Guest Posted July 26, 2016 Hello Great job on the units, in particular the Russian units. I have a quick question - Do the Russians not have Russian language voices? On my end, the Russian units are speaking in english when giving out commands and such. (Ran simple test by just placing 2 grouped Russian units whom follow a patrol path, at each new move position the leader issues the move order in english) Thanks Share this post Link to post Share on other sites
dreadpirate 173 Posted July 26, 2016 Hello Great job on the units, in particular the Russian units. I have a quick question - Do the Russians not have Russian language voices? On my end, the Russian units are speaking in english when giving out commands and such. (Ran simple test by just placing 2 grouped Russian units whom follow a patrol path, at each new move position the leader issues the move order in english) Thanks They did have Russian voices, but something broke in the last update. Same thing observed with Takistanis..... Share this post Link to post Share on other sites
Broseph_Stalin90 72 Posted July 26, 2016 Not sure if it's been reported, but the woodland RACS helmet uses the texture for the desert camo when roughly 15 meters away. I didn't test the woodland uniform yet. Share this post Link to post Share on other sites
Chairborne 2594 Posted July 26, 2016 Make a ticket, we'll look into it. Thanks. :) Share this post Link to post Share on other sites
Guest Posted July 26, 2016 They did have Russian voices, but something broke in the last update. Same thing observed with Takistanis..... Thanks dreadpirate That explains why the East Vs West mod has lost Russian voices as well (thought it may have been isolated to only that mod). Hopefully it's an issue Bis will remedy. I've found a little workaround for now is to just select Farsi for each units language, although not ideal it is better than English. Share this post Link to post Share on other sites
Varanon 892 Posted July 26, 2016 Hopefully it's an issue Bis will remedy. I've found a little workaround for now is to just select Farsi for each units language, although not ideal it is better than English. I think the last unit update was missing dubbing (it's hard to build that since it requires special tools, that's why it was built out-of-scope and wasn't included) Share this post Link to post Share on other sites
Guest Posted July 26, 2016 Sounds like quite a bit involved behind the scenes there to get the custom language working But did I misread things, and it is not an Arma 3 issue but an issue with Cup Units? That would be strange that the East Vs West mod units just recently stopped using their Russian language too. Share this post Link to post Share on other sites
Chairborne 2594 Posted July 27, 2016 Maybe a bit of both. :P Share this post Link to post Share on other sites
reyhard 2082 Posted July 27, 2016 afaik you only need to add "A3_Dubbing_Radio_F_EXP" to required addons in cfgPatches class CfgPatches{ class RHS_c_radio { units[]={}; weapons[]={}; requiredVersion=1.32; requiredAddons[]={"A3_Dubbing_Radio_F","A3_Dubbing_Radio_F_EXP"}; };}; 1 Share this post Link to post Share on other sites
Chairborne 2594 Posted July 27, 2016 Thanks for the heads up! :) Share this post Link to post Share on other sites
pazuzu 21 Posted July 27, 2016 I'm still having trouble with the LHD carrier spawning right. The defense guns are still spawning on the ocean floor. I did some testing with editor to see how the LHD looks and discovered an updated version with the computer terminal in the Well Deck, used to request vehicles. Also in editor there are a lot more lights added to the ceilings. I checked the class name in editor version and it's the same as the one I use to spawn my LHD into my server (CUP_B_LHD_WASP_USMC_Empty). I spawn the LHD in using an sqf file. Here is the code: _pos = [507.486,14504.5,0]; _object = createVehicle ["CUP_B_LHD_WASP_USMC_Empty", _pos, [], 0, "CAN_COLLIDE"]; _object setDir 300.002; _object setPosATL _pos; Why am I getting a different version of the LHD? Thank you. Share this post Link to post Share on other sites
