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About NakedSquirrel

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  1. NakedSquirrel

    The Unsung Vietnam Mod 3.0 WIP THREAD

    I know it's been said before but... amazing work guys!
  2. NakedSquirrel

    The Unsung Vietnam Mod 3.0 WIP THREAD

    I'm only using the UNSUNG mod. Most of the US, ARVN, Tigerstripe, and Aussie uniforms have this issue on my end. It only takes 1 bullet from a standard AK-47 (Or any 7.62 rifle) in the hand or foot kill the character. A naked character takes 2 bullets of 7.62 to the hand or foot to die. It doesn't seem to be all of the Unsung uniforms. The VC, NVA uniforms aren't affected. A few of the US flak jacket uniforms are also unaffected (But not all of them). Here is a test mission with characters in various uniforms. The characters with the extra vulnerable uniform vs normal damage uniforms are separated by fences to make them easy to pick out (The ones with the anti-war graffiti behind them have the "weak" uniforms). http://steamcommunity.com/sharedfiles/filedetails/?id=938126590
  3. NakedSquirrel

    The Unsung Vietnam Mod 3.0 WIP THREAD

    I've been having an issue with the unsung uniforms and weapon damage. When a character wears some of the unsung uniforms, they seem to die much easier. For instance, if I shoot a character wearing a US uniform with an AK 47 in the foot, hand, leg, or even in the toe, they die with one shot. Naked, they seem to be more resilient, taking several bullets to the limbs before they die. I was suspicious of this for a while, but I wasn't certain until I tested it. Is this damage problem a residual from my bravo install, or is this a bigger issue with one of the various ARMA 3 patches?
  4. Thanks ACE fixes whatever the uniform issue is. It was odd because I could shoot a unit in the toe or finger, and they die instantly when they are wearing an UNSUNG uniform, even vanilla ARMA 3 civilian units survive a shot to the arm or leg, so the UNSUNG uniforms make units very death prone. The mod runs great with ACE though.
  5. None... only UNSUNG. I tried running with CBA, but it doesn't fix the issue
  6. I am having a major bug/problem with the mod and apex. Infantry die if they are shot int he finger/foot/anywhere with any caliber when they are wearing unsung uniforms. They can be naked (wearing no gear/clothing) and they survive a bullet, but when while wearing unsung uniforms, they die instantly, even if shot in the hand. Is there a fix? Does it have something to do with how I installed the mod? I remember the mod had a similar problem before, but it was resolved. Now it seems to be back. Is it an install/compatibility problem, or is it a issue with the mod itself?
  7. NakedSquirrel

    JSRS4 - APEX 1.2

    Love the JSRS mod. It makes the game sound amazing. Thanks!
  8. NakedSquirrel

    The Unsung Vietnam Mod 3.0 WIP THREAD

    The M60 is missing it's full auto sound when AI fire it. It sounds like they are shooting one round at a time, but they are actually shooting a 4 burst. I don't know if ARMA 3 requires an additional sound file for burst/full auto. It worked fine in alpha, but the sound is clipped or missing with bravo release.
  9. NakedSquirrel

    Revive Module?

    I apologize for a most likely redundant post, but... Didn't the Eden patch add a revive module/script for ARMA 3? Or else, what is the best/most economical revive script to use for an ARMA 3 mission?
  10. NakedSquirrel

    The Unsung Vietnam Mod 3.0 WIP THREAD

    The link in your description has descriptors for the grenades, but no in game classname (Unless I'm missing it somehow). If someone gets a chance, it would be helpful to know the grenade classnames for mission building. I've been having an issue with AI being all star baseball players. When AI squads run into each other, the firefight starts with a volley of extremely accurate grenade tossing (I've had grenades literally bounce off of my head). I can reduce the accuracy of AI rifle fire with the skill and precision variables, but grenades seem to be unaffected. The best solution I've found is to delete grenades from most of the units. Right now I have to use arsenal, but It makes the firefights last a little longer, with a little bit more spray and pray into the bush. (If anyone knows tricks to reducing AI grenade tossing accuracy I'd love to hear it. It isn't the Mod's fault, it's more of a general ARMA 3 issue.) Also, did you guys keep the old RUG DSAI variables in the unsung version of the script? I realize it was probably a big changeover to get that script working from ARMA 2 to ARMA 3, but I was wondering if some of the commands still function in UNSUNG 3.0b Such as turning the speech off and on with: _unit setVariable ["RUG_DSAI_OVERRIDE", 1]; OR changing a language for a unit/group with: _unit setVariable ["RUG_DSAI_LANG", "RUG_DSAIENG"]; If so, what are the language/variable names? It would be somewhat nice to mute units for ambushes/stealth missions, and neat for some ARVN/Montagnard units to speak Vietnamese vs Vietnamenglish in some scenarios.
  11. NakedSquirrel

    The Unsung Vietnam Mod 3.0 WIP THREAD

    Is there any chance for grenade classnames? They are blank on the website: http://armanam.eu/forum/index.php?PHPSESSID=q92g3qg6oa2qjmmef20uq0lnf6&topic=99.0
  12. What are the classnames for Rugdsai languages? Does the unsung version still have the same command variables to silence particular units or change their language?
  13. NakedSquirrel

    The Unsung Vietnam Mod 3.0 WIP THREAD

    There's no better way to travel. Thanks for the extra work to sneak that sexy transport Huey in!
  14. NakedSquirrel

    The Unsung Vietnam Mod 3.0 WIP THREAD

    The new advanced flight model for helicopters is pretty good if you like flying, it's pretty close to the FM from Take On Helicopters. ARMA isn't a perfect helicopter sim, but it's not bad with the FM improvements. I can't remember if you need the Helicopter DLC to use the advanced flight model or not. I would highly recommend the Helo DLC for the FM. I've seen at least one other mod add the AFM to their helicopters (Medium Utility Helicopters by GrumpyRhino) The Marksman DLC just added a few new weapons of different calibers, uniforms, and scenarios.
  15. NakedSquirrel

    The Unsung Vietnam Mod 3.0 WIP THREAD

    No, from what Egg said, it just the sounds like just the H34, H13 and UH1-B will come out for Bravo release, the others will come out later. There's a post with sort of a roadmap of what is finished/being worked on a few pages back.