Frenzi_
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Everything posted by Frenzi_
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Hey there. I'm looking for the the (last?) demo of September 39 mod. I tried digging it up all day, but all I'm finding are dead links everywhere.
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(Excuse me, as I'm sure this has been discussed many times already, but I can't seem to find a thread about it.) So the question is simple: Is there a way to force AI soldiers to fire their weapons (without looking up) while running? As we know, the "fire" command makes the AI look up and shoot at the sky. Maybe someone has workaround for this...?
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How do I lower the whole terrain by 2m?
Frenzi_ replied to RoF's topic in ARMA 3 - TERRAIN - (BUILDER)
In TB: 1. Terrain -> Edit terrain 2. Draw a box over your terrain to select all vertices. (You will see small red squares when you zoom in) 3. In the properties window, set: Elevation: m: -2 Action: Add (Leave the rest of the parameters as they are) 4. Click OK. -
Huuuge thanks to Lexx for the game! I promise I will pay it forward to the community by holding a similar giveaway in the (hopefully) not too distant future. For the record, I didn't own Apex before. Non-owners have access to everything (except Tanoa) that comes with Apex.
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http://i.imgur.com/51XS5fD.jpg Looks like I'm not the only one who chose air insertion as the topic. I wanted something completely different at first, but didn't have time to make complex stuff. http://steamcommunity.com/id/fczi/
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Thank you for the opportunity Hawkeye! :) Name: Frenzi http://steamcommunity.com/id/fczi/
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WorkDrive- ERR: 0x50098001
Frenzi_ replied to bhcluster's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
I'm getting the same error using Administrator type user account and having UAC disabled. -
What kind of coordinates are these? UTM eastings can't be 5 digits.
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http://data.bistudio.com/a3data/TerrainProcessor_Demo.zip https://community.bistudio.com/wiki/Terrain_Processor:_Tutorial https://community.bistudio.com/wiki/Terrain_Processor:_Introduction
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The one that you made this thread about?
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Anywhere.
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1. Run the .tpp file. 2. Click on the orange screw icon and make sure your output directory path is correct. (e.g.: P:\yourname\yourname_yourterrain\source\TerrainProcessorOutput) 3. Double click on the "Line: Regular" task to edit it. 4. Edit the parameters on the "Objects" and "Parameters" tabs as you wish. (What each parameter does is explained at the bottom of the window and also here.) 5. On the "Shapefile" tab, load your roads.shp file. 6. Click OK. 7. Click the green "RUN" button. 8. A .lbt file is generated at the output directory. 9. Load up your terrain project in Terrain Builder. 10. Drag and drop the .lbt file into TB (type: Objects). 11. Your new objects should now be added to your project.
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Contact him on Steam then. This should be him: http://steamcommunity.com/profiles/76561197968530768
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gachopin72@hotmail.com If he hasn't changed it since 2009.
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v1.00: http://www.armamdb.de/phpkit/include.php?path=content/download.php&contentid=775&PHPKITSID=94f576288007a7fc79cf688d1eb4a953 I don't know if there's a newer version or not.
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I've tried it with free formation selected but the units still wouldn't act like on the image I've linked. (Plus you can see on the bottom left corner of the screenshots that they had line formation selected, so it shouldn't be the issue.) All that dragging the green arrow seems to do for me is that it sets the direction that I want the individual units to face when they reach their destination. Are you able to replicate what's on the image? Edit: It appears that this feature got removed/bugged/whoknows over two years ago. Shame. http://graviteam.com/forum/index.php?topic=11388.msg36144#msg36144
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Am I supposed to be able to do this in the current version of the game? Because regardless of where I drag the little green arrow, my unit formations are always facing towards the (next) waypoint. (or some totally random direction, if I place the waypoint too close to the starting position of the unit)
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Now seems to be a good time for anyone interested in buying the game with all the DLCs: https://www.bundlestars.com/en/bundle/graviteam-tactics-bundle 95% off --- @Tonci Keep the updates coming!
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Yep, unfortunately you have fewer animations to choose from if you use this function. The usable ones are listed on the biki page I've linked.
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I too have 2x Steam keys for Abyss Odyssey. (and I also have these still.) PM me if you want any of them.
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BIS_fnc_ambientAnimCombat?
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Grabbed one of the Contagion keys. Thanks.
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Red Alert 2 + Yuri's Revenge are free on Origin. https://www.origin.com/en-ie/store/free-games/on-the-house
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Increasing the knowsAbout value to the max?
Frenzi_ posted a topic in OFP : MISSION EDITING & SCRIPTING
(Another perhaps impossible request.) Can anyone think of some kind of a "trick" to unnoticeably increase a unit's knowsAbout value of another unit to the maximum? In other words, I'd like to imitate: Unit_A reveal [unit_B, 4] Thanks in advance for any input. -
Increasing the knowsAbout value to the max?
Frenzi_ replied to Frenzi_'s topic in OFP : MISSION EDITING & SCRIPTING
Because A reveal B increases the knowsAbout value only to 1; and I'd like to have it at the maximum value of 4. EDIT: Actually, I've just realised that there doesn't seem to be any difference in AI engagement ranges whether the knowsAbout value is 1 or 4. (Unlike in Arma 1). I shouldn't blindly assume things. End of thread.