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The Unsung Vietnam Mod 3.0 WIP THREAD

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We not see Chaffee M24 in this mod? It was used during the Vietnam war before US army gets Sheridan

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On 9-5-2018 at 6:27 PM, General Yudenich said:

We not see Chaffee M24 in this mod? It was used during the Vietnam war before US army gets Sheridan

 

The Chaffee was fased out at the end of the korean war i think. The US did give some of them to the ARVN, but quickley got replaced by the M41 Walker Bulldog.

i guess the most action that it saw in vietnam was in the 1st indochine war in the fench army.

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these tanks are on the list, but not really likely with the current mod team, as we have literally no modellers in the team, only texture, terrain and config guys.

one day we hope to do it.

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Posted (edited)
On 03/05/2018 at 9:26 AM, eggbeast said:

M117 has been on my to-do list for so long. will add at some point yes.

 

any modelers out there fancy making one?

 

 

 

 

Believe me, it I had any modeling talent, I would love to! Maybe someday...

Edited by R0adki11
removed quoted images
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Perhaps we overdid it on the rockets?

 

I876xiu.jpg

 

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This is perfect for people like me who never mastered guided munitions, now I can just blanket the general area:f:

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those zunis way a ton! well, 85kgs each including the warhead!

ok all aircraft gunsights have been upgraded today following some apparent changes made in tanks dlc

 

so to summarise what i had to fix:
1. make sure pilot proxy is horizontally aligned with the floor (no tilting the triangle) as otherwise it can affect zooming direction
2. make sure the aircraft pylon proxies are horizontally aligned with the floor, (assuming they are using rocketpods with a horizontal memory point setup for muzzleEnd and muzzlePos). This took a little mesh work in the models to fix their alignment with the newly rotated proxies
3. make sure in config
viewpilot:
initAngleX = 0; --> this especially affects the head zoom up/ down direction.
initAngleY = 0;
viewoptics
initAngleX = 0;
initAngleY = 0;
4. in rocket pod weapon config add memory points refs
    muzzlePos           = "muzzlePos";
    muzzleEnd           = "muzzleEnd";

 

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How do the SA-2AA missiles work?

 

I put some, they follow the plane but don't fire at it.

Also put a radar, but same thing.

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11 hours ago, eggbeast said:

those zunis way a ton! well, 85kgs each including the warhead!

 

That's heavy - do they WEIGH a ton too?  :D

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