audiocustoms 375 Posted January 31, 2016 Sorry to bother you guys with my presence a little longer, friends, but I have a question about what CUP plans on bringing over. I know you're all busy with A1/A2/OA and that lot, but have there been any plans for OFP and ToH? Not that I'm demanding these, but these are ArmAverse titles too. :P Does this answer your question (heavy WIP)? ;) 7 Share this post Link to post Share on other sites
audiocustoms 375 Posted January 31, 2016 Have you guys talked to guys developing MELB? I know they're lending their project to RHS, and I think I read somewhere they're lending it to you too. Any word on that? That Kiowa is sick btw! MELB: We get the data once v1.0 is released by the authors PS.: Kiowa?!? It is some kind of fake Bell 412 by BI ;) 1 Share this post Link to post Share on other sites
robert31178 100 Posted January 31, 2016 Have you guys talked to guys developing MELB? I know they're lending their project to RHS, and I think I read somewhere they're lending it to you too. Any word on that? That Kiowa is sick btw! I'm not entirely familiar with the above helicopter. It doesn't really look like a Kiowa or a Griffon......can we get a name drop form the modders please?? Share this post Link to post Share on other sites
Chairborne 2594 Posted January 31, 2016 Yes it's a Griffon/UH-1N. We'll have the MELB when it's done, it doesn't depend on us, we could have a placeholder in for now but considering the time required it's not worth the hassle. 2 Share this post Link to post Share on other sites
john111 76 Posted January 31, 2016 Here is a Q: Will we see the latest iteration Mi-24 called Mi-35 ,the one with the updated gun turret,from ToH? Missing that.... Share this post Link to post Share on other sites
zukov 490 Posted January 31, 2016 Here is a Q: Will we see the latest iteration Mi-24 called Mi-35 ,the one with the updated gun turret,from ToH? Missing that.... is from ACR czech army is the export version of mi 24 V Share this post Link to post Share on other sites
Chairborne 2594 Posted January 31, 2016 The reply to that is literally one page back: https://forums.bistudio.com/topic/179326-community-upgrade-project-cup/page-84#entry2973498 Share this post Link to post Share on other sites
hcpookie 3770 Posted January 31, 2016 LOL "use the search function" 1 Share this post Link to post Share on other sites
foffy 58 Posted February 1, 2016 Does this answer your question (heavy WIP)? ;) ...Gonnnnna have to guess that's from ToH. :P Next to ArmA Tactics, I am very unfamiliar with ToH. Was that chopper available in the campaign? Share this post Link to post Share on other sites
Gilatar 272 Posted February 1, 2016 Hello! Liking the variety and scope of CUP so far. It's wonderful to see the near and dear ArmA II vehicles and units in ArmA III! Is there a way to disable the collision lights on the MQ-9 Reaper? I've tried controlling it with Zeus, spawning in as pilot, going through the UAV Terminal and disable "autonomous" and "lights", but it doesn't affect it at all. Not a great concern, but it would be very convenient for those super sneaky beaky stealth missions with strict light discipline. EDIT: Disregard above. Figured it out by myself. Put this in the init and name the vehicle "reaper": null=[] spawn { while {canmove reaper} do { player action ["collisionlightOff", reaper];sleep 0.01};}; Thanks for all your hard work :) Share this post Link to post Share on other sites
O.Languedoc 67 Posted February 1, 2016 Yes it's a Griffon/UH-1N. We'll have the MELB when it's done, it doesn't depend on us, we could have a placeholder in for now but considering the time required it's not worth the hassle. The 7CMBG also has 3 or 4 different version of the Griffon. They also have the CSOR-JTF2 Special Ops Griffon. They fly really nice. I guess they are based on that same model from OFP http://www.7cmbg.com/gallery/m/35342150/detail/260356#pid=2443441 Share this post Link to post Share on other sites
Chairborne 2594 Posted February 1, 2016 Hello! Liking the variety and scope of CUP so far. It's wonderful to see the near and dear ArmA II vehicles and units in ArmA III! Is there a way to disable the collision lights on the MQ-9 Reaper? I've tried controlling it with Zeus, spawning in as pilot, going through the UAV Terminal and disable "autonomous" and "lights", but it doesn't affect it at all. Not a great concern, but it would be very convenient for those super sneaky beaky stealth missions with strict light discipline. EDIT: Disregard above. Figured it out by myself. Put this in the init and name the vehicle "reaper": null=[] spawn { while {canmove reaper} do { player action ["collisionlightOff", reaper];sleep 0.01};}; Thanks for all your hard work :) Collision lights don't work with remote controlled units, it doesn't depend on us unfortunately. http://feedback.arma3.com/view.php?id=21734&nbn=1#bugnotes Share this post Link to post Share on other sites
officeramr 269 Posted February 1, 2016 PS.: Kiowa?!? It is some kind of fake Bell 412 by BI ;) https://en.wikipedia.org/wiki/Bell_OH-58_Kiowa Its a real helo used by the Canadians primarily Share this post Link to post Share on other sites
