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aDIRTYnurse

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About aDIRTYnurse

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  1. aDIRTYnurse

    USP Gear & Uniforms

    Texture bug! The gloves, boots and some pants on the uniforms seem to turn white or black when looking from a distance, like they are missing textures. Example image:
  2. aDIRTYnurse

    Map Markers

    My bad. Sorry about that. If anything the only conflicting mod should be ACE
  3. aDIRTYnurse

    Map Markers

    This is on dedi. Vehicle Channel Group channel Global channel
  4. aDIRTYnurse

    Map Markers

    So this is my init atm enableSaving [false, false]; enableRadio false; // That will clear the voices from my head... enableSentences FALSE; // Stop talking to myself "respawn_west" setMarkerAlpha 0;' "respawn_civilian" setMarkerAlpha 0; null = execVM "deleteMarkers.sqf"; null = [this] execVM "loadout.sqf"; this addeventhandler ["respawn","_this execVM 'loadout.sqf'"]; [missionNamespace,["RGTRespawnInv"]] call BIS_fnc_addRespawnInventory; The deletemarkers.sqf is the same as yours
  5. aDIRTYnurse

    Map Markers

    Doesn't seem to work
  6. aDIRTYnurse

    Map Markers

    Thanks for the relpy. I'll give it a go
  7. aDIRTYnurse

    Map Markers

    Hi! Most likely this has come on here already, but I couldn't find any matches. My question is... How can I configure my server in a way, that Map Markers are only put down in Direct Chat and by Zeus for everyone to see? One of the conditions is, that group and global chat themselves still need to remain active for use, but only map markers are not usable on those channels. Thanks for any help.
  8. aDIRTYnurse

    Need help with simple script

    To me that looks like a long array, that I can't make sense of, unless I make it presentable for myself, which is why all my code looks like the BI Arsenal script. I'm just used to it 😄
  9. aDIRTYnurse

    Need help with simple script

    I'm guessing its for preset loadouts, that you can pick at spawn?
  10. aDIRTYnurse

    Need help with simple script

    Nope. And please don't scare me with that sort of stuff 😄
  11. aDIRTYnurse

    Need help with simple script

    Yup. I just did that. Thanks for the quick help. I've been looking at these scripts for 2,5h now. Seeing stars at this point 😄 Have a good one
  12. aDIRTYnurse

    Need help with simple script

    Without the "or" function the outcome is still the same as in the beginning. When the Mk17 is picked, the ACE mags in the "else" section still get added to the backpack.
  13. aDIRTYnurse

    Need help with simple script

    So you took the "or" function away entirely?
  14. aDIRTYnurse

    Need help with simple script

    Sorry I'm stupid. Your M9 question. No. If I put the semicolon at the end, then the player does not get the M9. Nothing happens. I use ACE Arsenal to test these loadout scripts.
  15. aDIRTYnurse

    Need help with simple script

    They do. The M9 is at the end, so it would have the magazine loaded.
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