Digger James 133 Posted June 29, 2018 thanks working now! B-e-a-utiful!!! Share this post Link to post Share on other sites
Marine CookCae 15 Posted July 3, 2018 Will this be anymore units added to the mod eventually such as the 7th Cavalry regiment or Air Cav or the 101st Airborne division? Share this post Link to post Share on other sites
TeTeT 1523 Posted July 3, 2018 11 minutes ago, Marine CookCae said: Will this be anymore units added to the mod eventually such as the 7th Cavalry regiment or Air Cav or the 101st Airborne division? Unless someone with a serious interest in adding new uniforms and patches shows up, most likely not. Share this post Link to post Share on other sites
eggbeast 3684 Posted July 22, 2018 Here are some pictures of the latest work on the A-4 Skyhawks: We have added the following versions: US Navy x2 USN Camo US Marines RAN (Royal Australian Navy) Blue Angels display team Texture work by the marvellous Timms with tweaks and decals by Eggbeast, and design support from Sgt_Savage Hope you like them! 8 Share this post Link to post Share on other sites
eggbeast 3684 Posted July 22, 2018 new Australian SAS units by Gaz we also have them in ERDL, olive and sprayed camo 10 3 Share this post Link to post Share on other sites
sgt_savage 586 Posted July 27, 2018 I have to day this update is quite special , from the tumbling Nape cans to the new A4 Liveries and texture enhancement. There is a lot of other enhancements that you may miss , all planes are getting new Physx and will have all the Jets bells and whistles added. Its sooooo cool flying along and watching those cans tumble and hit the tree line , burst into flame with our new nape fire effects ... looks so fresh ! I'm really proud of the team keeping the unsung machine rolling. Can't believe the old girl (Unsung) still going hard 14 years on ! 3 Share this post Link to post Share on other sites
Digger James 133 Posted July 27, 2018 They're just as fresh as a Vinyl record @sgt_savage; ain't never gonna go out of style! 1 Share this post Link to post Share on other sites
God_Emperor 1 Posted July 27, 2018 1 hour ago, sgt_savage said: I have to day this update is quite special , from the tumbling Nape cans to the new A4 Liveries and texture enhancement. There is a lot of other enhancements that you may miss , all planes are getting new Physx and will have all the Jets bells and whistles added. Its sooooo cool flying along and watching those cans tumble and hit the tree line , burst into flame with our new nape fire effects ... looks so fresh ! I'm really proud of the team keeping the unsung machine rolling. Can't believe the old girl (Unsung) still going hard 14 years on ! Hell yeah ! Speaking of kickass birds how's the work on the OV-10 going? Definitely one of my favorite planes of all time and I'd kill to have her in soon. Also have you guys had any thought of reintroducing the LVT-5 ? Would kill for some new ground vehicles but I'm in no rush. Keep doing what you're doing guys ! 1 Share this post Link to post Share on other sites
eggbeast 3684 Posted July 27, 2018 we've pretty much stopped developing new content, instead concentrating on fixing up all the old models once the planes are jets dlc standard, and the tanks are tanks dlc standard, we'll look again at the 30 or more models we have ready to import. However we do have 3 apprentices, who have cut their teeth upgrading hundreds of old map assets like huts and tables and so on, so many of those models now have proper fire geometry, roadways, fixed shadow and geometries, improved shadows, improved distance lods etc, meaning that the ywon't be causing fps drops or cpu lag en masse. They are graduating now to working on weapons, and so a lot of our weapons are being tweaked (properties, animations, etc) And next they will be tweaking vehicles, and once done, with their new skills on board, they will each import one new vehicle. So that's the soonest you may see some new vehicles coming in. I have to say I am really proud of them - some of them have joined the team without even having the tools installed, and within 4 weeks they were committing hundreds of fixes to the SVN. Within 6 weeks they have been having fun animating weapons, and in the coming weeks they are getting to grips with tanks and APCs! Modding arma is actually easy if you have the right mentors (and Tetet and me have had good teachers ourselves) So fingers crossed, one of them might choose the OV-10 or LVTP-5 for their final project... 13 Share this post Link to post Share on other sites
