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About Frenzi_

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  1. Frenzi_

    OFP Addon request thread

    Hey there. I'm looking for the the (last?) demo of September 39 mod. I tried digging it up all day, but all I'm finding are dead links everywhere.
  2. In TB: 1. Terrain -> Edit terrain 2. Draw a box over your terrain to select all vertices. (You will see small red squares when you zoom in) 3. In the properties window, set: Elevation: m: -2 Action: Add (Leave the rest of the parameters as they are) 4. Click OK.
  3. Frenzi_

    ArmA3 Apex Giveaway

    Huuuge thanks to Lexx for the game! I promise I will pay it forward to the community by holding a similar giveaway in the (hopefully) not too distant future. For the record, I didn't own Apex before. Non-owners have access to everything (except Tanoa) that comes with Apex.
  4. Frenzi_

    ArmA3 Apex Giveaway

    http://i.imgur.com/51XS5fD.jpg Looks like I'm not the only one who chose air insertion as the topic. I wanted something completely different at first, but didn't have time to make complex stuff. http://steamcommunity.com/id/fczi/
  5. Frenzi_

    ArmA3 Apex Giveaway

    Thank you for the opportunity Hawkeye! :) Name: Frenzi http://steamcommunity.com/id/fczi/
  6. Frenzi_

    WorkDrive- ERR: 0x50098001

    I'm getting the same error using Administrator type user account and having UAC disabled.
  7. Frenzi_

    grid issue

    What kind of coordinates are these? UTM eastings can't be 5 digits.
  8. Frenzi_

    RoadVergePosts.tpp pls help

    http://data.bistudio.com/a3data/TerrainProcessor_Demo.zip https://community.bistudio.com/wiki/Terrain_Processor:_Tutorial https://community.bistudio.com/wiki/Terrain_Processor:_Introduction
  9. Frenzi_

    RoadVergePosts.tpp pls help

    The one that you made this thread about?
  10. Frenzi_

    RoadVergePosts.tpp pls help

    1. Run the .tpp file. 2. Click on the orange screw icon and make sure your output directory path is correct. (e.g.: P:\yourname\yourname_yourterrain\source\TerrainProcessorOutput) 3. Double click on the "Line: Regular" task to edit it. 4. Edit the parameters on the "Objects" and "Parameters" tabs as you wish. (What each parameter does is explained at the bottom of the window and also here.) 5. On the "Shapefile" tab, load your roads.shp file. 6. Click OK. 7. Click the green "RUN" button. 8. A .lbt file is generated at the output directory. 9. Load up your terrain project in Terrain Builder. 10. Drag and drop the .lbt file into TB (type: Objects). 11. Your new objects should now be added to your project.
  11. Frenzi_

    Gac jsdf

    Contact him on Steam then. This should be him: http://steamcommunity.com/profiles/76561197968530768
  12. Frenzi_

    Gac jsdf

    gachopin72@hotmail.com If he hasn't changed it since 2009.
  13. Frenzi_

    Mission requests and ideas

    v1.00: http://www.armamdb.de/phpkit/include.php?path=content/download.php&contentid=775&PHPKITSID=94f576288007a7fc79cf688d1eb4a953 I don't know if there's a newer version or not.
  14. Frenzi_

    Graviteam Tactics Operation Star

    I've tried it with free formation selected but the units still wouldn't act like on the image I've linked. (Plus you can see on the bottom left corner of the screenshots that they had line formation selected, so it shouldn't be the issue.) All that dragging the green arrow seems to do for me is that it sets the direction that I want the individual units to face when they reach their destination. Are you able to replicate what's on the image? Edit: It appears that this feature got removed/bugged/whoknows over two years ago. Shame. http://graviteam.com/forum/index.php?topic=11388.msg36144#msg36144