sgt_savage 586 Posted December 5, 2018 Time for a little update ! Enjoy you Nam Nuts !!! :P 7 2 Share this post Link to post Share on other sites
axtros 10 Posted December 5, 2018 Awesome liveries! One queston: The Bronco will be included in the new release? Thx! :) Share this post Link to post Share on other sites
eggbeast 3684 Posted December 5, 2018 yes. good job on the showcase sav, they all look amazing in game. Share this post Link to post Share on other sites
reconteam 19 Posted December 6, 2018 Glad to hear the OV-10 will soon be arriving. My grandfather once owned a Cessna Skymaster and from what my mother says it was a piece of junk, rear engine was constantly overheating and would bleed a lot of speed in any sort of turn. I'm sure hanging munitions on the wings and stuffing it full of radios wouldn't have helped much either. I'm amazed it saw such use as an observation/FAC aircraft. Share this post Link to post Share on other sites
eggbeast 3684 Posted December 6, 2018 They loved it compared to the o1 Share this post Link to post Share on other sites
eggbeast 3684 Posted December 6, 2018 But the bronco was a whole other ballgame, we talk to a guy who flew 300+ covey missions in Laos and he loved his bronco Share this post Link to post Share on other sites
snoops_213 75 Posted December 6, 2018 Looking great cant wait to try some of the new stuff thats coming. In the mean time This is without any scripts thats all AI doing the CAS run. As i said a while ago in the addons completed section i would like to offer what little help i can with this awesome mod. PM if your interested and i can send you the files to look at. Keep up the great work! 1 Share this post Link to post Share on other sites
TeTeT 1523 Posted December 9, 2018 On 6.12.2018 at 5:41 PM, snoops_213 said: This is without any scripts thats all AI doing the CAS run. As i said a while ago in the addons completed section i would like to offer what little help i can with this awesome mod. PM if your interested and i can send you the files to look at. Keep up the great work! Great that you got it firing at all. In the upcoming Fox Spooky support call, I use BIS_fnc_fire deliberately to have the AC-47 spray fire most of the time. It can be a bit dangerous to BLUFOR on map... Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted December 23, 2018 UNSUNG Echo and Prei Khmaoch Luong´s Threads closed on released mod section... Is it Foxtrot incoming, or some issue team wise? (I hope it´s the first)? This is going to be a very Armish Christmas round here! Lovely! Cheers and kudos for the team! 1 Share this post Link to post Share on other sites
sgt_savage 586 Posted December 23, 2018 The Unsung Vietnam War Mod 3.0F - Foxtrot Released !!! 5 3 Share this post Link to post Share on other sites
Rex Imperator 8 Posted February 10, 2019 Why are most of the weapons invisible? (M16s and XME variants mostly) I already downloaded the mod three times already and ran it without other mods. It's still invisible. Help? Share this post Link to post Share on other sites
R0adki11 3949 Posted February 10, 2019 15 minutes ago, Rex Imperator said: Why are most of the weapons invisible? (M16s and XME variants mostly) I already downloaded the mod three times already and ran it without other mods. It's still invisible. Help? You are using the steam version? If so verify your game cache. Share this post Link to post Share on other sites
pognivet 151 Posted February 11, 2019 all artillery pieces still have no ammo and therefore cannot fire. i've tried adding magazines/ammo to them manually but still no luck. Share this post Link to post Share on other sites
ayoung 29 Posted February 11, 2019 I just did a quick test of the 81mm mortar. They are working fine for me. Im just using Unsung and cba for mods. I was playing ai against ai. Share this post Link to post Share on other sites
eggbeast 3684 Posted February 11, 2019 guys we do get quite frustrated with the "bug reports" that are not actually bugs. if artillery wasnt working or weapons were invisible, i am sure one of us would have noticed in the 40-man op we played this afternoon. please take some time to check your game files without any mods loaded but unsung before posting any reports thank you 2 1 Share this post Link to post Share on other sites
john111 76 Posted February 13, 2019 Could you add a A-26 Invader to the list of aircraft? Thank you. 1 Share this post Link to post Share on other sites
Grizzly58 5 Posted February 14, 2019 Hey guys I have a question about the RUG DSAI module. When placed down it has the option for what to apply it to. Does this mean it'll only make units that the module is synced to talk? Or does it simply existing make the units talk? Share this post Link to post Share on other sites
praising 35 Posted February 14, 2019 @Grizzly58 If I recall correctly in the module option you can either apply it to synced units, or units in a trigger which is synced to the module, there might be a third option but I'm not sure exactly. Though, this will sound like a stupid question, but what does the RUG DSAI module exactly do? Asking this cause I've never actually used it in my missions cause AI still speaks nonetheless (not that I don't like them speaking, I think it's cool), so I never felt the need to use that module since AI seems to speaks without it. Was wondering if I l missed anything cool by not using the module. PS: not sure if this should be asked here or in the other Unsung thread so sorry if it's not in the right thread. Share this post Link to post Share on other sites
eggbeast 3684 Posted February 14, 2019 iirc you only need to use the module if you wish to modify the default DSAI talking, either to limit it to a side or to remove it. Share this post Link to post Share on other sites
pognivet 151 Posted February 14, 2019 figured out my problem after well over a year. simply delete the mk6 pbo from ace and artillery works again. sorry i'm so retarded. Share this post Link to post Share on other sites
Grizzly58 5 Posted February 14, 2019 @eggbeast thanks! Share this post Link to post Share on other sites
praising 35 Posted February 15, 2019 @eggbeast Thanks for the info! Share this post Link to post Share on other sites
eggbeast 3684 Posted February 15, 2019 @pognivet - good to know thanks, we'll look into why ACE breaks our mortars Share this post Link to post Share on other sites
Grizzly58 5 Posted February 16, 2019 Ran an op with artilery today and ace, however did not have issue with artillery not having ammo. Could be using ammo handling from ace? 1 Share this post Link to post Share on other sites
Grizzly58 5 Posted February 24, 2019 also question do you guys happen to have a public discord at all? Share this post Link to post Share on other sites