God_Emperor 1 Posted July 27, 2018 22 minutes ago, eggbeast said: we've pretty much stopped developing new content, instead concentrating on fixing up all the old models once the planes are jets dlc standard, and the tanks are tanks dlc standard, we'll look again at the 30 or more models we have ready to import. However we do have 3 apprentices, who have cut their teeth upgrading hundreds of old map assets like huts and tables and so on, so many of those models now have proper fire geometry, roadways, fixed shadow and geometries, improved shadows, improved distance lods etc, meaning that the ywon't be causing fps drops or cpu lag en masse. They are graduating now to working on weapons, and so a lot of our weapons are being tweaked (properties, animations, etc) And next they will be tweaking vehicles, and once done, with their new skills on board, they will each import one new vehicle. So that's the soonest you may see some new vehicles coming in. I have to say I am really proud of them - some of them have joined the team without even having the tools installed, and within 4 weeks they were committing hundreds of fixes to the SVN. Within 6 weeks they have been having fun animating weapons, and in the coming weeks they are getting to grips with tanks and APCs! Modding arma is actually easy if you have the right mentors (and Tetet and me have had good teachers ourselves) So fingers crossed, one of them might choose the OV-10 or LVTP-5 for their final project... Good to hear thanks for the info ! Share this post Link to post Share on other sites
eggbeast 3684 Posted July 27, 2018 I should add that, while at present it's taking a lot of my time coaching the guys, they are achieving more than I could individually, so we're getting a lot of old snags out of the way, meaning that the future is looking like a nice clean sheet... we also have kindly been donated the giant 15x15km map Song Binh Tan by Makhno, and that will hopefully be added to the mod sometime in the autumn. 8 Share this post Link to post Share on other sites
Dallas Medina 50 Posted July 27, 2018 Any plans on making the Unsung weapons compatible with other mods and vanilla magazines? (For example, an Unsung AK can accept vanilla and RHS AK mags). Share this post Link to post Share on other sites
eggbeast 3684 Posted July 27, 2018 no reason to use unsung and RHS together - different worlds Share this post Link to post Share on other sites
eggbeast 3684 Posted August 1, 2018 so our illustrious apprentices are doing well - a quick update on their progress: Diesel csj_village upgrade completed - many small improvements to shadow, geo, roadway, vis lods, properties csj_seaobj basic upgrade completed - many small improvements to shadow, geo, roadway, vis lods, properties some minor binlog errors in progress uns_weap_e Makarov pistol cleaned up and animation improvements completed uns_weap_w colt commander and BHP pistols cleaned up and animation improvements completed working currently on SMLE mk3 for australians created new SMLE bayonet, working on a new scope mount uns_sheridan planning to clean up tank some small fixes completed already Han uns_village basic upgrade completed - many small improvements to shadow, geo, roadway, vis lods, properties some minor binlog errors in progress uns_weap_w demo charge, Ithaca, BAR, Garand, Carbine, Kabar, M3A1, and fulton cleaned up and animations improved uns_weap_e PPS43, APS, P64 and TT30 cleaned up and animated, magazines fadded minor fix on TT30 mag pending Chips uns_firebase basic upgrade completed - many small improvements to shadow, geo, roadway, vis lods, properties some minor binlog errors in progress uns_ksobjects basic upgrade planned uns_weap_e SVD animation and cleanup planned the upshot of all this work on our older models is - significantly reduced RPT spam - improved fire and view geometry during CQB in villages - improved roadways and fire geos meaning effects are better, arma 3 versions (footsteps, impacts etc) - improved shadow and distance lods upgrades players FPS - some really mad catches like a pistol with 150 sections, and a shotgun with 60 sections (separate draw-calls on the GPU) - some open geometry and shadow found and fixed - significantly improving FPS near those locations - nicer animations on weapons so bloody well done lads - you can see how far they have all progressed within a short intense coaching period, it's very evident in our sessions now that they're well on the way to becoming team journeymen... 10 Share this post Link to post Share on other sites
