wsxcgy 1960 Posted January 15, 2018 11 hours ago, deathwatch4 said: I could be looking into it too much, but are the camouflage fatigues added in GREF as of late a hint of a Takistani/Middle East faction later on? wouldn't be much of a hint if they told you, now would it? 1 Share this post Link to post Share on other sites
payne2010 53 Posted January 15, 2018 Is there ever going to be more variants for the Humvee such as the TOW, Avenger, Medivac, MHQ, and Spec ops version? I think the Humvee would work way better then the all the different variants of the FMTV, y'all have in game atm. Now I know the FMTV doesn't have a combat role like the Humvee does. But that's the thing there more non-combat role vehicles then there is combat role vehicles, If you compare it to the Russian side. Anyhow keep up the good work! Share this post Link to post Share on other sites
kklownboy 43 Posted January 15, 2018 3 minutes ago, payne2010 said: Is there ever going to be more variants for the Humvee such as the TOW, Avenger, Medivac, MHQ, and Spec ops version? I think the Humvee would work way better then the all the different variants of the FMTV, y'all have in game atm. Now I know the FMTV doesn't have a combat role like the Humvee does. But that's the thing there more non-combat role vehicles then there is combat role vehicles, If you compare it to the Russian side. Anyhow keep up the good work! maybe Share this post Link to post Share on other sites
deathwatch4 89 Posted January 15, 2018 57 minutes ago, wsxcgy said: wouldn't be much of a hint if they told you, now would it? I guess it would seem that way. Share this post Link to post Share on other sites
PuFu 4600 Posted January 15, 2018 1 hour ago, payne2010 said: Is there ever going to be... http://www.rhsmods.org/faq 3 3 Share this post Link to post Share on other sites
deathwatch4 89 Posted January 16, 2018 Forgive me, I forgot about the multitude of questions and requests you gentlemen receive. Keep up the good work! Share this post Link to post Share on other sites
PuFu 4600 Posted January 16, 2018 11 hours ago, deathwatch4 said: Forgive me, I forgot about the multitude of questions and requests you gentlemen receive. Keep up the good work! no worries, but the reply will always be the same, for reasons that we have stated so many times before, so there is no reason to actually ask anyways. Share this post Link to post Share on other sites
Ltf 381 Posted January 16, 2018 I think acu is too shiny. It doesn't make too much difference on ucp but I retextured acus and shine is more obvious on darker camouflage patterns. To solve that, I added rvmats to my mod(haven't released that version yet) and changed only specular maps. Before and after: Spoiler Specular map that I used: Spoiler Now my questions are; will you change that smdi, and if you won't, can I update my mod with new rvmats? 1 Share this post Link to post Share on other sites
soul_assassin 1750 Posted January 16, 2018 20 minutes ago, Ltf said: I think acu is too shiny. It doesn't make too much difference on ucp but I retextured acus and shine is more obvious on darker camouflage patterns. To solve that, I added rvmats to my mod(haven't released that version yet) and changed only specular maps. Before and after: Reveal hidden contents Specular map that I used: Reveal hidden contents Now my questions are; will you change that smdi, and if you won't, can I update my mod with new rvmats? Upon request of the author, ACU retextures and modification are not allowed. You cannot release this version to the public. 1 Share this post Link to post Share on other sites
Ltf 381 Posted January 16, 2018 13 minutes ago, soul_assassin said: Upon request of the author, ACU retextures and modification are not allowed. You cannot release this version to the public. Damn, really? I released first version of my mod months ago and I'm truly sorry for that. I thought RHS content was allowed to be retextured with proper credits. Taking it down now, I should've asked first 2 2 Share this post Link to post Share on other sites
Guest Posted January 16, 2018 5 hours ago, Ltf said: Damn, really? I released first version of my mod months ago and I'm truly sorry for that. I thought RHS content was allowed to be retextured with proper credits. Taking it down now, I should've asked first I'm pretty sure he just means the new version with the updated RVMAT, as it requires modifying the model. I don't want to speak for anyone on the team (And please correct me if I'm wrong), but I can't imagine a config that uses hidden selections to change the texture, and is dependent on the original .pbo, would be a problem. Share this post Link to post Share on other sites