JamesTheClarke 40 Posted February 1, 2016 Awesome stuff CUP team. I think this upcoming release will be the one which will make us switch from RHS to CUP for good. Yay! 4 Share this post Link to post Share on other sites
irving_mainway 105 Posted February 1, 2016 https://en.wikipedia.org/wiki/Bell_OH-58_Kiowa Its a real helo used by the Canadians primarily I think you may be thinking of the CH-146 Griffon which is the Canadian-built militarized version of the Bell 412. As far as I know Canada is the only operator for the Griffon. https://en.wikipedia.org/wiki/Bell_CH-146_Griffon The COH-58 / CH-135 Kiowa on the other hand was used by the Canadian armed forces in the 70s until the mid 90s at which time they were replaced by the Griffons which was seen as a one-size-fits-all replacement for both the Kiowas, older Hueys and Twin Hueys still in service after the end of the cold war. While Canada did operate 74 Kiowas, Canada was far from the primary operator and didn't pursue the same upgrade path as the US Army and other users. As far as that screenshot above, I think that is in fact one of the "kit-bash" models from Take On Helicopters which takes the general size and layout of a 412 / Griffon and combines it with the fuselage and canopy shape of the OH-58 / Bell 206 Jet Ranger. 3 Share this post Link to post Share on other sites
officeramr 269 Posted February 1, 2016 Is it me or is the A2 F35 actually the X35? The nose on the "F35" a few pages back seem to resemble the X35's smaller nose and intakes that are more forward. It would make sense considering the age of A2 http://www.codeonemagazine.com/article.html?item_id=28 Maybe i'm looking at it wrong? Can anyone confirm my suspicion? Not like it really matters at the end of the day, it will still be able to crush anything below it and maybe a biplane (if we're lucky) :lol: Share this post Link to post Share on other sites
shomu1 193 Posted February 1, 2016 Yeah, it is. The only ACTUAL F-35s in the game right now are the one in the USAF mod and the FC-37 Thunder, from what I remember right. Share this post Link to post Share on other sites
R0adki11 3949 Posted February 2, 2016 Is it me or is the A2 F35 actually the X35? The nose on the "F35" a few pages back seem to resemble the X35's smaller nose and intakes that are more forward. It would make sense considering the age of A2 http://www.codeonemagazine.com/article.html?item_id=28 Maybe i'm looking at it wrong? Can anyone confirm my suspicion? Not like it really matters at the end of the day, it will still be able to crush anything below it and maybe a biplane (if we're lucky) :lol: Remember the aim of CUP is bring over content from Arma2 and other Arma games. The F35 i assume is the model from Arma2 brought up-to Arma3 standards. (CUP guys please correct me if i am wrong). So if it is indeed that model of course its going to look different than an actual F35. But at the end of the day this is Arma and fictional variants can exist ;) 1 Share this post Link to post Share on other sites
shomu1 193 Posted February 2, 2016 How does one enable the armed AW101 in game? Share this post Link to post Share on other sites
hcpookie 3770 Posted February 2, 2016 Remember the aim of CUP is bring over content from Arma2 and other Arma games. The F35 i assume is the model from Arma2 brought up-to Arma3 standards. (CUP guys please correct me if i am wrong). So if it is indeed that model of course its going to look different than an actual F35. But at the end of the day this is Arma and fictional variants can exist ;) Yeah I looked into that and the BIS model was made so long ago before the "production" A2 that the USMC (VTOL version) doors are incorrect. Worth changing? meh... http://www.popularmechanics.com/military/a19199/pentagon-reports-puts-hard-limits-on-f-35s-combat-utility/ Share this post Link to post Share on other sites
Chairborne 2594 Posted February 2, 2016 Looking at the infograph i think you're right. Keep in mind the game came out in 2008 so the model is certainly older than that. Anyway it's just a handful of minor details, with the new textures they look nothing like the original ones already. How does one enable the armed AW101 in game? Which one are you referring to? I'm not aware of any armed AW101 available so far. Share this post Link to post Share on other sites
shomu1 193 Posted February 2, 2016 I was looking around in the PBO and saw references to a "Merlin_HC3_Armed" under "Extra Vehicles." Share this post Link to post Share on other sites
danny96 80 Posted February 2, 2016 Obsolete 2D editor? lol, still working fine for me. Will look into it for Eden, but no promises. :-)"Old , not obsolete" :-) Share this post Link to post Share on other sites
Chairborne 2594 Posted February 2, 2016 I was looking around in the PBO and saw references to a "Merlin_HC3_Armed" under "Extra Vehicles." It's not functional/not in game yet. I think in the next patch has been removed altogether. We'll get around to make one properly someday. Share this post Link to post Share on other sites