumes - Fixed config problems - Fixed missing "Required Addons" preloads - Added new sound update folder - Random maintenanceJSRS3 DragonFyre EDEN Version 1.2 - Fixed missing SD sounds for MMG Navid - Fixed missing SD sounds for MMG SPMG - Fixed missing reloading sound for MK20C - Fixed missing dry weapon sound for MK20C - Fixed missing change firemode sound for MK20C - Fixed bolt action sound for Navid MMG - Added new Gau Cas cannon sound WIP - Fixed missing boat wave bumper sound - Tweak gau Cas cannon sound volume - Fixed missing interior AH9 Pawnee/Hummingbird sound - Tweak rain volume - Tweak rain/Environment unnecessary distance values - Tweak Helicopter volume controller - Tweak volume for Air vehicle: - AH9 Pawenee - AH99 Blackfoot - A-143 Buzzard - A-164 Wipeout - AR-2 Darter - CH49 Mohawk - CH67 Huron - Mi48 Kajman - Mi290 Taru - Po30 Orca - TO199 Neophrom - UH80 GhostHawk - WY55 Hellcat - Tweak exchange of rotorSpeed and Thrust factors for helicopters - Fixed AH9 Pawnee far distance sound was played after engine shut off - Tweak increased vehicle weapon volume for autocannons/cannons - Tweak increased helicopter start and stop sounds volume - Tweak boat speeding and water sounds - Added new speed boat sounds - Added new assault boat sounds - Added boat laying in water effect sounds - Tweak flying shell sounds - Fixed missing explosion sounds for Rocket 03/04 HE/APJSRS3 DragonFyre EDEN Version 1.1 - Fixed missing sound Twin Cannon 20mm on Buzzard - Fixed missing sound Cannon 20mm on Blackfoot - Fixed missing sound Caseless Cannon 30mm Kajman - Tweak off road rattle and suspension on vehicle OffRoad - Added interior bullethits for vehicles - Tweak sound volume of distance explosions - Tweak sound volume of distance weapons - Fixed missing beach and coast wave sounds - Tweak all air vehicle increased volume and sound distances - Tweak M134 Gatling sounds - Fixed missing SD sounds for NAVID HMG - Fixed low volume building destruction sounds - Tweak decreased cartridge distanz from 50 to 5 meters - Tweak explosions of 20mm cannons were to strong/sounded bigger - Added loop function/sound to gatling weapons - Added new sound for 20mm cannon - Added new sound for 30mm caseless cannon - Tweak increased volume of gatling weapons - Tweak CAS plane gau loop function - Added new CAS (gau8) weapon sound (WIP) - Fixed Navid HMG background bolt action sound in some samples - Tweak Increased turbine sound distance of jets - Added missing CAS missiles 03 and 04 soundsJSRS3 DragonFyre Version 1.0 -Added SoundSets -Added SoundShaders -Added LowPassFilters -Added new 3D Processors -Added Closure effects to weapons -Added Gun Scape effects -Added new distance sounds to weapons -Added new distance sounds to explosions -Added new vehicle weapons/distances -Tweaked some sounds EQ -Changed M134 Minigun sound (WIP) -Ported mod to new framework -Created new framework -Created 5000 new sounds for a new frameworkJSRS3 Beta v2.5-1.1.0 -Hatchback used air break system sounds -MK14 Rifle missing SD sounds -Firemode switch too loud -Firemode switch distance reduced 100% -Dry sound volume and distance reduced 100% -Vehicle weapon sounds tweaked distances and tails -Performance tweak with vehicle firefights -Vehicle weapon sounds sample duration cut for better performance -Environmentsounds for rain and wind internal houses heard outside -Helicopter turbine sounds way louder on close range -Added explosions for Arty round and GBUs -Explosion sound distances increased -Interior Rain and Wind sounds fixed or removed -Turret sounds for tanks reduced around 100%JSRS3 Beta v2.5-1.0.0 -Release Build 1.0 -New weapon sounds -New helicopter sounds -Implemented distance effects -New explosion sounds -New driving effects, wind and speed noises -New environment system implemented -New vehicle configs -New weapon configs -Massively config tweaks -New movement sounds -New gear effects -Fixed turning sound missing steps -Wind sounds -Environment sounds based on overcast -A bunch of stuff I can't remember ____________________________________________ Support: If you'd like to support me, like what I do here or just want to get me drink, feel free to do so :) I thank you very much!!!Patreon or PayPal License: JSRS 4 Apex by Dennis Kahl (LordJarhead) is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Based on a work at https://jsrs-studios.com/. Permissions beyond the scope of this license may be available at https://jsrs-studios.com/. 42 Share this post Link to post Share on other sites
cosmic10r 2331 Posted January 16, 2016 Awesome stuff. Looking forward to it LJ. Thanks again!!! 1 Share this post Link to post Share on other sites
kremator 1065 Posted January 16, 2016 Excellent ... thanks LJH !! Share this post Link to post Share on other sites
LordJarhead 1724 Posted January 16, 2016 Please delete all older versions you have. Its a complete new build. I don't want you to mix. This will cause a bunch of problems. Also this is for others who mirrors the mod like Six. Please delete the other DragonFyre files you have and keep this as a new 1.0 version. Thanks. LJ Share this post Link to post Share on other sites
