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About Gruntini

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  1. Damn, I was afraid that would be the case. Thanks for the help. 👍
  2. Maybe I should clarify. What I'm attempting to do is have a mod overwrite the containerClass of all vests, be them vanilla or from other mods.
  3. Hello! I've been toying with the idea of trying to create an inventory system inspired by Arma 2's fixed inventory size. Ideally, this would be done by forcing a containerClass/Supply value on all of one equipment type (uniform, vest, backpack). This would be done as an addon, obviously. Something along the lines of: if vest then containerClass = Supply200; Is something like this even possible?
  4. Gruntini

    RHS Escalation (AFRF and USAF)

    Damn that looks good! Any chance it'll have rifle grenades? Not nearly enough around that I've seen.
  5. Looking good. As badanov said, some structures here and there would be nice. Just a handful of scattered villages would improve this greatly, I think.
  6. Gruntini

    Global Mobilization

    This looks absolutely fantastic! Can't wait to give it a try.
  7. Gruntini

    RHS Escalation (AFRF and USAF)

    Thanks for the update guys. Absolutely loving the older gear like the ALICE stuff!
  8. Gruntini

    RHS Escalation (AFRF and USAF)

    Hey man, it's not a proper RHS release unless there's someone complaining. :P
  9. Awesome! I'm pumped to finally have a western armor piece to match the T-55. Can't wait! Out of curiosity, what variant is it going to be?
  10. Will the mod be accessible for people who just want to use the terrain/assets and not the RP gameplay changes, or will those be blended into the mod?
  11. The 'M16A1E2' looks awesome! :D I was wondering, do you have any plans to implement chocolate-chip camo versions of the BDUs/PASGT gear?
  12. Ah! Didn't see that. Couldn't find it on Workshop. Thanks
  13. These are awesome man, any chance of a Steam Workshop version?
  14. Looks like it took a ride through the set of Dirty Jobs, looks good.