NeoArmageddon 958 Posted April 2, 2016 Still don't understand why people try to remove stuff from mods so vehemently. Terrains with all their textures and stuff are large addons and the included assets are aswell and there is nothing to do about it than reducing the quality. With CUP TP the set of terrains is already much smaller in file size than all of the terrains alone. Do you guys also buy a pickup and try to saw of the back because you don't fit in parking spaces anymore? Will be fun when Tanoa comes out... "Can I have it without the terrain? It is too large for my community!" Sorry for the rant, but this is driving me nuts. 8 Share this post Link to post Share on other sites
road runner 4344 Posted April 2, 2016 Still don't understand why people try to remove stuff from mods so vehemently. Terrains with all their textures and stuff are large addons and the included assets are aswell and there is nothing to do about it than reducing the quality. With CUP TP the set of terrains is already much smaller in file size than all of the terrains alone. Do you guys also buy a pickup and try to saw of the back because you don't fit in parking spaces anymore? Will be fun when Tanoa comes out... "Can I have it without the terrain? It is too large for my community!" Sorry for the rant, but this is driving me nuts. Rumour has it that when Tanoa comes out, it's going to break the majority of terrains as it is according to a tweet a few months ago by Icebreaker ;) Share this post Link to post Share on other sites
OMAC 254 Posted April 2, 2016 Since Summer Chernarus first came out years ago, there is one type of tree with bright red leaves that stands out like a sore thumb. Could it be replaced with another type of tree with green leaves? Or is it supposed to represent a diseased tree or Crimson King Maple Tree that has red leaves all year? Share this post Link to post Share on other sites
NeoArmageddon 958 Posted April 2, 2016 Since Summer Chernarus first came out years ago, there is one type of tree with bright red leaves that stands out like a sore thumb. Could it be replaced with another type of tree with green leaves? Or is it supposed to represent a diseased tree or Crimson King Maple Tree that has red leaves all year? Make a ticket with screenshot and classname please. Share this post Link to post Share on other sites
OMAC 254 Posted April 2, 2016 Make a ticket with screenshot and classname please. http://dev.cup-arma3.org/T1320 If the Summer Chernarus is the one originally made by kju, he provided the A2 version to me years ago right after he made it. I remarked then about the remaining red trees, and I think I remember him saying that there was no corresponding summer version of them in the ACR summer terrains, so he couldn't think of a summer tree to use as a replacement. A2 Summer Pack has green-leaved versions of all trees and bushes. Share this post Link to post Share on other sites
jgaz-uk 132 Posted April 3, 2016 Getting an CUP_B_CivPack_WDLRPK error with the Takistan Army units cup addon any idea which unit it is??? Share this post Link to post Share on other sites
NeoArmageddon 958 Posted April 3, 2016 Getting an CUP_B_CivPack_WDLRPK error with the Takistan Army units cup addon any idea which unit it is??? Wrong thread. Share this post Link to post Share on other sites
john85oc 28 Posted April 3, 2016 Hello i have Problem with CUP Terrian Complet pack. On the Map Takistain (and other maps!) on the North Airbase its a Street with a little city. I have there no House where are the? Then the other ask a friend have the same. We just used the CUP Terrains Complet pack. Need we the CUP Core to fix it?? and if yes why? I think in the Complet pack are all in...like Core and maps ??? confused i am... Share this post Link to post Share on other sites
twistking 204 Posted April 6, 2016 Hello Guys, does anybody know, if there is a workaoround for the missing bullet-impacts on chernarus? can't wait for the next patch/release ;) Share this post Link to post Share on other sites
Private Evans 498 Posted April 8, 2016 Where do I find the A 1 trees...I mean in which addon are they stored :) ? Share this post Link to post Share on other sites
autigergrad 2034 Posted April 8, 2016 Is the red base of some buildings placed in the editor a known issue? When I place certain buildings on a map, the base of that building will be bright red instead of grass or sand. Share this post Link to post Share on other sites
gpldan 1 Posted April 8, 2016 The problem with the error: "Warning Message: Addon 'CUP_Bohemia_Config' requires addon 'CAMisc'​. " is the Mogadishu mod. It uses CUP Classes and duplicates names. Share this post Link to post Share on other sites
