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About Belbo

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    Sergeant Major
  1. ADV - ACE Splint

    To eliminate possible reasons: 1. Has the patient been hit in either the legs or arms before trying to apply a splint? 2. Have you made sure that the wounds of the patient have been tended to before trying to apply a splint? 3. What do you mean when you say "disable the ACE CPR"? ACE CPR has nothing to do with this mod. 4. Post an rpt with the problem occuring to pastebin and copy the link in your answer. If you don't know how to get your rpt, google that first. 5. Export the cba settings you use and post them to pastebin as well. Include those too in your answer. Please use spoiler tags to not clog up the thread.
  2. ADV - ACE Splint

    That might not be a problem at all. I'll consider it.
  3. MGM Foods

    I would add to all that, that ace already has a banana item. You might want to include that as well. ;)
  4. ADV - ACE Splint

    By the way: I don't intend to make the splints only usable by medics. If you want only medics to use them, give the splints only to your medics. The splints have to help with both arm and leg hitpoint damage. I currently don't intend to add additional forms of splints.
  5. ADV - ACE Splint

    Updated to version 1.1.3: https://github.com/Pergor/ADV_Medical/releases/download/1.1.3/adv_aceSplint.zip IMPROVED: added splint item to ace medical advanced crates. IMPROVED: added chinese translation (thanks to GodofMonkeys!) IMPROVED: added additional checks for PAK usage.
  6. ADV - ACE CPR

    Updated to version 1.5.4: https://github.com/Pergor/ADV_Medical/releases/download/1.5.4/adv_aceCPR.zip IMPROVED: compatibility to diwako_ragdoll. IMPROVED: added new sound and reworked aed station sounds. IMPROVED: added adv_aceCPR_aed to ace medical advanced crate. IMPROVED: replaced ace_medical_fnc_actionCheckPulseLocal with slightly edited function. IMPROVED: added chinese translation (thanks to GodofMonkeys!) IMPROVED: added stationary AED.
  7. They definitely won't. Not with the ace_medical-rewrite in the making. But I guess to circumvent this, I could just set the _bloodPressureH value to at least 30, because other than that all values are set to higher values upon successful CPR or AED. By setting the minimum blood pressure to 40, I can make sure that ([_target] call ace_medical_getBloodPressure) select 1 is at least 30. #edit: Let me know if people still complain about this problem.
  8. Uff... That's weird. Only after a successful action or after any action? Could probably have something to do with the animationPatientUnconscious = "AinjPpneMstpSnonWrflDnon_rolltoback"
  9. Every Arma 3 subforum has an "Arma 3" at the front, every Arma 2 subforum an "Arma 2 & OA" and so on. The Vigor subforums should have a "Vigor" prefix as well, otherwise they're not distinguishable from other subforums without prefixes.
  10. BWMod

    Ah, if it were just so easy... Wouldn't that be great. But unfortunately it isn't. Both "BWA3_Pzf3_Loaded" and "BWA3_Pzf3" don't have a rocket loaded, if the unit hasn't got enough backpack space in the moment the launcher is being added.
  11. BWMod

    The way I do it is add a dummy backpack to the unit before adding the PzF3 that's being removed right after. _unit addBackpack "B_AssaultPack_blk"; _unit addWeapon "BWA3_Pzf3"; removeBackpack _unit;
  12. ADV - ACE CPR

    That's simply awesome! Thank you! The defib.p3d does not seem to have any content though...
  13. ADV - ACE CPR

    I've successfully implemented a working stationary defibrillator. It can be placed in the editor or via zeus. Then you can approach it, use an activation action and then you'll have 12 seconds to go to your patient who might not be further away than 5 meters and use the AED action as if you had an AED in your inventory. Only problem is: The only currently available model is the one from Land_Defibrillator_F. That's the same I use for the carryable AED. What I'd really like would be a defibrillator model like this one: Unfortunately I'm not a modeller at all. If anybody would volunteer something like this, I could include it for the stationary defibrillator.
  14. Ridiculous. I use the same 611 files in every mission. Utilise the means you got, to create an easier workflow. If you're so keen on externalising your mission scripts (which is, as I mentioned before, completely unnecessary), create an addon with a cfgFunctions. But you won't do your players any favours either way. Just put the scripts in your mission-folder.