Chairborne 2594 Posted April 12, 2016 Populating maps that big is a massive task, there's a reason why there are none even from the community. :P Share this post Link to post Share on other sites
NeoArmageddon 958 Posted April 12, 2016 Massive maps that are say 100km x 100km would give everyone shitloads of more variety compared to a 10km x 10km. Maybe one day. Those maps will be mostly empty and only good for flying (except you want the infantry/tank sahara gameplay with 100km of sand). Share this post Link to post Share on other sites
OMAC 254 Posted April 13, 2016 Have you guys checked out the 120x120km BI ToH desert map I mentioned earlier? It's part of the Armaverse, and was supposed to be somewhere in "South Asia" (it included a low-res version of Shapur), but the terrain is actually in SW United States. Even the Takistan-like towns in it were fairly well detailed for a map meant mainly for flying. I highly recommend it, and hope you will consider its addition to CUP sometime in the future. It would be a worthy member of CUP Terrains IMO. http://helicopters.takeonthegame.com/about-the-game/environment/south-asia/ (one of the images from the above site shows its version of Shapur) Some old shots of that terrain: Shot of view above in Google Earth: 2 Share this post Link to post Share on other sites
chortles 263 Posted April 13, 2016 Have you guys checked out the 120x120km BI ToH desert map I mentioned earlier? We just had this conversation on this very page (Alwarren's post) and the previous page: We looked into it already and concluded that the workload involved is too high right now, we're short on manpower for terrains and other stuff has priority right now. So no. Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted April 13, 2016 To acheave MASSIVE maps there need to be a new system to create them... https://en.wikipedia.org/wiki/Procedural_generation Can be applied to items aswell.. Share this post Link to post Share on other sites
OMAC 254 Posted April 13, 2016 We just had this conversation on this very page (Alwarren's post) and the previous page: IMO, the conversation was woefully insufficient, especially with regard to South Asia terrain, which wasn't mentioned. I view the exclusion of South Asia terrain from CUP as at best an oversight, at worst a mistake. Share this post Link to post Share on other sites
Alwarren 2767 Posted April 13, 2016 IMO, the conversation was woefully insufficient, especially with regard to South Asia terrain, which wasn't mentioned. I view the exclusion of South Asia terrain from CUP as at best an oversight, at worst a mistake. There is no denying that the maps would be nice to have, but as Chairborne has already pointed out, we lack the manpower to tackle it, especially in the Terrains department. You are welcome to join us if you want to help out with this, but I'm afraid that without reinforcements, this will have to wait for a long time to happen. 1 Share this post Link to post Share on other sites
CUP 1532 Posted April 13, 2016 CUPREP #0001 : It's CUPDATE time!The Community Upgrade Project is proud to announce another happy little accident in the form of our new Website and the rollout of a new update for the Weapons, Vehicles and Units packs.Head over to our new website http://www.cup-arma3.org/ and check our downloads page for links to the new stuff. Download mirrors might take a while to get the updates.And since you all have been such good boys and girls, here's a gallery of goodies that are in the new update.Enjoy!http://imgur.com/a/kJce0 36 Share this post Link to post Share on other sites