tecknotot 0 Posted April 9, 2016 I think I found a new bug with CUP Terrain Pack. So on our server, we use Esseker map and many players were complaining about their vehicles are getting stuck in the ground and/or disappearing due to exploding vehicles that were stuck in the ground at restart. I initially thought the issue was with the map as we went through to bug hunt which mod could cause this. We did some tests on another server and instead of using CUP Terrain, we used All-in-Arma Terrain Pack and the bug does not exist. Vehicles are not stuck in the ground. Can anyone help me on this? Thank you! Share this post Link to post Share on other sites
NeoArmageddon 958 Posted April 10, 2016 Esseker has itself many technical problems and I doubt the problem is caused by CUP TP. I am using Esseker with CUP on my server without such problems. You should download both again and check for corrupted files. Also this could be a problem with EDEN (see problems with Lingor for example). Share this post Link to post Share on other sites
nomisum 129 Posted April 11, 2016 Is it correct the new APEX lightning has to be configured for each island individually? Is this anything CUP TP plans to do or will this be out of scope? Share this post Link to post Share on other sites
NeoArmageddon 958 Posted April 11, 2016 Is it correct the new APEX lightning has to be configured for each island individually? Is this anything CUP TP plans to do or will this be out of scope? Yes ;) Share this post Link to post Share on other sites
Neviothr 102 Posted April 11, 2016 Would it be possible to make islands look more like they did back in Arma 2, using the new lighting? Share this post Link to post Share on other sites
Alwarren 2767 Posted April 11, 2016 Would it be possible to make islands look more like they did back in Arma 2, using the new lighting? Remember that the new lighting isn't out yet and is constantly being tweaked on the dev branch. We'll see about changes once it is final and won't change anymore. 1 Share this post Link to post Share on other sites
infrareddimming 195 Posted April 11, 2016 Would it be possible to make islands look more like they did back in Arma 2, using the new lighting? Oh god, don't do that. Arma 2's lighting was atrocious. Dull and flat looking. Prior to using the excellent CUP terrain pack I was using the A3MP mod. I loved that the latter used Altis lighting configs on the Arma 2 maps. It made everything look a lot more vibrant and realistic. It was especially noticeable during clear skies weather conditions. Honestly, the dusty and brown lighting is my one beef with CUP terrains (well, that and the untextured birch tree bug). That said, Im very anxious to see what the CUP team will be able to do with the new lighting options. 5 Share this post Link to post Share on other sites
dlang 24 Posted April 11, 2016 I don't know if you are working on SMD sharani, but clouds on it are strange. In fact there is no cloud, just some fog Share this post Link to post Share on other sites
ronen rond 15 Posted April 13, 2016 Any one know anything about SetFlagTexture not working with Cup_terrains? Share this post Link to post Share on other sites
NeoArmageddon 958 Posted April 13, 2016 Any one know anything about SetFlagTexture not working with Cup_terrains? Works as expected for me: http://steamcommunity.com/profiles/76561197992855238/screenshot/277344099181698461 And another example: http://anzp.de/upload/2016-04-13_19-48-51.gif Tried all stock and CUP flags. Share this post Link to post Share on other sites
ronen rond 15 Posted April 13, 2016 Works as expected for me: http://steamcommunity.com/profiles/76561197992855238/screenshot/277344099181698461 And another example: http://anzp.de/upload/2016-04-13_19-48-51.gif Tried all stock and CUP flags. Weird doesn't work This my unit mods list: Main Modpack [Main] @ace @alive @cba_a3 @rhs_afrf3 @rhs_usf3 @task_force_radio userconfig [ace, mdh_topdownattack, task_force_radio, tpwcas] Secondary Modpack [Maps] @CUP_Terrains @Maps Share this post Link to post Share on other sites
schiizoo 0 Posted April 14, 2016 i have a problem with isla duala a3 + cup core + cup terrain Warning Message: Addon 'ibr_dualaobjects' requires addon 'CAData' -mod=@Exile;@exileserver;@panthera_a3;@isladuala_a3;@CUP Terrains - Core;@CUP Terrains - Maps Share this post Link to post Share on other sites
R0adki11 3949 Posted April 14, 2016 i have a problem with isla duala a3 + cup core + cup terrain Warning Message: Addon 'ibr_dualaobjects' requires addon 'CAData' -mod=@Exile;@exileserver;@panthera_a3;@isladuala_a3;@CUP Terrains - Core;@CUP Terrains - Maps This would be an Isla Duala not a CUP problem. Share this post Link to post Share on other sites