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KiloSwiss

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About KiloSwiss

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    Corporal

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    ""Location" hintC [ worldName, mapGridPosition player];

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    https://twitter.com/KiloSwiss
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    http://steamcommunity.com/id/kiloswiss/
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    http://www.twitch.tv/kiloswiss

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  1. KiloSwiss

    Autonomous Render Manager

    Hey just wanted to let you know that your script inspired me to go and work on my own (using a scripted "draw3D" MissionEventHandler rather than a *.FSM) just for fun and that I'm currently working on a UI implementation for it as well. As I think having an easy accessible menu is much more convenient for the user(s) than having to fumble with their view distance sliders. Once I get it worked out (I hate dialogs/dialog controls) I will be more than happy to share that with you (so you can use it for your own mod). Just let me know if you're interested. Current WIP screenshot: https://i.imgur.com/109BI2i.jpg
  2. KiloSwiss

    Autonomous Render Manager

    Little tip: Use cameraOn rather than player / vehicle player, or the script won't work properly when remote controlling a UAV.
  3. Maybe using serverTime rather than time is the solution here.
  4. KiloSwiss

    ARMA 4K streaming live.. how?

    Just try it. Run OBS, use NVENC and stream to YT with a bitrate of ~50'000 Kbps More details/settings here: https://support.google.com/youtube/answer/2853702/
  5. Yep I use getMass _vehicle multiplied by a factor of 1.2 up to 8 (depending on the vehicle and whether it is upside down) in my vehicle unflip script.
  6. KiloSwiss

    Medals and skills

    Also: unit setAnimSpeedCoef 1.05; Makes the unit move a bit faster.
  7. https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#HandleHeal This is better than a trigger with damage pilot <= 0.25
  8. KiloSwiss

    How to store a code.

    If this is just an example of how to store and call/execute code in a variable then: _la = {sleep 1}; hint "t"; call _la; hint "t1"; Otherwise:hint "t"; sleep 1 hint "t1";
  9. KiloSwiss

    Low CPU utilization & Low FPS

    Started on 05 March 2013 and with over 200 pages, the problem(s) discussed in this thread should finally been recognized by BIS. https://twitter.com/KiloSwiss/status/665926929900568576 The RV4 Engine does not run well on modern PCs and ArmA3 is a PC exclusive, not a shitty port from consoles. I really like BIS and the Arma series, but as long as the performance (especially in multiplayer) is that low, i can't have fun playing A3 any longer, i always wonder "why does it only use 1 + 1/2 Core, why does it run that bad, why is it so poorly optimized for current systems, it's a PC exclusive game FFS"
  10. Scratch the first part (hidden inside the spoiler) it seems using preprocessors inside the mission.sqm does no longer work in Arma3! For faster time: File: init.sqf if(isServer)then{setTimeMultiplier <#>};Or file: initServer.sqf setTimeMultiplier <#>;Wiki pages:https://community.bistudio.com/wiki/Event_Scripts https://community.bistudio.com/wiki/setTimeMultiplier Greez Kilo
  11. It shouldn't matter if there are any objects or if there is water on the terrain, it was for testing if the function is somehow broken when feeded with the parameters xBowBii postet. But I also tested it on the same Island where he got the error, see my last post.
  12. Executed several times on Altis, with no errors showing up. Do you use the same version of Arma3, maybe you opted into the Dev Branch and something is broken there, idk. Make sure you use the stable/release branch and also verify the integrity of the gamecache (both in Steam: Library -> Rightklick on Arma3 -> Properties) and als try it without any mods loaded.
  13. @terox systemchat format ["Position: %1",true]; Will always display the string "Position: true" in systemChannel, even when the called function before throws an error. @xBowBii Your example is working fine. _position = [[14291,14854,0],0,12000,5,0,20,0] call BIS_fnc_findSafePos; //Returns: _position == [18801.8,21845.5] on Map VR //productVersion = ["Arma 3","Arma3",152,132676,"Stable",false]
  14. I wrote that once for a single use and thought I would never use it again, but here you go: //Get all buildings on an Island (also catches editor placed (or spawned via script) buildings). private ["_toClipboard","_toLogfile","_start","_mapSize","_center","_radius","_buildings"]; _toClipboard = false; _toLogfile = true; _start = diag_tickTime; _mapSize = getNumber(configFile >> "CfgWorlds" >> worldName >> "MapSize"); _center = [(_mapSize/2), (_mapSize/2), 0]; _radius = [0,0,0] distance _center; _buildings = []; if(_toLogfile)then{diag_log format["##### Building list for Island %1 #####", str worldName]}; { if(_toLogfile)then{diag_log format["%1 : %2",typeOf _x, getPos _x]}; _buildings pushBack [typeOf _x, getPos _x]; }forEach (_center nearObjects ["Building", _radius]); if(_toClipboard)then{copyToClipboard str _buildings}; hint format["\nIsland: %1\n\nBuildings: %2\nWritten to logfile: %3\nSaved to Clipboard: %4\nProcessing Time: %5", worldName, count _buildings, if(_toLogfile)then[{"Yes"},{"No"}], if(_toClipboard)then[{"Yes"},{"No"}], diag_tickTime - _start];
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