nikiforos 450 Posted January 16, 2016 Quick test and I must say this is by far the best sound mod ever for Arma 3!! Thank you LJ great job! Share this post Link to post Share on other sites
Guest Posted January 16, 2016 Thanks for sending us the release :) New version frontpaged on the Armaholic homepage. JSRS3: DragonFyre 2.5 build 1.0 ** Armaholic now supports authors with donation button/links. When you have any donation/support links please contact me! I took the liberty to add your button code already. Share this post Link to post Share on other sites
kendar 65 Posted January 16, 2016 Quick test and I must say this is by far the best sound mod ever for Arma 3!! Thank you LJ great job! Yes, it's a real winner, i'm astonished... Many thanks for sharing !!!! Share this post Link to post Share on other sites
sttosin 67 Posted January 17, 2016 Downloading asap. Thanks again LJ! Share this post Link to post Share on other sites
rekkless 240 Posted January 17, 2016 Looks amazing, I can't wait to give it a try. Tell me; just out of curiosity I've noticed a number of mods specifically state they don't want to be on steam workshop. What is the reasoning behind this? Share this post Link to post Share on other sites
dixon13 15 Posted January 17, 2016 Downloading now thanks a lot LJ keep up the good work. Share this post Link to post Share on other sites
Grumpy Old Man 3545 Posted January 17, 2016 First of all, thank you for being a part of this community for such a long time. The quality of this mod, considering all being done on a budget and without state of the art equipment in your spare time, is astonishing, I salute you for that. You definitely improved over every iteration of JSRS. Gonna give this a try asap, JSRS changed the way I experienced A2, and it did the same for A3. Knowing how much time these kind of projects can consume, it's hard to even fathom the sacrifices one has to make. Keep on rocking, do your stuff and enjoy yourself over another glorious release of JSRS. Cheers Share this post Link to post Share on other sites
That1Drifter 0 Posted January 17, 2016 Sounds great! I so missed those distance effects. Thanks once again for your work. Share this post Link to post Share on other sites
DmitryJDM 1 Posted January 17, 2016 Good Work!!Please upload this in Steam WorkShop Share this post Link to post Share on other sites
sttosin 67 Posted January 17, 2016 Good Work!! Please upload this in Steam WorkShop Read the first post from author regarding steam workshop. Share this post Link to post Share on other sites
pirkleawesome 8 Posted January 17, 2016 Is this meant for both SP and MP like the previous lite version? Share this post Link to post Share on other sites
LordJarhead 1724 Posted January 17, 2016 Is this meant for both SP and MP like the previous lite version? Yea. Should work fine this time. Thanks for the kind words people. I hope you can enjoy this mod :) I'll keep updating the roadmap so you see if there are any issues that you may have are already mentioned. LJ Share this post Link to post Share on other sites
pirkleawesome 8 Posted January 17, 2016 Yea. Should work fine this time. Thanks for the kind words people. I hope you can enjoy this mod :) I'll keep updating the roadmap so you see if there are any issues that you may have are already mentioned. LJ Great, I just wanted to be sure and not accidentally download a version of JSRS that isn't meant for MP use. Looks really awesome, cant wait to download it! Share this post Link to post Share on other sites
Neviothr 102 Posted January 17, 2016 Great work as always! Share this post Link to post Share on other sites
taumargin 13 Posted January 17, 2016 Looking forward to trying this out cheers LJ ;) Share this post Link to post Share on other sites
purepassion 22 Posted January 17, 2016 Congratulations man! Share this post Link to post Share on other sites
EO 11277 Posted January 17, 2016 Greetings LJ, The environmental tapestry you've created here is just stunning, varied and rich wherever you are on the map. I selected a unit in the editor (no guns) and just absorbed the soundscape......beautiful. Thank you. Share this post Link to post Share on other sites
Grumpy Old Man 3545 Posted January 17, 2016 Sounds are really massive this time. They got an excellent low end, especially on the artillery/explosions side. I am absolutely glad you can finally hear artillery guns firing above 2km. Cheers Share this post Link to post Share on other sites
LordJarhead 1724 Posted January 17, 2016 Greetings LJ, The environmental tapestry you've created here is just stunning, varied and rich wherever you are on the map. I selected a unit in the editor (no guns) and just absorbed the soundscape......beautiful. Thank you. Glad someone took to take a look at these effects :) Its incredible what is possible with just some simple configs hehe. Thanks to everyone, enjoy your Sunday! ;) LJ 1 Share this post Link to post Share on other sites