NeoArmageddon 958 Posted April 13, 2016 On our homepage the "Download" and "Armaholic" mirrors are already updated. SteamWS might take a while to get the updated data. Also kudos to tupolov for the splendid new website (design and content wise)! 2 Share this post Link to post Share on other sites
OMAC 254 Posted April 13, 2016 There is no denying that the maps would be nice to have, but as Chairborne has already pointed out, we lack the manpower to tackle it, especially in the Terrains department. You are welcome to join us if you want to help out with this, but I'm afraid that without reinforcements, this will have to wait for a long time to happen. I hear you! Just something to think about for the future. Perhaps newly-joined CUP member Jakerod "The Terrain Machine" could help out! ;) But I'll bet he has plans for other terrains...(wink wink) Congrats to all for today's updates!!!!! :clap: 1 Share this post Link to post Share on other sites
NeoArmageddon 958 Posted April 13, 2016 ;) But I'll bet he has plans for other terrains...(wink wink) Indeed he has :icon_twisted: :lol: 1 Share this post Link to post Share on other sites
Chairborne 2594 Posted April 13, 2016 Here are the changelogs: Weapons: Version 1.6 (13|Apr|2016)ADDED:General - Added compatibility with new vehicles (BMP-3/Warrior IFV/Tunguska/Ka-60 Kasatka/ANZAC Frigate/Superhind/MCV-80/T72M4CZ/AH-6/T-34). Added meta.cpp for Steam Workshop. Improved some ACE functionalities, M240 and M249 can now swap barrels, added ACE_isBelt to machinegun belts. Added Russian male and female names.CUP_Weapons_M240 - added stockless M240 model.CUP_Weapons_Backpacks - Added Chedaki Alice Pack with Bedroll. Added Russian Spetsnaz bag.CUP_Weapons_West_Attachments - Added BFA/Elcan/LLM/Surefire attachments.CUP_Weapons_L85 - added Kiory's L85/L86 models.CUP_Weapons_NVG - Added HMNVSCUP_Weapons_Ammunition - Added L129A1 magsCUP_Weapons_L129A1 - Added L129A1 weaponCUP_Weapons_Shield - Added Ballistic ShieldCUP_Weapons_AK - added predefined variants for Russian units.CUP_Weapons_M16 - added predefined variants for US Army units.CUP_Weapons_RPG7 - added new hand animation and launcher position for RPG7, the launcher doesn't sit so high up on the back anymore. Added predefined variants with scopes.CUP_Weapons_M110 - added bipod to standard M110EDITED:General - Modified materials of most weapons and attachments to reduce weird reflective effects. Moved most entries from configWeaponsmass.h to individual weapon configs. Initial conversion to sound shaders for vehicles. Various changes to sound distances for weapons not using sound shaders.CUP_Weapons_Ammunition - increased Vikhr CMImmunity to 0.95 (very high). Added subsonic AK-74 ammo. Reduced M9 magazine weight. Raised 7.62x39 ammo hit value.CUP_Weapons_StaticWeapons - cleaned up and optimized D30 pack script. D-30 and M119 prepared for public.CUP_Weapons_VehicleWeapons - tweaked particle effects for M2 Crows. Added crosshairs for GAU-8CUP_Weapons_Strela/Igla/Stinger - increased volume for locking/locked sound effects.CUP_Weapons_L110 - removed heat shield on L110.CUP_Weapons_West_Attachments - modified AN/PVS10 resource according to latest dev branch changesCUP_Weapons_SA58 - modified brass ejection effectFIXED:General - fixed some author strings. Weapons having incorrect mass. AIs should now prefer primary weapons to handguns. Changed SPG-9 general behavior, can now properly zero, has now better sounds. Added missing DLC icons.CUP_Weapons_StaticWeapons - various fixes for Dshkm, KORD and Zu-23. Mortars, Metis, AGS, SPG9 and TOW now available.CUP_Weapons_PK - Fixed PK distant LODCUP_Weapons_L7/M240 - adjusted particle effects. Fixed inverted bipod on L7A1. Adjusted M240 inertia so it doesn't handle like an SMG anymore. Adjusted L7A1 rate of fire.CUP_Weapons_M249 - fixed zoom level. Initial config cleanup.CUP_Weapons_M60 - fixed zoom