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ascendence3

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About ascendence3

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  1. ascendence3

    General Discussion (dev branch)

    started 64bit up no issue, loaded up tanoa and did a little fly by in a chopper, everything works smooth for me
  2. ascendence3

    JSRS4 - APEX 1.2

    redownloaded everything from the links in the very first post of this thread now everything works like a charm! holy shoot the guns are loud, i love it thanks!!
  3. ascendence3

    JSRS4 - APEX 1.2

    EDIT: trying to delete my post
  4. ascendence3

    JSRS4 - APEX 1.2

    i patched my JSRS to 1.3 but trying the guns in the Editor, i cant tell if the mod works or not lol PS: the new sounds only affect the base sounds from arma, no mod sounds are being changed right?
  5. ascendence3

    JSRS4 - APEX 1.2

    love you and your mod
  6. ascendence3

    Arma 3 - APEX - NEWS and SPECULATIONS

    i like how the ENGINE IMPROVEMENTS section is completely empty never change BI
  7. ascendence3

    Arma 3 flinching mechanics

    does bohemia even care anymore?
  8. Theres no reason if Arma wont utilize your CPU and your cores to the fullest its a war you will only lose
  9. ascendence3

    RAM Management - Serious Question

    im just appalled how little, i mean nothing changed after so many years since arma2 and this engine still cant handle more than 1 cpu core or utilize your gpu properly im just out of words
  10. unfortunately we have had these bottleneck, optimization issues for YEARS and i fear, that we will never get rid of them, bohemia exactly knows about these performance issues but its due to the fact that this engine probably still has 15 year old code in it, which was never meant to run with PCs like we do now and it does not utilize several CPU cores at all, or even utilize GPUs to the fullest so what can be done? bohemia would need to finally part with their beloved engine and start from scratch, which they would never do since that would cost way too much time and money so we will be stuck with this performance crap forever unless some other developer finally steps in and brings in some competition
  11. hey guys, for years i have wondered what exactly makes ARMA run so awful and we have never gotten an answer, i mean this problem has been occurring since the launch of ARMA2 maybe even before that. (i havent played arma1) so what exactly makes the whole bad performance and desync happening, why cant a dev just tell us what is causing this whole issue
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