Barden 296 Posted February 24, 2019 @Grizzly58 Here you go! http://discord.gg/2RXqmjb Share this post Link to post Share on other sites
TeTeT 1523 Posted November 25, 2019 Preparations for Unsung Golf are on going. Here are some excerpts from our changelogs: @londo19 has added a further variant of the M-274: a Mule equipped with a M-40 recoilless cannon. Together with the recently added Vehicle in Vehicle loadout for the C-130 (originally by sabre), logistics become a whole new experience in Unsung. Also, londo added a PT-76 which will be ready for beta testing in Golf. This will close a gap in Northern Vietnamese armored force. Further we added a system that allows user defined sounds and music (via pbo or mission config) to be played back from helicopters and patrol boats. The M-113 personnel carrier received some bug fixes lately and the CH-46 Phrog was added to Unsung, while the PBR boat was made more sturdy. Behind the scenes more and more execVM calls were replaced by functions and spawn or call, hopefully helping with FPS, if not code cleanliness. A long standing bug on wrong uniforms in first person view was fixed. The A-1 skyraider no longer explodes when turned in Zeus. The CSAT patch on SAS uniforms were removed. Stay tuned for news on the release of Unsung 3.0 Golf in the coming months. 14 Share this post Link to post Share on other sites
TeTeT 1523 Posted December 7, 2019 Quick update: On our path to Unsung Golf, the Project Delta team uncovered a problem with the PBR boats. Currently @londo19 is investigating and has narrowed down the problem cause to the particle or radar system. We're looking for a fix for this issue and hope to have some good news after that 🙂 10 Share this post Link to post Share on other sites
TeTeT 1523 Posted December 18, 2019 The PBR boat FPS problem has been resolved, stay tuned for a release in the coming days. For the curious: https://tetet.de/arma/arma3/Download/unsung/docs/UNSUNG 3.0g Changelog.pdf , only missing a fix by hounddog for the CSAT patch on SAS uniforms. 2 1 Share this post Link to post Share on other sites
TeTeT 1523 Posted March 31, 2020 On a 1st of April, undisclosed year, coming to an Unsung near you: 2 2 Share this post Link to post Share on other sites
Digger James 133 Posted March 31, 2020 1st OF APRIL?! WATCH OUT FOR ENEMY PROPAGANDA & FAKE NEWS!!! THEIR SPIES ARE EVERYWHERE! Even some of your own household pets may have turned Commie!!! 😲🤨 1 Share this post Link to post Share on other sites
Digger James 133 Posted April 1, 2020 Hey, I got a question, with the support Radio, think we could call in an Arc-light strike? Or is that overkill?! Share this post Link to post Share on other sites
TeTeT 1523 Posted April 1, 2020 37 minutes ago, Digger James said: Hey, I got a question, with the support Radio, think we could call in an Arc-light strike? Or is that overkill?! I just added a SAR option, which seems to be more useful than laying waste to the complete map via arc-light. But I can look into it. 1 Share this post Link to post Share on other sites
pvt. partz 248 Posted May 13, 2020 I've been looking for the trapkit but can't seem to spot it in the Editor. https://i.imgur.com/q5BcmKk.jpg Share this post Link to post Share on other sites
eggbeast 3673 Posted July 30, 2020 "uns_Trapkit" i think (may be case sensitive) pretty sure it's an ITEM, like a firstaidkit or compass. btw we're all on discord these days here's an invite https://discord.gg/pqjFGPK 1 Share this post Link to post Share on other sites
pvt. partz 248 Posted July 31, 2020 Ah, thanks @eggbeast . I did find it and come to find out it is used for "locating" mines, which of course is good. After messing around with one of the booby traps, I can't disarm them, with toolkit in inventory. So once put down they are there 'till kaboom? Share this post Link to post Share on other sites
eggbeast 3673 Posted August 1, 2020 you need to be a specop, engineer, sapper or demolitions guy. the trapkit is a detector only Share this post Link to post Share on other sites
pvt. partz 248 Posted August 1, 2020 Quote you need to be a specop, engineer, sapper or demolitions guy ...awe Geeze, how quick this old skull full of jelly forgets! Share this post Link to post Share on other sites
TeTeT 1523 Posted October 31, 2020 (edited) Hello, we're progressing well in the making of Unsung 3.6 Golf. Big news is the integration of Service and Supply mod uniforms, with the help of simcardo and Justin.N: Further news are an overhaul of sensors and weaponry for the air and ground to air assets by snoops and further progress on Dak Pek by {E-Z}Johnny.D. Check this short video for all the news: Edited October 31, 2020 by TeTeT spelling 8 2 Share this post Link to post Share on other sites
vintorez 250 Posted November 1, 2020 S&S in Unsung. Great, very good move! This is exactly what was missing in Unsung 👍 Share this post Link to post Share on other sites
TeTeT 1523 Posted November 10, 2020 And a preview of Firewill's UH-1D/H decal set, integrated in Unsung now: 5 Share this post Link to post Share on other sites
TeTeT 1523 Posted November 24, 2020 Latest preparations for Unsung 3.6 Golf update are in the making. The changelog is quite large, you can take a peek at http://tetet.de/arma/arma3/Download/unsung/docs/unsung_3.6g_changelog.pdf if you like. Currently the question is if buckshot ammo will make it for the M-79 or not... stay tuned for news 🙂 TeTeT 6 Share this post Link to post Share on other sites