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Belbo

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About Belbo

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  1. Belbo

    ADV - ACE CPR

    I'm currently not planning for that. I'll probably consider it as soon as the medical rewrite has been officially published.
  2. Belbo

    Contact Expansion Feedback

    How would you expect native functionality for CBRN stuff in multiplayer to work?
  3. Belbo

    MBG Aliens Ground Forces

    I like your thinking! 😄
  4. Belbo

    Arma 3 DLC - CONTACT

    I'm amazed. Bloody aliens! I love it. Plus: The aliens aside there seems to be so much content usable for all kinds of scenarios (the ugvs for EOD-scenarios, the cbr stuff and whatnot, even the tractor!) But I'll be fighting some aliens for some time when this comes out.
  5. Belbo

    Black line across screen

    Yeah, it's caused by the fog. Under certain circumstances or rather setFog-values, the fog might over time show these lines.
  6. The difference in steering behaviour in different control commands has been the case since the alpha, up to at least 1.90. It's a game principle - that has been become a problem with the commander control.
  7. Except that the steering behaviour is very different with the different modes - and the seemingly preferred (or with the commander steering now only viable) option is the worst of all.
  8. private _RndMatDispln = ""; //The "" is the default value, in case none of the switch cases match. _RndMatDispln = switch (_RandomMat) do { case "VABB_ScrapMetal": { "Scrap Metal" }; }; RndMatDispln doesn't have to be a global variable. You don't have to define it inside of the switch, but make the statement of the switch the definition of _RndMatDispln respectively.
  9. No discord, thank you. You have to research that yourself - it can't be that difficult.
  10. That's up to your server provider or your way of access to the server. I can't possibly know that - you have to find that out by yourself.
  11. Take a look at the 1.90 troubleshooting-thread, there's a solution for your problem: https://forums.bohemia.net/forums/topic/222192-190-update-troubleshooting/
  12. Belbo

    1.90 update - Troubleshooting

    I just played a mission with TFAR (and little other mods). While we had no connection issues, I encountered severe fps drops (creeping around 5-10 fps), that could be solved by disabling the tfar plugin. After changing to the current performance binary on my client end, this issue had been solved.
  13. You can always attach an action to the drone that revives players around it, if you want that.
  14. Belbo

    1.90 update - Troubleshooting

    That may be the case with EM. The mods I tested didn't work without prefix and worked with prefix.
  15. Belbo

    1.90 update - Troubleshooting

    I've currently done a bit of troubleshooting with mods (without the new binaries from Dwarden's post). For this I've created a fresh privatekey with the current dssignfiles from the arma 3 tools, resigned the mods I usually use with that key, added one after another to check if I get kicked from my windows server with verifysignatures at 2. So far I've found a couple of mods creating problems with the connectivity. Something these mods have in common is for one their age - and their pbos have not been created with the necessary prefix. Repacking the pbos with Addon Builder and a prefix fixed the connection problems with these mods. So that might be something to look into.
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