eggbeast 3684 Posted August 3, 2018 Some updates New 15km map Song Bin Tanh map by Makhno is now added to our internal beta With full rights granted by Makhno, this 15x15km map will be further developed over the coming months New Arma 2 Map objects About 90 new building models/ objects added, to allow the map to be imported without need for CUP dependency Added ZPU-2 it's not perfect, but it will do! derived from original ZPU-4 by Andrei /PRACS mod 2-seat Ejection TeTeT has been adapting a 2-seat ejection function written by John_Spartan for our F-105, F-4, A-6 etc etc So tandem skydiving here we come! New rifle for the aussies SMLE Mark 3 made by Skaveria, adapted by Justin.N and Diesel will soon be with us. 11 2 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted August 3, 2018 1 hour ago, eggbeast said: Song Bin Tanh map by Makhno is now added Great news!! Share this post Link to post Share on other sites
Digger James 133 Posted August 4, 2018 15 hours ago, eggbeast said: SMLE Mark 3 made by Skaveria I just wet myself!!! I LOVE SMLEs!!! not the No.4s though bleeehhh~! Share this post Link to post Share on other sites
Lucasam 27 Posted August 12, 2018 Does anyone know if the tank dlc and/or encore update broke anything with unsung? I haven't read or seen anything about, but i know it's broken quite a few mods like RHS, and im trying to decide to update from 1.78 (I think lol). Its works really well with minimal bugs atm and i want it to stay that way... i only update arma when i know my favorite mods are compatible. Thanks for the update, super badass seeing new developers join unsung! Especially excited with acquisition of Song bin tanh, such a terrific map that could use some fixes and loving, i think its in GREAT hands now! Share this post Link to post Share on other sites
R0adki11 3949 Posted August 12, 2018 3 hours ago, Lucasam said: Does anyone know if the tank dlc and/or encore update broke anything with unsung? I haven't read or seen anything about, but i know it's broken quite a few mods like RHS, and im trying to decide to update from 1.78 (I think lol). Its works really well with minimal bugs atm and i want it to stay that way... i only update arma when i know my favorite mods are compatible. Thanks for the update, super badass seeing new developers join unsung! Especially excited with acquisition of Song bin tanh, such a terrific map that could use some fixes and loving, i think its in GREAT hands now! You should already be up-to-date as steam updates can't be disabled. How are you still on 1.78? Share this post Link to post Share on other sites
Lucasam 27 Posted August 12, 2018 Steam auto update is unwanted by me, so my rig stays offline, I just use my laptop and flashdrives to fine tune my Arma experience Share this post Link to post Share on other sites
R0adki11 3949 Posted August 12, 2018 16 minutes ago, Lucasam said: Steam auto update is unwanted by me, so my rig stays offline, I just use my laptop and flashdrives to fine tune my Arma experience That's certainly something i've never heard of before. Well as far as i am aware there are no issues with Encore, as i've just played a 4 hour MP event this afternoon/evening using Unsung. 1 Share this post Link to post Share on other sites
pognivet 151 Posted August 25, 2018 Just noticed two new modules under a category called "Unsung". One is "Unsung Rug Dsai" and the other is "Unsung Radio". I couldn't find any info on these. What do they do? How does one use them? I'm also having another problem. No mortars have any ammo in them and they will never fire. I'm trying to get a VC mortar to fire on a USMC platoon when they cross a field using this code: mort1 doArtilleryFire [[(random [2674,3174,3674]), (random [1479, 1979,2479]), (random [0, 25, 50])], "uns_8Rnd_82mmHE_M1941", 1]; mort1 is the name of the mortar vehicle. The problem is that the mortar has no ammo in it and it can never be refilled, so it will never fire. It seems to be this way with all the mortars I've tried. Is there some way to shove ammo in there through scripting or is this just a glitch? Share this post Link to post Share on other sites
scottb613 285 Posted August 25, 2018 Hi...In Arma 2 the “radio” had the great CAS feature - where you could call in air strikes on a position - specifying bearing to target , range to target, course planes fly, altitude, plane type, number of planes, bomb type - it was a very slick feature and sorely missed...Regards,ScottSent from my iPhone using Tapatalk Share this post Link to post Share on other sites
R0adki11 3949 Posted August 25, 2018 17 minutes ago, scottb613 said: Hi... In Arma 2 the “radio” had the great CAS feature - where you could call in air strikes on a position - specifying bearing to target , range to target, course planes fly, altitude, plane type, number of planes, bomb type - it was a very slick feature and sorely missed... Regards, Scott Sent from my iPhone using Tapatalk The radio feature was added back in a recent update to the Mod. 1 Share this post Link to post Share on other sites