eggbeast 3673 Posted February 28, 2018 thanks to IanBanks at the A3 discord, we now also have traps, grenades and accessories that do not break other mods. 7 1 Share this post Link to post Share on other sites
HaceElOso 39 Posted March 6, 2018 Those MUTTs look amazing! Very much looking forward to this next update! 1 Share this post Link to post Share on other sites
eggbeast 3673 Posted March 6, 2018 thanks to Commy on A3 discord, we now have fully working Zeus menu lists for our classes. 4 Share this post Link to post Share on other sites
bolo861 166 Posted March 6, 2018 10 hours ago, HaceElOso said: Those MUTTs look amazing! Very much looking forward to this next update! Technically those are not MUTTs, those are CJ-3 class Jeeps different, but also period correct and used in Nam. 2 2 Share this post Link to post Share on other sites
eggbeast 3673 Posted March 9, 2018 A lot of fixes for Zeus: - random AI voices silenced - now placeable: --- full set of units (blufor and opfor) --- traps and mines --- houses and objects --- packs, vests, headgear, etc. 6 Share this post Link to post Share on other sites
Aggressor653 0 Posted March 14, 2018 Hi! I'm trying to use this medical building in my mission, but I can´t find it in the editor as "Building" or "Structure". Could someone help me? Share this post Link to post Share on other sites
Barden 296 Posted March 15, 2018 8 hours ago, Aggressor653 said: Hi! I'm trying to use this medical building in my mission, but I can´t find it in the editor as "Building" or "Structure". Could someone help me? I believe it may just not be there in the editor. We've pushed an editor and zeus fix in the latest update which will be going out shortly in which might solve your issue. 2 1 Share this post Link to post Share on other sites
t.g.1911 7 Posted March 21, 2018 if somebody of you shot a B 40 RPG, you also explosian, or just I? 1 Share this post Link to post Share on other sites
jarrad96 1940 Posted March 21, 2018 Just curious, what controls the Unsung backpack radio menu? I'm talking about the one that can be used via scrollwheel when you have some of the backpacks on to play music/radio channels, not TFAR. I don't seem to have the option to bring up the scrollwheel menu, and was wondering what conditions make it work. I thought it could possibly be related to me not having the weapons bound to a scrollwheel? I have no idea why that would affect it, but only thing I can think of that's different between me and other people who have been able to use the radios. Crate-based radios work fine, just backpacks do not. Share this post Link to post Share on other sites
Barden 296 Posted March 22, 2018 8 hours ago, jarrad96 said: Just curious, what controls the Unsung backpack radio menu? I'm talking about the one that can be used via scrollwheel when you have some of the backpacks on to play music/radio channels, not TFAR. I don't seem to have the option to bring up the scrollwheel menu, and was wondering what conditions make it work. I thought it could possibly be related to me not having the weapons bound to a scrollwheel? I have no idea why that would affect it, but only thing I can think of that's different between me and other people who have been able to use the radios. Crate-based radios work fine, just backpacks do not. This should help! TL:DW, If you want to use it out of infantry slot, it has to initiate in a radio slot AT LEAST ONCE and then you'll be able to scroll to receive an option to pull up the radio interface. After that it can sit anywhere in your inventory until you take it out. If you want to play it from a vehicle or crate then it just has to be in the vehicle inventory and then the scroll wheel option should then be available . 2 Share this post Link to post Share on other sites
eggbeast 3673 Posted March 22, 2018 my advice: never change scroll wheel settings or middle mouse button or TAB in arma controls, as they cause unpredictable results. 3 Share this post Link to post Share on other sites
t.g.1911 7 Posted March 24, 2018 On 21.3.2018 at 7:00 PM, t.g.1911 said: if somebody of you shot a B 40 RPG, you also explosian, or just I? Please try to shoot a B 40, it will kill yourself. I downloaded it twice, nothing change Share this post Link to post Share on other sites
R0adki11 3949 Posted March 24, 2018 1 hour ago, t.g.1911 said: Please try to shoot a B 40, it will kill yourself. I downloaded it twice, nothing change running any other mods or addons? Share this post Link to post Share on other sites
eggbeast 3673 Posted March 25, 2018 it has a he warhead so be careful to take cover when using it Share this post Link to post Share on other sites
eggbeast 3673 Posted March 27, 2018 some upgrades underway in the aircraft department: F-100 and A1 - added new supershader rvmats so both planes now have shine and depth - thanks to nodunit - upgraded nohq and smdi and AS textures - thanks to horriblegoat and nodunit - added new damage rvmats - added advanced damage model - added advanced sounds to F-100 - completely rebuilt distance lods, shadow, geometry, wrecks and proxies to optimise them - fixed smoothing groups on models - thanks nodunit for tuition - added new pilot animations - added ejector seat to F-100 - added new 4k Navy texture for A1 - thanks Timms, you are an artist sir! pics: 12 2 Share this post Link to post Share on other sites
canadian1337 17 Posted March 27, 2018 pretty freakin dope 1 Share this post Link to post Share on other sites
t.g.1911 7 Posted March 28, 2018 On 24.3.2018 at 7:41 PM, R0adki11 said: running any other mods or addons? no just unsung Share this post Link to post Share on other sites
R0adki11 3949 Posted March 28, 2018 53 minutes ago, t.g.1911 said: no just unsung The B40 has a High Explosive warhead so its by design. Be careful on how you use it Share this post Link to post Share on other sites
t.g.1911 7 Posted March 29, 2018 7 hours ago, R0adki11 said: The B40 has a High Explosive warhead so its by design. Be careful on how you use it so it means I have to stey far away? How far? Share this post Link to post Share on other sites
eggbeast 3673 Posted March 29, 2018 fire it a few times, and you'll work it out. you don't need to ask a forum full of people that question surely? Share this post Link to post Share on other sites
john111 76 Posted March 29, 2018 Where can I find the Bronco plane ? Share this post Link to post Share on other sites
eggbeast 3673 Posted March 29, 2018 this is a WIP thread. things we show here are not often yet released. Share this post Link to post Share on other sites
NakedSquirrel 24 Posted March 29, 2018 I know it's been said before but... amazing work guys! 1 Share this post Link to post Share on other sites
Livgardet 4 Posted April 3, 2018 Quick question, how do I re enable the ai voices that the mod removes? (Farsi, etc) Share this post Link to post Share on other sites
Barden 296 Posted April 4, 2018 11 hours ago, Livgardet said: Quick question, how do I re enable the ai voices that the mod removes? (Farsi, etc) Use the module in the editor under UNSUNG for rug_dsai and you should be able to disable it there via the options available. I believe this enables the default voices on vanilla units again. 1 Share this post Link to post Share on other sites