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About Belbo

  1. ADV - ACE Splint

    It would be possible, but it wouldn't make sense. The splints don't heal any wounds, they just reset the hit point damage. The way Arma handles the limping/shaking with hit point damage is pretty binary. You either have enough damage (>0.5) or you don't.
  2. Is it just me or is http://ww2ina3.com/wiki/index.php?title=WW2_Download reporting issues for others as well?
  3. ADV - ACE Splint

    Updated to version 1.1.5: https://github.com/Pergor/ADV_Medical/releases/download/1.1.5/adv_aceSplint.zip ADDED: new settings for reopen chance for medics and regular soldiers. ADDED: new limb analysis feature.
  4. I kind of want to point to the guidelines... "All posts must be in English language." (https://forums.bohemia.net/guidelines/)
  5. Huron Ramp in Eden Editor

    this animateDoor ["door_rear_source",1];
  6. This system does not work anymore, hence it doesn't turn up in any documentation. Most mods have changed to or implemented CBA settings system: https://github.com/CBATeam/CBA_A3/wiki/CBA-Settings-System
  7. ADV - ACE CPR

    If the patient has been stabilized he has been brought out of revive state. That's where you start to give transfusions and medication so he wakes up. No additional usage of the defibrillator is necessary. Continue according to the ACE³ documentation, step 4: https://ace3mod.com/wiki/feature/medical-system.html#223-treating-the-patient
  8. ADV - ACE Splint

    To eliminate possible reasons: 1. Has the patient been hit in either the legs or arms before trying to apply a splint? 2. Have you made sure that the wounds of the patient have been tended to before trying to apply a splint? 3. What do you mean when you say "disable the ACE CPR"? ACE CPR has nothing to do with this mod. 4. Post an rpt with the problem occuring to pastebin and copy the link in your answer. If you don't know how to get your rpt, google that first. 5. Export the cba settings you use and post them to pastebin as well. Include those too in your answer. Please use spoiler tags to not clog up the thread.
  9. ADV - ACE Splint

    That might not be a problem at all. I'll consider it.
  10. MGM Foods

    I would add to all that, that ace already has a banana item. You might want to include that as well. ;)
  11. ADV - ACE Splint

    By the way: I don't intend to make the splints only usable by medics. If you want only medics to use them, give the splints only to your medics. The splints have to help with both arm and leg hitpoint damage. I currently don't intend to add additional forms of splints.
  12. ADV - ACE Splint

    Updated to version 1.1.3: https://github.com/Pergor/ADV_Medical/releases/download/1.1.3/adv_aceSplint.zip IMPROVED: added splint item to ace medical advanced crates. IMPROVED: added chinese translation (thanks to GodofMonkeys!) IMPROVED: added additional checks for PAK usage.
  13. ADV - ACE CPR

    Updated to version 1.5.4: https://github.com/Pergor/ADV_Medical/releases/download/1.5.4/adv_aceCPR.zip IMPROVED: compatibility to diwako_ragdoll. IMPROVED: added new sound and reworked aed station sounds. IMPROVED: added adv_aceCPR_aed to ace medical advanced crate. IMPROVED: replaced ace_medical_fnc_actionCheckPulseLocal with slightly edited function. IMPROVED: added chinese translation (thanks to GodofMonkeys!) IMPROVED: added stationary AED.
  14. They definitely won't. Not with the ace_medical-rewrite in the making. But I guess to circumvent this, I could just set the _bloodPressureH value to at least 30, because other than that all values are set to higher values upon successful CPR or AED. By setting the minimum blood pressure to 40, I can make sure that ([_target] call ace_medical_getBloodPressure) select 1 is at least 30. #edit: Let me know if people still complain about this problem.