PuFu 4600 Posted January 16, 2018 6 hours ago, Ltf said: Damn, really? I released first version of my mod months ago and I'm truly sorry for that. I thought RHS content was allowed to be retextured with proper credits. Taking it down now, I should've asked first certain authors can choose to allow or not re-texture of the original content they did. do remember that in accordance to our NoDeriv EULA, the "legal" stance is that we tolerate re-textures. In any case, at the bottom of the said EULA page, you will find a list of content we choose to enforce the mentioned EULA for, as per the desire of their respective authors: http://www.rhsmods.org/page/EULA we could indeed choose to disallow any sort of hidden selections, but that would make our own lives harder. Please don't force our hand here. 17 minutes ago, b00ce said: I'm pretty sure he just means the new version with the updated RVMAT, as it requires modifying the model. I don't want to speak for anyone on the team (And please correct me if I'm wrong), but I can't imagine a config that uses hidden selections to change the texture, and is dependent on the original .pbo, would be a problem. nope, read above Share this post Link to post Share on other sites
dragon01 902 Posted January 16, 2018 Well, technically, if he made a texture completely from scratch and substituted it using in-game functionality, it wouldn't be a derivative of any sort. That said, I've never seen anyone actually manage something like that unless the UV was extremely simple. Share this post Link to post Share on other sites
fingolfin 1972 Posted January 16, 2018 37 minutes ago, dragon01 said: Well, technically, if he made a texture completely from scratch and substituted it using in-game functionality, it wouldn't be a derivative of any sort. That said, I've never seen anyone actually manage something like that unless the UV was extremely simple. You'd still be using the model for your add-on in some way. Anyway, RHS is providing so much high-quality assets for us and allowing retextures that we should gladly accept this one exception and honor their wishes. Share this post Link to post Share on other sites
dragon01 902 Posted January 16, 2018 1 hour ago, fingolfin said: You'd still be using the model for your add-on in some way. I'm not sure of the exact mechanism involved, but as long as it's not redistributed with the addon, it'd essentially be a completely independent work that happens to use RHS as dependency (which is not prohibited even by an ARR license). Even if it is, if the model is not modified, it's simple redistribution. Again, that's all assuming the texture doesn't use anything from the original as a source, which is pretty unlikely unless the UVs are set up specifically to make that sort of thing doable. Share this post Link to post Share on other sites
dragon01 902 Posted January 16, 2018 Wow, brilliant. Wasn't expecting that so soon. :) Seriously though, it's great that fixes and improvements are being released so promptly. Share this post Link to post Share on other sites
PuFu 4600 Posted January 16, 2018 2 hours ago, dragon01 said: Well, technically, if he made a texture completely from scratch and substituted it using in-game functionality, it wouldn't be a derivative of any sort. That said, I've never seen anyone actually manage something like that unless the UV was extremely simple. also technically that is not possible. 1 hour ago, dragon01 said: I'm not sure of the exact mechanism involved, but as long as it's not redistributed with the addon, it'd essentially be a completely independent work that happens to use RHS as dependency (which is not prohibited even by an ARR license). Even if it is, if the model is not modified, it's simple redistribution. Again, that's all assuming the texture doesn't use anything from the original as a source, which is pretty unlikely unless the UVs are set up specifically to make that sort of thing doable. as always, for some stuff we could choose to disable hiddenselections altogether, and then this would be a moot point... ;) Share this post Link to post Share on other sites
beaar 78 Posted January 17, 2018 Thanks! These MERDC textures are excellent! Share this post Link to post Share on other sites
RiverX_PL 33 Posted January 17, 2018 This GPS system is amazing. Could that be integrated in other aircraft? I am thinking for example integrate it into MFD and add rotating map, kinda like in DCS A10C Share this post Link to post Share on other sites
Singh Aram 137 Posted January 17, 2018 Happy anniversary RHS Team !!! You guys Added Xmas gift 1 for RHS:USAF. What is it? I am not able to find it. Share this post Link to post Share on other sites
Guest Posted January 17, 2018 6 hours ago, PuFu said: nope, read above That's fair, I'm not about to question clima_x's wishes. And congrats on the release, I'm looking forward to enjoying all your hard work. Thank you to everyone on the team. Share this post Link to post Share on other sites
classic 38 Posted January 17, 2018 @Singh Aram see the head tab in arsenal. they added deer headband. 1 1 Share this post Link to post Share on other sites
Strike_NOR 898 Posted January 17, 2018 Hey guys! Congratulations on your release! That's a pretty meaty changelog there! Can't wait to try out those PhysX improvements, sounds and jet/heli map functionality! Thanks for putting in so much hard work to make this high-quality total conversion mod for us :) I guess all the hard work of people asking "when is next update?" finally paid off. ( ). Share this post Link to post Share on other sites
FlyingVolvo 13 Posted January 17, 2018 Spectacular work like always. Congratulations on the release! Share this post Link to post Share on other sites