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Frenzi_

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Everything posted by Frenzi_

  1. Frenzi_

    OFP Addon request thread

    Hey there. I'm looking for the the (last?) demo of September 39 mod. I tried digging it up all day, but all I'm finding are dead links everywhere.
  2. (Excuse me, as I'm sure this has been discussed many times already, but I can't seem to find a thread about it.) So the question is simple: Is there a way to force AI soldiers to fire their weapons (without looking up) while running? As we know, the "fire" command makes the AI look up and shoot at the sky. Maybe someone has workaround for this...?
  3. In TB: 1. Terrain -> Edit terrain 2. Draw a box over your terrain to select all vertices. (You will see small red squares when you zoom in) 3. In the properties window, set: Elevation: m: -2 Action: Add (Leave the rest of the parameters as they are) 4. Click OK.
  4. Frenzi_

    ArmA3 Apex Giveaway

    Huuuge thanks to Lexx for the game! I promise I will pay it forward to the community by holding a similar giveaway in the (hopefully) not too distant future. For the record, I didn't own Apex before. Non-owners have access to everything (except Tanoa) that comes with Apex.
  5. Frenzi_

    ArmA3 Apex Giveaway

    http://i.imgur.com/51XS5fD.jpg Looks like I'm not the only one who chose air insertion as the topic. I wanted something completely different at first, but didn't have time to make complex stuff. http://steamcommunity.com/id/fczi/
  6. Frenzi_

    ArmA3 Apex Giveaway

    Thank you for the opportunity Hawkeye! :) Name: Frenzi http://steamcommunity.com/id/fczi/
  7. Frenzi_

    WorkDrive- ERR: 0x50098001

    I'm getting the same error using Administrator type user account and having UAC disabled.
  8. Frenzi_

    grid issue

    What kind of coordinates are these? UTM eastings can't be 5 digits.
  9. Frenzi_

    RoadVergePosts.tpp pls help

    http://data.bistudio.com/a3data/TerrainProcessor_Demo.zip https://community.bistudio.com/wiki/Terrain_Processor:_Tutorial https://community.bistudio.com/wiki/Terrain_Processor:_Introduction
  10. Frenzi_

    RoadVergePosts.tpp pls help

    The one that you made this thread about?
  11. Frenzi_

    RoadVergePosts.tpp pls help

    1. Run the .tpp file. 2. Click on the orange screw icon and make sure your output directory path is correct. (e.g.: P:\yourname\yourname_yourterrain\source\TerrainProcessorOutput) 3. Double click on the "Line: Regular" task to edit it. 4. Edit the parameters on the "Objects" and "Parameters" tabs as you wish. (What each parameter does is explained at the bottom of the window and also here.) 5. On the "Shapefile" tab, load your roads.shp file. 6. Click OK. 7. Click the green "RUN" button. 8. A .lbt file is generated at the output directory. 9. Load up your terrain project in Terrain Builder. 10. Drag and drop the .lbt file into TB (type: Objects). 11. Your new objects should now be added to your project.
  12. Frenzi_

    Gac jsdf

    Contact him on Steam then. This should be him: http://steamcommunity.com/profiles/76561197968530768
  13. Frenzi_

    Gac jsdf

    gachopin72@hotmail.com If he hasn't changed it since 2009.
  14. Frenzi_

    Mission requests and ideas

    v1.00: http://www.armamdb.de/phpkit/include.php?path=content/download.php&contentid=775&PHPKITSID=94f576288007a7fc79cf688d1eb4a953 I don't know if there's a newer version or not.
  15. Frenzi_

    Graviteam Tactics Operation Star

    I've tried it with free formation selected but the units still wouldn't act like on the image I've linked. (Plus you can see on the bottom left corner of the screenshots that they had line formation selected, so it shouldn't be the issue.) All that dragging the green arrow seems to do for me is that it sets the direction that I want the individual units to face when they reach their destination. Are you able to replicate what's on the image? Edit: It appears that this feature got removed/bugged/whoknows over two years ago. Shame. http://graviteam.com/forum/index.php?topic=11388.msg36144#msg36144
  16. Frenzi_

    Graviteam Tactics Operation Star

    Am I supposed to be able to do this in the current version of the game? Because regardless of where I drag the little green arrow, my unit formations are always facing towards the (next) waypoint. (or some totally random direction, if I place the waypoint too close to the starting position of the unit)
  17. Frenzi_

    Graviteam Tactics Operation Star

    Now seems to be a good time for anyone interested in buying the game with all the DLCs: https://www.bundlestars.com/en/bundle/graviteam-tactics-bundle 95% off --- @Tonci Keep the updates coming!
  18. Yep, unfortunately you have fewer animations to choose from if you use this function. The usable ones are listed on the biki page I've linked.
  19. Frenzi_

    Free Games

    I too have 2x Steam keys for Abyss Odyssey. (and I also have these still.) PM me if you want any of them.
  20. BIS_fnc_ambientAnimCombat?
  21. Frenzi_

    Free Games

    Grabbed one of the Contagion keys. Thanks.
  22. Frenzi_

    Free Games

    Red Alert 2 + Yuri's Revenge are free on Origin. https://www.origin.com/en-ie/store/free-games/on-the-house
  23. (Another perhaps impossible request.) Can anyone think of some kind of a "trick" to unnoticeably increase a unit's knowsAbout value of another unit to the maximum? In other words, I'd like to imitate: Unit_A reveal [unit_B, 4] Thanks in advance for any input.
  24. Because A reveal B increases the knowsAbout value only to 1; and I'd like to have it at the maximum value of 4. EDIT: Actually, I've just realised that there doesn't seem to be any difference in AI engagement ranges whether the knowsAbout value is 1 or 4. (Unlike in Arma 1). I shouldn't blindly assume things. End of thread.
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