BetterDeadThanZed 16 Posted May 31, 2016 Update has been released for Esseker. Updating via Steam Workshop right now. Changelog: * Couple of new locations * A lot of work on existing towns * Aded first section of the railway * New location "Villa Victoria Hotel" * Reworked satellite map and color scheme to fit new Arma 3 visual update I hope there's a server key in the download. 2 Share this post Link to post Share on other sites
sonsalt6 105 Posted June 1, 2016 Updated mod v0.7.5.2 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted June 1, 2016 New version frontpaged on the Armaholic homepage. Esseker v0.8 Community Upgrade Project - Terrains Complete Share this post Link to post Share on other sites
jonpas 294 Posted June 2, 2016 Couple of updating base class warnings with latest version 0.8: 16:05:59 Updating base class ->NonStrategic, by CST\CST_Infrastructure\objects\fuelstation\config.bin/CfgVehicles/HouseBase/ 16:05:59 Updating base class ->DestructionEffects, by CST\CST_Infrastructure\objects\fuelstation\config.bin/CfgVehicles/House/DestructionEffects/ 16:05:59 Updating base class Building->Static, by ES_Buildings\config.bin/CfgVehicles/NonStrategic/ 16:05:59 Updating base class HouseBase->NonStrategic, by ES_Buildings\config.bin/CfgVehicles/House/ At the same time it causes a lot of warnings which point to CUP Terrains but are actually caused by Esseker (tested with CUP Terrains 1.1.0). Awesome update otherwise, great job! Share this post Link to post Share on other sites
old_painless 183 Posted June 2, 2016 That video! Gorgeous + incredible attention to detail -OP Share this post Link to post Share on other sites
bars91 956 Posted June 2, 2016 When u want a REALLY good post-apocalypse-but-not-complete-wasteland stuff akin to 'soldiers of anarchy' game of long years ago! B) That, and some musical background: Share this post Link to post Share on other sites
zooloo75 834 Posted June 3, 2016 I absolutely love Esseker! It's so lush and extremely detailed. Feels like everything was placed for a purpose. Share this post Link to post Share on other sites
dakaodo 52 Posted June 3, 2016 Congrats on the update! Your love of the region and subject matter keeps showing through the details. Many of the ground clutter grass/bush objects are hand-placed or tweaked, aren't they? The video is gorgeous, too -- and it doesn't even hint at some of the best views or easter eggs.I haven't seen ronhillultra or monkee post here possibly since I joined Arma. I hope you guys are getting these messages! Share this post Link to post Share on other sites
CrazyCorky 463 Posted June 4, 2016 Not sure if it's my settings. But does anyone else have it to where texture for grass goes away after 100 meters or so? Maybe even S close as 50 meters? I've tested with only esseker and cup core. Share this post Link to post Share on other sites
zooloo75 834 Posted June 4, 2016 Not sure if it's my settings. But does anyone else have it to where texture for grass goes away after 100 meters or so? Maybe even S close as 50 meters? I've tested with only esseker and cup core. That sounds like a LOD is missing its texture. Share this post Link to post Share on other sites
LykosMactire 298 Posted June 4, 2016 Im getting the old waterline bug on the overall northern half of the map that occurred due to ponds. Share this post Link to post Share on other sites
jonpas 294 Posted June 8, 2016 The following object has no collision when on foot, but it does collide with vehicles (quarry area in the north-east, near Borosh). http://i.imgur.com/A0hXvAu.jpg Share this post Link to post Share on other sites
Tachyon. 3 Posted June 20, 2016 - Salutations to all !!! I would like to report/address a bug/issue: I notice that when I enabled the "CUP Terrains 1.1.0 Maps", the tires of the vehicles on the Esseker map were below the ground and inoperable. But when I disabled the "CUP Terrains" and enabled "AiA Terrain Pack", the vehicles were on the ground and operable. We are not sure what causes it if the Esseker or the CUP itself. Hope that both mods would collaborate on this and hope to see this fix soon. Thank you. - Share this post Link to post Share on other sites
Broseph_Stalin90 72 Posted June 21, 2016 Does anyone have the issue of trees not showing up? I can see a few trees, which appear to be Arma 3 models, but none of the Arma 2 trees, and I have CUP installed. Share this post Link to post Share on other sites
TravisDaSilva 3 Posted June 23, 2016 First of all thanks for this great job.I'm having trouble whit the last update map, esseker 0.8, the save on SP is not working, I'm geting crash on load the saves, i dont now why, i was looking for a old version to see if the save system work, but i cant find it at all. (sorry for the english, is not my native language) Share this post Link to post Share on other sites
ussrlongbow 116 Posted July 1, 2016 Got a crash on Apex Preview branch while entering Camp Spencer from North-West. Share this post Link to post Share on other sites
tourist 617 Posted July 17, 2016 @Tachyon+Esseker devs: for me, the sinking of vehicle tires into the ground when using CUP Terrains Maps only happens in certain locations, NOT all over the map. I have so far encountered this bug in the city of Esseker itself and in the village Borosh. For the city I have screenshots of the car and the map location: https://www.dropbox.com/s/i5ykntwmjwhuq9p/esseker_roadbug_pic.jpg?dl=0 https://www.dropbox.com/s/i5ykntwmjwhuq9p/esseker_roadbug_pic.jpg?dl=0 But, well, since I use this awesome map to build RAVAGE post-apocalyptic missions, I can for now roleplay until it's fixed that the unmaintained roads several years after the apocalypse suffer from cave-ins that cause your car to get stuck with broken suspenders... :D Keep up your great work, Esseker is SPOT ON for RAVAGE missions! Share this post Link to post Share on other sites
Malwit 2 Posted July 18, 2016 Are u planing on fixing the lakes. They apear in a weird black-blueish glamour if fog is enabled Share this post Link to post Share on other sites
Vasily.B 529 Posted July 19, 2016 Are u planing on fixing the lakes. They apear in a weird black-blueish glamour if fog is enabled Arma Bug, same on CUP terrains. Propably will be never fixed. Share this post Link to post Share on other sites
kecharles28 197 Posted August 31, 2016 Updated mod v0.7.5.3 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
gagi2 50 Posted September 10, 2016 why are there still errors like that on almost every custommap? im using CUP Terrains-Full 1.2.0 Share this post Link to post Share on other sites
kromka 40 Posted October 5, 2016 In MP I've met a situation when I opened inner doors and other player didn't see this. This issue is connected with many doors in the buildings. Is it feature or is it a bug? Share this post Link to post Share on other sites
lightspeed_aust 681 Posted October 6, 2016 Beautiful trailer! I hope to use this with my group of players. Share this post Link to post Share on other sites
Aniallator 164 Posted October 16, 2016 What about making water in i.e. the flooded areas dark/muddy rather than clear? Share this post Link to post Share on other sites