Seth SOCOMD 10 Posted August 1, 2016 I'm still having trouble with the LHD carrier spawning right. The defense guns are still spawning on the ocean floor. I did some testing with editor to see how the LHD looks and discovered an updated version with the computer terminal in the Well Deck, used to request vehicles. Also in editor there are a lot more lights added to the ceilings. I checked the class name in editor version and it's the same as the one I use to spawn my LHD into my server (CUP_B_LHD_WASP_USMC_Empty). I spawn the LHD in using an sqf file. Here is the code: _pos = [507.486,14504.5,0]; _object = createVehicle ["CUP_B_LHD_WASP_USMC_Empty", _pos, [], 0, "CAN_COLLIDE"]; _object setDir 300.002; _object setPosATL _pos; Why am I getting a different version of the LHD? Thank you. Greetings, My unit used to get the issue with the Atlas LHD mod roughly a year ago, where the deck guns were spawning under water. I may be remembering incorrectly but I believe the culprit was the ALiVE mod, because of some AI initialisation. Share this post Link to post Share on other sites
Guest Posted August 2, 2016 Not sure if here is the right place to ask, but i was looking a CUP tank in config browser (CUP_M1A2...) and noticed it have a Turrets class declared inside the Turrets class.What this means? class CUP_M1A2 { class Turrets { class Turret1 {...}; class Turret2 { class Turrets {...}; }; class Turret3 {...}; }; }; Share this post Link to post Share on other sites
jdot11 10 Posted August 2, 2016 I don't know if anybody mentioned this but when you place Blufor unit in the editor then go in game then back in editor, the unit changes to Opfor. I'm still trying to test to see what is cuasing. Just wondering if anybody has had that issue? Share this post Link to post Share on other sites
Wiki 1558 Posted August 2, 2016 No. Are you using other mods along with CUP? Share this post Link to post Share on other sites
Alwarren 2767 Posted August 2, 2016 I don't know if anybody mentioned this but when you place Blufor unit in the editor then go in game then back in editor, the unit changes to Opfor. I'm still trying to test to see what is cuasing. Just wondering if anybody has had that issue? I use CUP a lot in my missions, and never saw that behavior. Wouldn't know how that would work at all. Share this post Link to post Share on other sites
jdot11 10 Posted August 3, 2016 No. Are you using other mods along with CUP? Yes still trying pin down which mod it is. Share this post Link to post Share on other sites
R0adki11 3949 Posted August 3, 2016 Yes still trying pin down which mod it is. I would suggest loading your mods one by one to work out the issue. Share this post Link to post Share on other sites
serjames 357 Posted August 3, 2016 Bit of a pain to do them one by one. Easiest way is to cut the modlist in half first. Then keep halving it till it starts working easier than going one by one You'll quickly identify which "Half" contains the culprit. Sent from my iPhone using Tapatalk 1 Share this post Link to post Share on other sites
irving_mainway 105 Posted August 3, 2016 Hey, as the CUP M249 and M240 now support the Barrel Swap functionality from ACE 3, shouldn't the M60, PKM and UK 59 have this feature as well? I figured I'd ask on here before creating a ticket on the issue tracker. Share this post Link to post Share on other sites
Chairborne 2594 Posted August 3, 2016 Haven't checked into those (mainly because i usually dont play with that module), make a ticket, we'll look into it. Share this post Link to post Share on other sites
Wiki 1558 Posted August 5, 2016 Here is my latest SP mission along with CUP: Semper Fidelis https://forums.bistudio.com/topic/159274-wikis-creations-arma-3/?p=3075155 3 Share this post Link to post Share on other sites
Undeceived 392 Posted August 5, 2016 I also finished something - my mission Evil's Last Will, ported directly from Arma 1. This is the mission why I desperately waited for the CUP Russians (among all other stuff, of course). :D In case someone wants to go for a trip to good ol' northern Sahrani (more likely a march), give it a go. It's a CUP project through and through. Thanks, CUP team for this opportunity! It was only possible because of your work. Evil's Last Will 4 Share this post Link to post Share on other sites
Chairborne 2594 Posted August 5, 2016 Good job guys! B) B) 1 Share this post Link to post Share on other sites
khaosmatical 237 Posted August 6, 2016 Can anyone help me with locating the PBO's for the M1 helmets and the M79? I've been making a personal Vietnam modset and the M1's and M79's are the final pieces of the puzzle. Share this post Link to post Share on other sites