levelCUP_Weapons_Ammunition - fixed typos in displayName and displayNameShort. Fixed error with CUP_B_23mm_APHE_Red_Yellow. Fixed Compact and Phantom magazines scope.CUP_Weapons_Javelin - fixed selection on Javelin CLU, now hidden correctly at further distances.CUP_Weapons_Ammoboxes - fixed error with CBA extended event handlers not being supported.CUP_Weapons_AK - fixed wrong material/texture assignment on RPK74MCUP_Weapons_Backpacks - fixed icon assignment for german backpacks.CUP_Weapons_Glock17 - removed empty proxy triangle.CUP_Weapons_VehicleWeapons - moved UH1H weapons from separate file to vehicle weapons master config.CUP_Weapons_East_Attachments - fixed PSO-1 lens texture issue.CUP_Weapons_West_Attachments - fixed CUP_optic_LeupoldMk4_MRT_tan invisible lens.CUP_Weapons_LeeEnfield - fixed descriptionShortCUP_Weapons_CZ805 - fixed texture assignment in view LOD Units: Version 1.3 (13|Apr|2016)ADDED:Dubbing support for A2 factionsNew British Armed Forces uniforms, equipment and units in three flavours (Woodland, Desert and MTP), removed placeholders.New Chedaki uniforms, equipment and units, removed placeholders.New US Army uniforms, equipment and units, removed placeholders.New Russian uniforms, equipment and units, removed placeholders.New Mechanic from TKOH.New Firefighter and Paramedic units and equipment.Added meta.cpp for Steam Workshop.Dubbing identity types for most units.D-30 and M119 available in various factionsStringtables for SLA and Taki objectsNew PMC hats.New UAV Operators for US Army and USMC factions.FIXED:Corrected missing UI stuff.CUP author strings.Normal direction issue on Taki Insurgent vests.Shadow issues on Chernarus Civilians objects.Changed side to Guerrilla Sabotage Team (now spawned properly as independent side).Fixed some equipment assignment issues with RACS.SMAW Gunner now has spotting rifle ammo.German KSK engineers now also able to disable mines.Fixed clipping and texture issues on KSK vests.Shadow issues with MTV and RRV vests.RACS officer now has correct displayName.SLA overalls and officer uniform shadows now have hands.Added missing DLC icons. Vehicles: ADDED:CUP_AirVehicles_AH6 - Added AH-6 Littlebird + variantsCUP_WheeledVehicles_BTR40 - added BTR-40 + variantsCUP_TrackedVehicles_2S6M - added 2S6M TunguskaCUP_TrackedVehicles_FV510 - added FV-510 vehicle + variantsCUP_TrackedVehicles_BMP3 - added new BMP-3 vehicleCUP_WaterVehicles_PBX - added PBX + variantsCUP_WheeledVehicles_Vodnik - added GAZ Vodnik + variantsCUP_WheeledVehicles_Coyote - added Coyote MRAP + variantsCUP_TrackedVehicles_T72 - added T72M4CZ variantCUP_AirVehicles_KA60 - added Ka-60 Kasatka + variantsCUP_AirVehicles_Ka52 - added Ka-52 + variantsCUP_WaterVehicles_Frigate - added ANZAC FrigateCUP_WheeledVehicles_Mastiff - added Mastiff MRAP + variantsCUP_WheeledVehicles_RidgeBack - added RidgeBack MRAP + variantsCUP_TrackedVehicles_MCV80 - added MCV-80 + variantsCUP_WheeledVehicles_LR - added BAF Special Land RoverCUP_TrackedVehicles_Bulldog - added FV432 Bulldog + variantsCUP_AirVehicles_Mi35 - added Mi-35 Superhind from Take On Helicopters + variantsCUP_AirVehicles_StaticLine - added Static Line parachute (T-10 round parachute)CUP_TrackedVehicles_BMP - added medium level zoom to BMP2 gunner optics, added ACR variants, added FFV and ride on top slots (Ambulance has no FFV)CUP_AirVehicles_Mi24 - added AAF variant for Mi-24D, added more ACR variantsCUP_AirVehicles_AW159 - added packing feature, added Royal Navy textures, added naval nose radar, AAF versionsCUP_AirVehicles_HC3 - added packing feature, added naval nose radar, added animated winch, added armed variant, added Royal Navy version, added Static Line memory pointsCUP_AirVehicles_MV22 - added tail gunnerCUP_AirVehicles_UH1H - added SLA variantCUP_WheeledVehicles_Jackal - added tacticool jumpseats, added 2 extra passenger seatsCUP_WheeledVehicles_VWGolf - added JayCroweWagen variantCUP_AirVehicles_CH53E - added CH53G variantCUP_WheeledVehicles_Ural - added animations for GRAD rockets rackCUP_WheeledVehicles_BTR60 - added UN, SLA and CDF variants, added proper base classCUP_AirVehicles_A10 - added PilotCamera, added PIP screenCUP_WheeledVehicles_UAZ - added SLA variantsAdded meta.cpp for Steam Workshop compatibilityAdded spawnable groups with new vehiclesEDITED:General - straightened requiredAddons for most helicopters to avoid overwriting vanilla configs, modified most helo models to accomodate ACE fastroping, added tracer rounds to Pact tanksCUP_AirVehicles_SU25 - upgraded SU25 materials, tweaked SLA texturesCUP_AirVehicles_HC3 - removed M240_stand model, restored HMDCUP_WheeledVehicles_Skoda - removed unused filesCUP_AirVehicles_UH1H - removed unused files, removed external cfgWeapons entries (moved to CUP_Weapons_VehicleWeapons), tweaked flight behavior, doubled armor value to avoid silly damage effectsCUP_WheeledVehicles_RG31 - added missing .paa file, fixed dust particle effects, fixed zoom level for gunner sightCUP_AirVehicles_MH60S - included AFM sound effectsCUP_AirVehicles_AV8B - tweaked internal glass materialsCUP_AirVehicles_F35 - tweaked internal glass materialsCUP_AirVehicles_CH53E - restored hiddenselections, added Zeus compatibility, added base classCUP_WheeledVehicles_BRDM2 - added passenger seats to BRDM2-HQ, modified materialsCUP_WaterVehicles_RHIB - adjusted RHIB physx, engine sounds now should play correctlyCUP_AirVehicles_Mi24 - Mi24P gunner now has rotating camera, reassigned some weapons from gunner to pilot on Mi24P, changed Mi24 hud transparencyCUP_AirVehicles_CH47 - disabled damper animations to avoid bouncing on LHD and other structuresCUP_AirVehicles_UH1Y - revised FFV view limits and proxy assignmentCUP_AirVehicles_KA50 - changed base class, changed AA loadout, rearranged pylon proxies orderCUP_WheeledVehicles_UAZ - modified materialsCUP_WheeledVehicles_LR - modified materialsCUP_AirVehicles_MQ9 - fixed classname, left old one hidden for legacy, moved to correct EDEN categoryCUP_WheeledVehicles_M1030 - fixed classname, left old one hidden for legacyCUP_TrackedVehicles_M1_Abrams - damageresistance now more in line with other vehiclesCUP_TrackedVehicles_T34 - now has proper cannon weapon (D-5T)CUP_TrackedVehicles_T55 - removed last optics zoom level to gunnerFIXED:General - fixed and streamlined author strings, fixed AFM ground contacts for many helos, sorted vehicles for 3d editor tabs, fixed crews on all vehicles, reworked radar warning systems and sounds on most air vehicles, changed SPG9 classnames to adjust to weapon changes, fixed collisions with wrecks of tracked vehicles, fixed error with CBA extended event handlers not being supported, added DLC icons to various vehiclesCUP_AirVehicles_UH1H - fixed small bits in config, fixed weird looking glass and materialsCUP_WheeledVehicles_BRDM - added proper crews for CDF, CHDKZ and NAPA, added ACR texturesCUP_Vehicles_CfgGroups - fixed SUV classname for PMC groupsCUP_WheeledVehicles_Jackal - fixed missing proxies/view LODs, fixed external wheels in proxy lods, fixed TransportSoldier value (FFV and cargo dont take the same seat anymore), fixed LOD selection when aiming down sights, added gunner and FFV compartments, ability to enter gunner from each side, fixed CfgPatches, fixed front lightsCUP_WaterVehicles_Core - Fixed issue where the incorrect classname was used for invisible helipads on shipsCUP_WheeledVehicles_VWGolf - fixed steering wheel rotation, fixed speedometer, fixed crewcrashprotection valuesCUP_TrackedVehicles_ZSU23 - fixed typo in configCUP_AirVehicles_Mi24 - fixed AFMCUP_AirVehicles_Mi6 - fixed collisions on Mi-6CUP_AirVehicles_SA330 - brit version now has correct textures, changed base class to Helicopter_Base_HCUP_WheeledVehicles_Stryker - fixed damper animations, fixed handling, mass set to proper values, mortar carrier now under artillery tab in EDEN, fixed hiddenselections for furthest LODs on Stryker CV, fixed FFV slot positioningCUP_AirVehicles_AN2 - fixed AN2 TK classnameCUP_WheeledVehicles_RG31 - fixed classnames, old kept to avoid breaking usermade contentCUP_AirVehicles_KA50 - fixed maximum speed (now goes correctly to top speed)CUP_TrackedVehicles_ZSU23 - physx now more coherent, reduced chance of it accellerating and spinning out of control like an F1 car, changed damage materialsCUP_TrackedVehicles_T72 - changed turn force, removed unnecessary components from geo lod, changed damage materialsCUP_TrackedVehicles_M113 - gunner can now look above the turret plating, gunner now has proper shadows, various rvmat changes, tweaked US texturesCUP_AirVehicles_UH1Y - fixed bounding boxCUP_TrackedVehicles_BMP - updated driver LODs, fixed clipping cargo proxy on BMP-1, added some grenades to BMP-1P upgradeCUP_WaterVehicles_LHD - fixed spawn issues (thanks to magicsh0tz for the updated scripts) Weapon ACE Compat: Version 1.3 (13|04|2016)- M136 backblast range reduced Vehicles ACE Compat: Version 1.1 (13|04|2016)- Implemented ACE Fastroping- Added FCS for BMP-3 17 Share this post Link to post Share on other sites
Matth_ 68 Posted April 13, 2016 Thanks to all the CUP Team for this awesome update ! I DL it now ;) Share this post Link to post Share on other sites
inlesco 233 Posted April 13, 2016 I hear you! Just something to think about for the future. Perhaps newly-joined CUP member Jakerod "The Terrain Machine" could help out! ;) But I'll bet he has plans for other terrains...(wink wink) Congrats to all for today's updates!!!!! :clap: Way to deny an invitation to join one of the grandest teams in the Armaverse :D GJ, CUP! Amazing update! Share this post Link to post Share on other sites
rebelvg 281 Posted April 13, 2016 God damn, the size of that update. AMAZING WORK, thank you very much CUP team. Share this post Link to post Share on other sites
Memura Takahashi 690 Posted April 13, 2016 yeahhhhhï¼good jobï¼but i have a little question,now CUP units can support A2mod's units? Share this post Link to post Share on other sites
Spoor 23 Posted April 13, 2016 Thanks for the update .... goodi goodi :wub: :627: :627: Share this post Link to post Share on other sites
jonpas 293 Posted April 13, 2016 Congratulations on the update! Share this post Link to post Share on other sites
domokun 515 Posted April 13, 2016 Woohoo. Now my work day seems even longer... Thank you SO much for all your hard work. Please have a long one (not necessarily cold) on me! 2 Share this post Link to post Share on other sites
graemeshute 218 Posted April 13, 2016 whoop there is my Expansion... :) Share this post Link to post Share on other sites
Neviothr 102 Posted April 13, 2016 Thank you so much CUP Team! Share this post Link to post Share on other sites
drebin052 323 Posted April 13, 2016 ADDED: CUP_WaterVehicles_PBX - added PBX + variants The glorious PBX has returned! Cheers CUP Team! :D Share this post Link to post Share on other sites
kanthepane 15 Posted April 13, 2016 Just want to say awesome work on the release and am very grateful for the amount of time and effort that has gone into this project to everyone at CUP :) 5 Share this post Link to post Share on other sites
igu@na 53 Posted April 13, 2016 Congrats for all Cup team for this great and powerful update :dancehead: Share this post Link to post Share on other sites