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ronhillultra

WIP - Esseker - post apocalyptic map

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We are going for high detail realistic terrain based on real world location in Bosnia.

Map is designed with survival based gameplay in mind... we are trying to balance realism with gameplay, rewarding player for map exploration and customizing each location as much as we can

Some recent screenshots from the map.

* UPDATED*

http://imgur.com/a/fsxW0

and finaly a video trailer

The map has been released to the community beta 0.55... it will be free to use for anyone as they see fit.

If you think this project is worth supporting or you have monetized mod running our map, please donate any ammount you deem fair.... It is much needed

[Homepage where you can download and provide feedback:

http://a3esseker.info

Pateron: https://www.patreon.com/user?u=494869

Edited by RonhillUltra
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Didn't the competition close last month? Or was it already entered and there just wasn't a thread here?

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Didn't the competition close last month? Or was it already entered and there just wasn't a thread here?

competition ends 01/15/15 ... last month was just closing of aplications

Edited by RonhillUltra

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competition ends 01/15/15 ... last month was just closing of aplications

Ah ok.

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I don't think you understand... if you didn't have your project submitted by last month, your project is not entered into MANW.

You can apply, or edit your existing submission(s), until the 28th of October 2014, 24:00 (GMT+1). The winners will be announced on the 5th of March 2015.

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I don't think you understand... if you didn't have your project submitted by last month, your project is not entered into MANW.

http://makearmanotwar.com/entries/addon

Nah, they entered it on the website ages ago but clearly just didn't make a thread for it at the time so they're good.

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Looks pretty good, can't wait to test it :)

I assume that's gonna be standalone, as it's a MANW entry.

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If I may make a suggestion, looks damn good... but maybe play with the water color.

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If I may make a suggestion, looks damn good... but maybe play with the water color.

Water :/ .... I so want brown muddy water for everything, it looks 10x better, but I still didn't figure out how to do that. Right now the river is actualy arma 3 sea, with its own shader that takes main color from the reflection of the sky. Water is actualy brown but only at night when illuminated with some light source and not the global illumination.

If anyone knows how to change the actual shader of the sea... please let me know...

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We are going for high detail realistic terrain based on real world location in Bosnia.

Could you post a Google Maps link of the real location?

Looking great btw!

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This map has so much of potential .. you are getting my vote immideately.

BTW I could use this map for my campaign in future. A piece of Bosnia is exactly what I need. :)

Edited by DegmanCRO

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Why do I see this thread only now ? This map will be excellent for using our mod with it, we need more Balkan terrains like this one. Will be following this thread ;)

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This map looks amazing! Definitely going to be making some missions when this comes out.

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Sooo... Any way to get my hand on the map itself?

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Sooo... Any way to get my hand on the map itself?

If im not wrong, the WS wasteland team is working in this moment with this map, the same as breaking Point team.

Wait for that. thats all. xD

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I am unable to download this map from the link provided. Can you fix the mirror ?

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Great Island/Terrain, with a lot of lovely details and variety!

I understand that the Island is still in its early version and work in progress, but can You please fix the cfgWorld entrys with the next update?

I'm bothered, because there are so many great terrains out there, that have completely weird worldCenter coordinates (including BIS own Maps) and/or a wrong mapSize enty in their config.

Here is a little example of what I'm talking about:

http://kiloswiss.ch/misc/screenshots/misc/Esseker_1.jpg (990 kB)

http://kiloswiss.ch/misc/screenshots/misc/Esseker_2.jpg (800 kB)

And this is with the coordinates I wrote below:

http://kiloswiss.ch/misc/screenshots/misc/Esseker_3.jpg (727 kB)

Esseker CfgWorld data:
MapSize:	8192
CenterPosition:	[2560,2560,500]

Fixed Esseker World data:
MapSize:	12288
CenterPosition:	[6144,6144,0]

If You want to see it for Yourself, exec this code in the editor and have a look at the Map:

UseCfgEntrys = true; //Set to "false" to use the fixed coordinates

if(UseCfgEntrys)then{
Esseker_center = getArray(configFile >> "CfgWorlds" >> worldName >> "centerPosition");
Esseker_innerWorldRadius = (getNumber(configFile >> "CfgWorlds" >> worldName >> "MapSize")/2);
Esseker_outerWorldRadius = sqrt(Esseker_innerWorldRadius^2 + Esseker_innerWorldRadius^2);
}else{ //Use fixed coordinates
Esseker_center = [6144,6144,0];
Esseker_innerWorldRadius = 6144;
Esseker_outerWorldRadius = sqrt(Esseker_innerWorldRadius^2 + Esseker_innerWorldRadius^2);
};

marker1 = createMarkerLocal ["Center", Esseker_center];
marker1 setMarkerPosLocal Esseker_center;
marker1 setMarkerShapeLocal "ELLIPSE";
marker1 setMarkerSizeLocal [Esseker_innerWorldRadius, Esseker_innerWorldRadius];
marker1 setMarkerColorLocal "ColorYellow";
marker1 setMarkerAlphaLocal 0.5;
marker1 setMarkerBrushLocal "SolidBorder";

marker2 = createMarkerLocal ["CenterOut", Esseker_center];
marker2 setMarkerPosLocal Esseker_center;
marker2 setMarkerShapeLocal "ELLIPSE";
marker2 setMarkerSizeLocal [Esseker_outerWorldRadius, Esseker_outerWorldRadius];
marker2 setMarkerColorLocal "ColorRed";
marker2 setMarkerAlphaLocal 0.3;
marker2 setMarkerBrushLocal "SolidBorder";

Keep up the good great work!

btw.

On Your page (http://a3esseker.info/) there are "Wasteland" and "Battle Royale" listed as Mods.

P.S.

http://kiloswiss.ch/misc/screenshots/misc/Esseker_Pivo.jpg (1321 kB)

Radšej Zlatý Bažant :D

Edited by KiloSwiss

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New mod v0.6.1-beta available at withSIX. Download now by clicking:

banner-420x120.png

Hey RonhillUltra , you can upload updates or new mods to withSIX yourself now!

Make your own promo page, get the power to release your work at your own point of choosing.

To learn more, follow this guide.

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